PrusaSlicer-NonPlainar/src/libslic3r/TriangleSelectorWrapper.cpp

47 lines
2.1 KiB
C++

#include "TriangleSelectorWrapper.hpp"
#include <memory>
namespace Slic3r {
TriangleSelectorWrapper::TriangleSelectorWrapper(const TriangleMesh &mesh, const Transform3d& mesh_transform) :
mesh(mesh), mesh_transform(mesh_transform), selector(mesh), triangles_tree(
AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(mesh.its.vertices, mesh.its.indices)) {
}
void TriangleSelectorWrapper::enforce_spot(const Vec3f &point, const Vec3f &origin, float radius) {
std::vector<igl::Hit> hits;
Vec3f dir = (point - origin).normalized();
if (AABBTreeIndirect::intersect_ray_all_hits(mesh.its.vertices, mesh.its.indices, triangles_tree,
Vec3d(origin.cast<double>()),
Vec3d(dir.cast<double>()),
hits)) {
for (int hit_idx = hits.size() - 1; hit_idx >= 0; --hit_idx) {
const igl::Hit &hit = hits[hit_idx];
Vec3f pos = origin + dir * hit.t;
Vec3f face_normal = its_face_normal(mesh.its, hit.id);
if ((point - pos).norm() < radius && face_normal.dot(dir) < 0) {
std::unique_ptr<TriangleSelector::Cursor> cursor = std::make_unique<TriangleSelector::Sphere>(
pos, origin, radius, this->mesh_transform, TriangleSelector::ClippingPlane { });
selector.select_patch(hit.id, std::move(cursor), EnforcerBlockerType::ENFORCER, Transform3d::Identity(),
true, 0.0f);
break;
}
}
} else {
size_t hit_idx_out;
Vec3f hit_point_out;
float dist = AABBTreeIndirect::squared_distance_to_indexed_triangle_set(mesh.its.vertices, mesh.its.indices,
triangles_tree, point, hit_idx_out, hit_point_out);
if (dist < radius) {
std::unique_ptr<TriangleSelector::Cursor> cursor = std::make_unique<TriangleSelector::Sphere>(
point, origin, radius, this->mesh_transform, TriangleSelector::ClippingPlane { });
selector.select_patch(hit_idx_out, std::move(cursor), EnforcerBlockerType::ENFORCER,
Transform3d::Identity(),
true, 0.0f);
}
}
}
}