321 lines
10 KiB
C++
321 lines
10 KiB
C++
#include "libslic3r/libslic3r.h"
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#include "OpenGLManager.hpp"
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#include "GUI.hpp"
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#include "I18N.hpp"
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#include "3DScene.hpp"
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#include <GL/glew.h>
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#include <boost/algorithm/string/split.hpp>
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/log/trivial.hpp>
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#include <wx/glcanvas.h>
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#include <wx/msgdlg.h>
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#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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#include <wx/platinfo.h>
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#endif // __APPLE__
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#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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#ifdef __APPLE__
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#include "../Utils/MacDarkMode.hpp"
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#endif // __APPLE__
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namespace Slic3r {
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namespace GUI {
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const std::string& OpenGLManager::GLInfo::get_version() const
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{
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if (!m_detected)
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detect();
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return m_version;
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}
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const std::string& OpenGLManager::GLInfo::get_glsl_version() const
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{
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if (!m_detected)
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detect();
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return m_glsl_version;
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}
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const std::string& OpenGLManager::GLInfo::get_vendor() const
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{
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if (!m_detected)
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detect();
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return m_vendor;
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}
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const std::string& OpenGLManager::GLInfo::get_renderer() const
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{
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if (!m_detected)
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detect();
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return m_renderer;
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}
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int OpenGLManager::GLInfo::get_max_tex_size() const
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{
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if (!m_detected)
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detect();
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// clamp to avoid the texture generation become too slow and use too much GPU memory
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#ifdef __APPLE__
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// and use smaller texture for non retina systems
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return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#else
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// and use smaller texture for older OpenGL versions
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return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#endif // __APPLE__
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}
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float OpenGLManager::GLInfo::get_max_anisotropy() const
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{
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if (!m_detected)
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detect();
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return m_max_anisotropy;
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}
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void OpenGLManager::GLInfo::detect() const
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{
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const char* data = (const char*)::glGetString(GL_VERSION);
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if (data != nullptr)
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m_version = data;
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data = (const char*)::glGetString(GL_SHADING_LANGUAGE_VERSION);
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if (data != nullptr)
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m_glsl_version = data;
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data = (const char*)::glGetString(GL_VENDOR);
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if (data != nullptr)
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m_vendor = data;
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data = (const char*)::glGetString(GL_RENDERER);
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if (data != nullptr)
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m_renderer = data;
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glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_max_tex_size));
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m_max_tex_size /= 2;
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if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
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m_max_tex_size /= 2;
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if (GLEW_EXT_texture_filter_anisotropic)
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glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_max_anisotropy));
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m_detected = true;
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}
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bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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{
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if (!m_detected)
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detect();
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std::vector<std::string> tokens;
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boost::split(tokens, m_version, boost::is_any_of(" "), boost::token_compress_on);
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if (tokens.empty())
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return false;
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std::vector<std::string> numbers;
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boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
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unsigned int gl_major = 0;
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unsigned int gl_minor = 0;
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if (numbers.size() > 0)
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gl_major = ::atoi(numbers[0].c_str());
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if (numbers.size() > 1)
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gl_minor = ::atoi(numbers[1].c_str());
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if (gl_major < major)
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return false;
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else if (gl_major > major)
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return true;
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else
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return gl_minor >= minor;
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}
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std::string OpenGLManager::GLInfo::to_string(bool format_as_html, bool extensions) const
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{
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if (!m_detected)
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detect();
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std::stringstream out;
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std::string h2_start = format_as_html ? "<b>" : "";
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std::string h2_end = format_as_html ? "</b>" : "";
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std::string b_start = format_as_html ? "<b>" : "";
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std::string b_end = format_as_html ? "</b>" : "";
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std::string line_end = format_as_html ? "<br>" : "\n";
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out << h2_start << "OpenGL installation" << h2_end << line_end;
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out << b_start << "GL version: " << b_end << (m_version.empty() ? "N/A" : m_version) << line_end;
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out << b_start << "Vendor: " << b_end << (m_vendor.empty() ? "N/A" : m_vendor) << line_end;
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out << b_start << "Renderer: " << b_end << (m_renderer.empty() ? "N/A" : m_renderer) << line_end;
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out << b_start << "GLSL version: " << b_end << (m_glsl_version.empty() ? "N/A" : m_glsl_version) << line_end;
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if (extensions)
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{
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std::vector<std::string> extensions_list;
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std::string extensions_str = (const char*)::glGetString(GL_EXTENSIONS);
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boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_off);
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if (!extensions_list.empty())
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{
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out << h2_start << "Installed extensions:" << h2_end << line_end;
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std::sort(extensions_list.begin(), extensions_list.end());
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for (const std::string& ext : extensions_list)
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{
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out << ext << line_end;
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}
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}
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}
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return out.str();
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}
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OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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bool OpenGLManager::s_compressed_textures_supported = false;
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OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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OpenGLManager::OSInfo OpenGLManager::s_os_info;
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#endif // __APPLE__
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#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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OpenGLManager::~OpenGLManager()
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{
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#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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#ifdef __APPLE__
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// This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets
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// The crash is triggered inside wxGLContext destructor
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if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5)
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{
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#endif //__APPLE__
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#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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if (m_context != nullptr)
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delete m_context;
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#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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#ifdef __APPLE__
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}
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#endif //__APPLE__
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#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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}
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bool OpenGLManager::init_gl()
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{
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if (!m_gl_initialized)
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{
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if (glewInit() != GLEW_OK)
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{
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BOOST_LOG_TRIVIAL(error) << "Unable to init glew library";
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return false;
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}
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m_gl_initialized = true;
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if (GLEW_EXT_texture_compression_s3tc)
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s_compressed_textures_supported = true;
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else
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s_compressed_textures_supported = false;
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if (GLEW_ARB_framebuffer_object)
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s_framebuffers_type = EFramebufferType::Arb;
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else if (GLEW_EXT_framebuffer_object)
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s_framebuffers_type = EFramebufferType::Ext;
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else
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s_framebuffers_type = EFramebufferType::Unknown;
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if (! s_gl_info.is_version_greater_or_equal_to(2, 0)) {
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// Complain about the OpenGL version.
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wxString message = from_u8((boost::format(
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_utf8(L("PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n"
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"while OpenGL version %s, render %s, vendor %s was detected."))) % s_gl_info.get_version() % s_gl_info.get_renderer() % s_gl_info.get_vendor()).str());
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message += "\n";
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message += _L("You may need to update your graphics card driver.");
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#ifdef _WIN32
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message += "\n";
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message += _L("As a workaround, you may run PrusaSlicer with a software rendered 3D graphics by running prusa-slicer.exe with the --sw_renderer parameter.");
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#endif
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wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
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}
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}
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return true;
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}
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wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas)
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{
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if (m_context == nullptr)
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{
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m_context = new wxGLContext(&canvas);
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#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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#ifdef __APPLE__
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// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
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s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
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s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
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#endif //__APPLE__
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#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
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}
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return m_context;
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}
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wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
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{
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int attribList[] = {
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WX_GL_RGBA,
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WX_GL_DOUBLEBUFFER,
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// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
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WX_GL_MIN_RED, 8,
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WX_GL_MIN_GREEN, 8,
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WX_GL_MIN_BLUE, 8,
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// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
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// the alpha channel on NVIDIA if not requested when the GL context is created.
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WX_GL_MIN_ALPHA, 8,
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WX_GL_DEPTH_SIZE, 24,
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WX_GL_SAMPLE_BUFFERS, GL_TRUE,
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WX_GL_SAMPLES, 4,
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0
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};
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if (s_multisample == EMultisampleState::Unknown)
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{
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detect_multisample(attribList);
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// // debug output
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// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
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}
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if (! can_multisample())
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attribList[12] = 0;
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return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
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}
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void OpenGLManager::detect_multisample(int* attribList)
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{
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int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
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bool enable_multisample = wxVersion >= 30003;
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s_multisample = (enable_multisample && wxGLCanvas::IsDisplaySupported(attribList)) ? EMultisampleState::Enabled : EMultisampleState::Disabled;
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// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
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// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
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}
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} // namespace GUI
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} // namespace Slic3r
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