56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef slic3r_GLGizmoMove_hpp_
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#define slic3r_GLGizmoMove_hpp_
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#include "GLGizmoBase.hpp"
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namespace Slic3r {
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namespace GUI {
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class GLGizmoMove3D : public GLGizmoBase
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{
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static const double Offset;
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Vec3d m_displacement;
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double m_snap_step;
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Vec3d m_starting_drag_position;
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Vec3d m_starting_box_center;
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Vec3d m_starting_box_bottom_center;
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GLUquadricObj* m_quadric;
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public:
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GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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virtual ~GLGizmoMove3D();
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double get_snap_step(double step) const { return m_snap_step; }
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void set_snap_step(double step) { m_snap_step = step; }
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const Vec3d& get_displacement() const { return m_displacement; }
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protected:
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virtual bool on_init();
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virtual std::string on_get_name() const;
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virtual void on_start_dragging();
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virtual void on_stop_dragging();
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virtual void on_update(const UpdateData& data);
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virtual void on_render() const;
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virtual void on_render_for_picking() const;
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#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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virtual void on_render_input_window(float x, float y, float bottom_limit);
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#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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private:
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double calc_projection(const UpdateData& data) const;
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void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoMove_hpp_
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