PrusaSlicer-NonPlainar/resources/shaders
2022-03-08 12:50:00 +01:00
..
background_attr.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-04 13:30:21 +01:00
background.fs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering 2022-01-28 11:30:04 +01:00
background.vs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering 2022-01-28 11:30:04 +01:00
flat_attr.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-04 08:54:23 +01:00
flat_texture_attr.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-07 15:31:23 +01:00
flat_texture.fs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering 2022-01-28 16:50:07 +01:00
flat_texture.vs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering 2022-01-28 16:50:07 +01:00
flat.fs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box 2022-01-18 10:42:46 +01:00
flat.vs Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box 2022-01-18 10:42:46 +01:00
gouraud_attr.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-07 15:31:23 +01:00
gouraud_light_attr.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-03 09:21:52 +01:00
gouraud_light_instanced_attr.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-04 12:46:01 +01:00
gouraud_light_instanced.fs ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced 2021-08-26 12:37:55 +02:00
gouraud_light_instanced.vs Follow-up of 9abebe5fbe - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly 2021-09-15 12:32:43 +02:00
gouraud_light.fs
gouraud_light.vs
gouraud.fs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-07 15:31:23 +01:00
gouraud.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-07 15:31:23 +01:00
mm_contour_attr.fs Follow-up of 66fa2b1e26 - Cleanup 2022-03-08 10:59:12 +01:00
mm_contour_attr.vs Follow-up of 66fa2b1e26 - Cleanup 2022-03-08 10:59:12 +01:00
mm_contour.fs Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed. 2021-08-26 12:08:21 +02:00
mm_contour.vs Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color. 2021-08-10 21:38:48 +02:00
mm_gouraud_attr.fs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-08 11:17:34 +01:00
mm_gouraud_attr.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-08 11:17:34 +01:00
mm_gouraud.fs Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. 2021-10-25 08:41:41 +02:00
mm_gouraud.vs Follow-up of 6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. 2021-10-18 11:35:13 +02:00
printbed_attr.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-04 14:10:41 +01:00
printbed.fs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-04 14:10:41 +01:00
printbed.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-04 14:10:41 +01:00
toolpaths_cog_attr.vs Code cleanup 2022-03-04 13:57:11 +01:00
toolpaths_cog.fs Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity 2022-02-08 12:57:56 +01:00
toolpaths_cog.vs Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity 2022-02-08 12:57:56 +01:00
toolpaths_lines.fs
toolpaths_lines.vs #7461 - Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview. 2021-12-14 13:53:37 +01:00
variable_layer_height_attr.vs Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 2022-03-08 12:48:21 +01:00
variable_layer_height.fs
variable_layer_height.vs