PrusaSlicer-NonPlainar/src/libslic3r/ExtrusionEntityCollection.hpp
Vojtech Bubnik fcb714cd24 Added a single perimeter to the first layer of support or raft.
Fixes [Request] Add optional perimeter to raft #756
Fixes First support layer does not stick to bed #2101

New parameters raft_first_layer_density and raft_first_layer_expansion
to influence the 1st layer of raft or support.
Fixes Allow to disable raft under support structures. #3772
Fixes raft is larger than necessary #2568
Fixes Supports on the build plate should have a solid bottom interface for better adhesion #1165

Changed the 1st layer infill to rectilinear even for soluble materials.
Fixes first layer of support for multi filament support oddly spaced #1445
Fixes Full Soluble Materials interfacing into Models + Soluble material noise on Bed #684
2021-02-24 08:48:40 +01:00

134 lines
6.9 KiB
C++

#ifndef slic3r_ExtrusionEntityCollection_hpp_
#define slic3r_ExtrusionEntityCollection_hpp_
#include "libslic3r.h"
#include "Exception.hpp"
#include "ExtrusionEntity.hpp"
namespace Slic3r {
// Remove those items from extrusion_entities, that do not match role.
// Do nothing if role is mixed.
// Removed elements are NOT being deleted.
void filter_by_extrusion_role_in_place(ExtrusionEntitiesPtr &extrusion_entities, ExtrusionRole role);
// Return new vector of ExtrusionEntities* with only those items from input extrusion_entities, that match role.
// Return all extrusion entities if role is mixed.
// Returned extrusion entities are shared with the source vector, they are NOT cloned, they are considered to be owned by extrusion_entities.
inline ExtrusionEntitiesPtr filter_by_extrusion_role(const ExtrusionEntitiesPtr &extrusion_entities, ExtrusionRole role)
{
ExtrusionEntitiesPtr out { extrusion_entities };
filter_by_extrusion_role_in_place(out, role);
return out;
}
class ExtrusionEntityCollection : public ExtrusionEntity
{
public:
ExtrusionEntity* clone() const override;
// Create a new object, initialize it with this object using the move semantics.
ExtrusionEntity* clone_move() override { return new ExtrusionEntityCollection(std::move(*this)); }
ExtrusionEntitiesPtr entities; // we own these entities
bool no_sort;
ExtrusionEntityCollection(): no_sort(false) {}
ExtrusionEntityCollection(const ExtrusionEntityCollection &other) : no_sort(other.no_sort) { this->append(other.entities); }
ExtrusionEntityCollection(ExtrusionEntityCollection &&other) : entities(std::move(other.entities)), no_sort(other.no_sort) {}
explicit ExtrusionEntityCollection(const ExtrusionPaths &paths);
ExtrusionEntityCollection& operator=(const ExtrusionEntityCollection &other);
ExtrusionEntityCollection& operator=(ExtrusionEntityCollection &&other)
{ this->entities = std::move(other.entities); this->no_sort = other.no_sort; return *this; }
~ExtrusionEntityCollection() { clear(); }
explicit operator ExtrusionPaths() const;
bool is_collection() const override { return true; }
ExtrusionRole role() const override {
ExtrusionRole out = erNone;
for (const ExtrusionEntity *ee : entities) {
ExtrusionRole er = ee->role();
out = (out == erNone || out == er) ? er : erMixed;
}
return out;
}
bool can_reverse() const override { return !this->no_sort; }
bool empty() const { return this->entities.empty(); }
void clear();
void swap (ExtrusionEntityCollection &c);
void append(const ExtrusionEntity &entity) { this->entities.emplace_back(entity.clone()); }
void append(ExtrusionEntity &&entity) { this->entities.emplace_back(entity.clone_move()); }
void append(const ExtrusionEntitiesPtr &entities) {
this->entities.reserve(this->entities.size() + entities.size());
for (const ExtrusionEntity *ptr : entities)
this->entities.emplace_back(ptr->clone());
}
void append(ExtrusionEntitiesPtr &&src) {
if (entities.empty())
entities = std::move(src);
else {
std::move(std::begin(src), std::end(src), std::back_inserter(entities));
src.clear();
}
}
void append(const ExtrusionPaths &paths) {
this->entities.reserve(this->entities.size() + paths.size());
for (const ExtrusionPath &path : paths)
this->entities.emplace_back(path.clone());
}
void append(ExtrusionPaths &&paths) {
this->entities.reserve(this->entities.size() + paths.size());
for (ExtrusionPath &path : paths)
this->entities.emplace_back(new ExtrusionPath(std::move(path)));
}
void replace(size_t i, const ExtrusionEntity &entity);
void remove(size_t i);
static ExtrusionEntityCollection chained_path_from(const ExtrusionEntitiesPtr &extrusion_entities, const Point &start_near, ExtrusionRole role = erMixed);
ExtrusionEntityCollection chained_path_from(const Point &start_near, ExtrusionRole role = erMixed) const
{ return this->no_sort ? *this : chained_path_from(this->entities, start_near, role); }
void reverse() override;
const Point& first_point() const override { return this->entities.front()->first_point(); }
const Point& last_point() const override { return this->entities.back()->last_point(); }
// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const override;
// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing.
// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
// Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill.
void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const override;
Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const
{ Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; }
Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const
{ Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; }
size_t items_count() const;
/// Returns a flattened copy of this ExtrusionEntityCollection. That is, all of the items in its entities vector are not collections.
/// You should be iterating over flatten().entities if you are interested in the underlying ExtrusionEntities (and don't care about hierarchy).
/// \param preserve_ordering Flag to method that will flatten if and only if the underlying collection is sortable when True (default: False).
ExtrusionEntityCollection flatten(bool preserve_ordering = false) const;
double min_mm3_per_mm() const override;
double total_volume() const override { double volume=0.; for (const auto& ent : entities) volume+=ent->total_volume(); return volume; }
// Following methods shall never be called on an ExtrusionEntityCollection.
Polyline as_polyline() const override {
throw Slic3r::RuntimeError("Calling as_polyline() on a ExtrusionEntityCollection");
return Polyline();
};
void collect_polylines(Polylines &dst) const override {
for (ExtrusionEntity* extrusion_entity : this->entities)
extrusion_entity->collect_polylines(dst);
}
void collect_points(Points &dst) const override {
for (ExtrusionEntity* extrusion_entity : this->entities)
extrusion_entity->collect_points(dst);
}
double length() const override {
throw Slic3r::RuntimeError("Calling length() on a ExtrusionEntityCollection");
return 0.;
}
};
} // namespace Slic3r
#endif