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ExtrusionPath
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correct length calculation for clockwise arcs
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2011-12-22 06:10:54 -05:00 |
Fill
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Some minor fixes related to polyline refactoring
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2012-01-27 14:29:06 +01:00 |
Geometry
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Require Math::Clipper 1.03 for thread-safety
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2012-01-28 16:47:03 +01:00 |
GUI
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Remove last remains of close-after-slicing option.
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2012-02-16 22:52:57 +01:00 |
TriangleMesh
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New slicing algorithm based on a topological approach rather than numeric. It should be much more robust
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2012-02-18 20:36:14 +01:00 |
Config.pm
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Added a couple unit tests
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2012-02-15 12:04:10 +01:00 |
ExPolygon.pm
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Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes.
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2011-12-30 19:59:51 +01:00 |
Extruder.pm
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Acceleration control. #185
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2012-02-10 14:53:44 +01:00 |
ExtrusionLoop.pm
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Fill gaps using medial axis detection
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2012-01-12 22:05:35 +01:00 |
ExtrusionPath.pm
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Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes.
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2011-12-30 19:59:51 +01:00 |
Fill.pm
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Multithreaded infill. #154
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2012-01-28 16:27:52 +01:00 |
Geometry.pm
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Bugfix: fatal error and warnings removed when cleaning some dirty layers
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2012-01-21 18:44:24 +01:00 |
GUI.pm
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New "Slice and save as..." command to specify output filename. #53
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2011-12-22 17:38:37 +01:00 |
Layer.pm
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Bugfix: flow wasn't adjusted for first layer according to its height setting. #182
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2012-01-30 14:03:12 +01:00 |
Line.pm
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Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes.
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2011-12-30 19:59:51 +01:00 |
Perimeter.pm
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Bugfix: small perimeter speed was applied to all holes too, regardless of their size. #175
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2012-01-27 14:43:12 +01:00 |
Point.pm
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Fill gaps using medial axis detection
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2012-01-12 22:05:35 +01:00 |
Polygon.pm
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Some minor fixes related to polyline refactoring
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2012-01-27 14:29:06 +01:00 |
Polyline.pm
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Some minor fixes related to polyline refactoring
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2012-01-27 14:29:06 +01:00 |
Print.pm
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New slicing algorithm based on a topological approach rather than numeric. It should be much more robust
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2012-02-18 20:36:14 +01:00 |
Skein.pm
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Use about 40% less memory
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2012-01-28 21:52:31 +01:00 |
STL.pm
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New slicing algorithm based on a topological approach rather than numeric. It should be much more robust
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2012-02-18 20:36:14 +01:00 |
Surface.pm
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Bugfix: bad syntax in last commit. #202
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2012-02-13 18:02:54 +01:00 |
SVG.pm
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Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
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2011-11-30 16:07:31 +01:00 |
TriangleMesh.pm
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New slicing algorithm based on a topological approach rather than numeric. It should be much more robust
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2012-02-18 20:36:14 +01:00 |