PrusaSlicer-NonPlainar/resources/shaders/options_120_flat.vs

12 lines
274 B
GLSL

#version 120
uniform float zoom;
uniform float point_size;
uniform float near_plane_height;
void main()
{
gl_Position = ftransform();
gl_PointSize = (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
}