PrusaSlicer-NonPlainar/src/slic3r/GUI/Jobs/EmbossJob.cpp
2022-02-22 13:47:14 +01:00

258 lines
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10 KiB
C++

#include "EmbossJob.hpp"
#include <libslic3r/Model.hpp>
#include <libslic3r/Format/OBJ.hpp> // load_obj for default mesh
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/NotificationManager.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/MainFrame.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoEmboss.hpp"
#include "slic3r/GUI/CameraUtils.hpp"
#include "slic3r/GUI/format.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
using namespace Slic3r;
using namespace GUI;
void EmbossUpdateJob::process(Ctl &ctl)
{
// check if exist valid font
if (m_input->font_file == nullptr) return;
const TextConfiguration &cfg = m_input->text_configuration;
m_result = EmbossCreateJob::create_mesh(
cfg.text.c_str(), *m_input->font_file, cfg.font_item.prop, ctl);
if (m_result.its.empty()) return;
if (ctl.was_canceled()) return;
// center triangle mesh
Vec3d shift = m_result.bounding_box().center();
m_result.translate(-shift.cast<float>());
}
void EmbossUpdateJob::finalize(bool canceled, std::exception_ptr &)
{
if (canceled) return;
// for sure that some object is created from shape
if (m_result.its.indices.empty()) return;
GUI_App & app = wxGetApp(); // may be move to input
Plater * plater = app.plater();
ObjectList * obj_list = app.obj_list();
GLCanvas3D * canvas = plater->canvas3D();
GLGizmosManager &manager = canvas->get_gizmos_manager();
// Check emboss gizmo is still open
if (manager.get_current_type() != GLGizmosManager::Emboss) return;
Plater::TakeSnapshot snapshot(plater,
GUI::format(_L("Text: %1%"),
m_input->text_configuration.text),
UndoRedo::SnapshotType::GizmoAction);
ModelVolume *volume = m_input->volume;
// find volume by object id - NOT WORK
// -> edit text change volume id so could apper not found volume
// ModelVolume *volume = nullptr;
// Model &model = plater->model();
// for (auto obj : model.objects)
// for (auto vol : obj->volumes)
// if (vol->id() == volume_id) {
// volume = vol;
// break;
// }
// if (volume == nullptr) return;
assert(volume != nullptr);
// update volume
volume->set_mesh(std::move(m_result));
volume->set_new_unique_id();
volume->calculate_convex_hull();
volume->get_object()->invalidate_bounding_box();
volume->name = m_input->volume_name;
volume->text_configuration = m_input->text_configuration;
// update volume in right panel( volume / object name)
const Selection &selection = canvas->get_selection();
const GLVolume * gl_volume = selection.get_volume(
*selection.get_volume_idxs().begin());
int object_idx = gl_volume->object_idx();
int volume_idx = gl_volume->volume_idx();
obj_list->update_name_in_list(object_idx, volume_idx);
// update printable state on canvas
if (volume->type() == ModelVolumeType::MODEL_PART)
canvas->update_instance_printable_state_for_object(
(size_t) object_idx);
// redraw scene
canvas->reload_scene(true);
}
void EmbossCreateJob::process(Ctl &ctl) {
// It is neccessary to create some shape
// Emboss text window is opened by creation new emboss text object
m_result = (m_input->font_file == nullptr) ?
create_default_mesh() :
create_mesh(m_input->text_configuration.text.c_str(),
*m_input->font_file,
m_input->text_configuration.font_item.prop, ctl);
if (m_result.its.empty()) m_result = create_default_mesh();
if (ctl.was_canceled()) return;
std::optional<RaycastManager::Hit> hit;
if (m_input->object_idx.has_value()) {
// By position of cursor create transformation to put text on surface of model
ModelObject *obj = wxGetApp().plater()->model().objects[*m_input->object_idx];
m_input->raycast_manager->actualize(obj);
if (ctl.was_canceled()) return;
hit = m_input->raycast_manager->unproject(m_input->screen_coor, m_input->camera);
// context menu for add text could be open only by right click on an
// object. After right click, object is selected and object_idx is set
// also hit must exist. But there is proper behavior when hit doesn't
// exists. When this assert appear distquish remove of it.
assert(hit.has_value());
if (!hit.has_value()) m_input->object_idx.reset();
}
if (!hit.has_value()) {
// create new object
// calculate X,Y offset position for lay on platter in place of
// mouse click
Vec2d bed_coor = CameraUtils::get_z0_position(m_input->camera, m_input->screen_coor);
// check point is on build plate:
Points bed_shape_;
bed_shape_.reserve(m_input->bed_shape.size());
for (const Vec2d &p : m_input->bed_shape)
bed_shape_.emplace_back(p.cast<int>());
Polygon bed(bed_shape_);
if (!bed.contains(bed_coor.cast<int>()))
// mouse pose is out of build plate so create object in center of plate
bed_coor = bed.centroid().cast<double>();
double z = m_input->text_configuration.font_item.prop.emboss / 2;
Vec3d offset(bed_coor.x(), bed_coor.y(), z);
offset -= m_result.center();
Transform3d::TranslationType tt(offset.x(), offset.y(), offset.z());
m_transformation = Transform3d(tt);
} else {
//m_transformation = Emboss::create_transformation_onto_surface(hit->position, hit->normal);
assert(m_input->hit_vol_tr.has_value());
if (m_input->hit_vol_tr.has_value()) {
Transform3d object_trmat = m_input->raycast_manager->get_transformation(hit->tr_key);
const FontProp &font_prop = m_input->text_configuration.font_item.prop;
Transform3d surface_trmat = Emboss::create_transformation_onto_surface(hit->position, hit->normal);
Emboss::apply_transformation(font_prop, surface_trmat);
m_transformation = m_input->hit_vol_tr->inverse() * object_trmat * surface_trmat;
}
}
}
void EmbossCreateJob::finalize(bool canceled, std::exception_ptr &)
{
if (canceled) return;
GUI_App & app = wxGetApp();
Plater * plater = app.plater();
ObjectList *obj_list = app.obj_list();
GLCanvas3D *canvas = plater->canvas3D();
// decide if create object or volume
bool create_object = !m_input->object_idx.has_value();
if (create_object) {
Plater::TakeSnapshot snapshot(plater, _L("Add Emboss text object"));
// Create new object and change selection
bool center = false;
obj_list->load_mesh_object(std::move(m_result), m_input->volume_name, center,
&m_input->text_configuration, &m_transformation);
// When add new object selection is empty.
// When cursor move and no one object is selected than Manager::reset_all()
// So Gizmo could be closed on end of creation object
GLGizmosManager &manager = canvas->get_gizmos_manager();
if (manager.get_current_type() != GLGizmosManager::Emboss)
manager.open_gizmo(GLGizmosManager::Emboss);
} else {
// create volume in object
size_t object_idx = *m_input->object_idx;
ModelVolumeType type = m_input->volume_type;
// create new volume inside of object
Model &model = plater->model();
if (model.objects.size() <= object_idx) return;
ModelObject *obj = model.objects[object_idx];
ModelVolume *volume = obj->add_volume(std::move(m_result));
// set a default extruder value, since user can't add it manually
volume->config.set_key_value("extruder", new ConfigOptionInt(0));
// do not allow model reload from disk
volume->source.is_from_builtin_objects = true;
volume->set_type(type);
volume->name = m_input->volume_name;
volume->text_configuration = m_input->text_configuration;
volume->set_transformation(m_transformation);
// update volume name in object list
// updata selection after new volume added
// change name of volume in right panel
// select only actual volume
// when new volume is created change selection to this volume
auto add_to_selection = [volume](const ModelVolume *vol) {
return vol == volume;
};
wxDataViewItemArray sel =
obj_list->reorder_volumes_and_get_selection((int) object_idx,
add_to_selection);
if (!sel.IsEmpty()) obj_list->select_item(sel.front());
// update printable state on canvas
if (type == ModelVolumeType::MODEL_PART)
canvas->update_instance_printable_state_for_object(object_idx);
obj_list->selection_changed();
// WHY selection_changed set manipulation to world ???
// so I set it back to local --> RotationGizmo need it
ObjectManipulation *manipul = wxGetApp().obj_manipul();
manipul->set_coordinates_type(ECoordinatesType::Local);
}
// redraw scene
canvas->reload_scene(true);
}
TriangleMesh EmbossCreateJob::create_default_mesh()
{
// When cant load any font use default object loaded from file
std::string path = Slic3r::resources_dir() + "/data/embossed_text.stl";
TriangleMesh triangle_mesh;
if (!load_obj(path.c_str(), &triangle_mesh)) {
// when can't load mesh use cube
return TriangleMesh(its_make_cube(36., 4., 2.5));
}
return triangle_mesh;
}
TriangleMesh EmbossCreateJob::create_mesh(const char * text,
Emboss::FontFile &font,
const FontProp & font_prop,
Ctl & ctl)
{
ExPolygons shapes = Emboss::text2shapes(font, text, font_prop);
if (shapes.empty()) return {};
if (ctl.was_canceled()) return {};
float scale = font_prop.size_in_mm / font.unit_per_em;
float depth = font_prop.emboss / scale;
auto projectZ = std::make_unique<Emboss::ProjectZ>(depth);
Emboss::ProjectScale project(std::move(projectZ), scale);
if (ctl.was_canceled()) return {};
return TriangleMesh(Emboss::polygons2model(shapes, project));
}