PrusaSlicer-NonPlainar/t/slice.t

143 lines
4.3 KiB
Perl

use Test::More;
use strict;
use warnings;
plan tests => 17;
BEGIN {
use FindBin;
use lib "$FindBin::Bin/../lib";
}
use Slic3r;
use Slic3r::Geometry qw(X Y Z A B);
my @lines;
my $z = 20;
my @points = ([3, 4], [8, 5], [1, 9]); # XY coordinates of the facet vertices
# NOTE:
# the first point of the intersection lines is replaced by -1 because TriangleMesh.pm
# is saving memory and doesn't store point A anymore since it's not actually needed.
is_deeply lines(20, 20, 20), [
[ -1, $points[1] ], # $points[0]
[ -1, $points[2] ], # $points[1]
[ -1, $points[0] ], # $points[2]
], 'horizontal';
is_deeply lines(22, 20, 20), [ [ -1, $points[2] ] ], 'lower edge on layer'; # $points[1]
is_deeply lines(20, 20, 22), [ [ -1, $points[1] ] ], 'lower edge on layer'; # $points[0]
is_deeply lines(20, 22, 20), [ [ -1, $points[0] ] ], 'lower edge on layer'; # $points[2]
is_deeply lines(20, 20, 10), [ [ -1, $points[0] ] ], 'upper edge on layer'; # $points[1]
is_deeply lines(10, 20, 20), [ [ -1, $points[1] ] ], 'upper edge on layer'; # $points[2]
is_deeply lines(20, 10, 20), [ [ -1, $points[2] ] ], 'upper edge on layer'; # $points[0]
is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer';
is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer';
{
my @z = (24, 10, 16);
is_deeply lines(@z), [
[
-1, # line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
]
], 'two edges intersect';
}
{
my @z = (16, 24, 10);
is_deeply lines(@z), [
[
-1, # line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
]
], 'two edges intersect';
}
{
my @z = (10, 16, 24);
is_deeply lines(@z), [
[
-1, # line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
]
], 'two edges intersect';
}
{
my @z = (24, 10, 20);
is_deeply lines(@z), [
[
-1, # line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
$points[2],
]
], 'one vertex on plane and one edge intersects';
}
{
my @z = (10, 20, 24);
is_deeply lines(@z), [
[
-1, # line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
$points[1],
]
], 'one vertex on plane and one edge intersects';
}
{
my @z = (20, 24, 10);
is_deeply lines(@z), [
[
-1, # line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
$points[0],
]
], 'one vertex on plane and one edge intersects';
}
my @lower = intersect(22, 20, 20);
my @upper = intersect(20, 20, 10);
is $lower[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_BOTTOM, 'bottom edge on layer';
is $upper[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_TOP, 'upper edge on layer';
my $mesh;
sub intersect {
$mesh = Slic3r::TriangleMesh->new(
facets => [],
vertices => [],
);
push @{$mesh->facets}, [ [0,0,0], @{vertices(@_)} ];
$mesh->analyze;
return map Slic3r::TriangleMesh::unpack_line($_), $mesh->intersect_facet($#{$mesh->facets}, $z);
}
sub vertices {
push @{$mesh->vertices}, map [ @{$points[$_]}, $_[$_] ], 0..2;
[ ($#{$mesh->vertices}-2) .. $#{$mesh->vertices} ]
}
sub lines {
my @lines = intersect(@_);
#$_->a->[X] = sprintf('%.0f', $_->a->[X]) for @lines;
#$_->a->[Y] = sprintf('%.0f', $_->a->[Y]) for @lines;
$_->[Slic3r::TriangleMesh::I_B][X] = sprintf('%.0f', $_->[Slic3r::TriangleMesh::I_B][X]) for @lines;
$_->[Slic3r::TriangleMesh::I_B][Y] = sprintf('%.0f', $_->[Slic3r::TriangleMesh::I_B][Y]) for @lines;
return [ map [ -1, $_->[Slic3r::TriangleMesh::I_B] ], @lines ];
}
sub line_plane_intersection {
my ($line) = @_;
@$line = map $mesh->vertices->[$_], @$line;
return [
map sprintf('%.0f', $_),
map +($line->[B][$_] + ($line->[A][$_] - $line->[B][$_]) * ($z - $line->[B][Z]) / ($line->[A][Z] - $line->[B][Z])),
(X,Y)
];
}
__END__