PrusaSlicer-NonPlainar/src/libslic3r/Technologies.hpp
2020-03-16 08:09:52 +01:00

67 lines
2.1 KiB
C++

#ifndef _technologies_h_
#define _technologies_h_
//============
// debug techs
//============
// Shows camera target in the 3D scene
#define ENABLE_SHOW_CAMERA_TARGET 0
// Log debug messages to console when changing selection
#define ENABLE_SELECTION_DEBUG_OUTPUT 0
// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
#define ENABLE_RENDER_SELECTION_CENTER 0
// Shows an imgui dialog with render related data
#define ENABLE_RENDER_STATISTICS 0
// Shows an imgui dialog with camera related data
#define ENABLE_CAMERA_STATISTICS 0
// Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
#define ENABLE_RENDER_PICKING_PASS 0
//====================
// 1.42.0.alpha1 techs
//====================
#define ENABLE_1_42_0_ALPHA1 1
// Disable synchronization of unselected instances
#define DISABLE_INSTANCES_SYNCH (0 && ENABLE_1_42_0_ALPHA1)
// Use wxDataViewRender instead of wxDataViewCustomRenderer
#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING (0 && ENABLE_1_42_0_ALPHA1)
//====================
// 2.2.0.alpha1 techs
//====================
#define ENABLE_2_2_0_ALPHA1 1
// Enable thumbnail generator
// When removing this technology, remove it also from stable branch,
// where it has been partially copied for patch 2.1.1
#define ENABLE_THUMBNAIL_GENERATOR (1 && ENABLE_2_2_0_ALPHA1)
#define ENABLE_THUMBNAIL_GENERATOR_DEBUG (0 && ENABLE_THUMBNAIL_GENERATOR)
//================
// 2.2.0.rc1 techs
//================
#define ENABLE_2_2_0_RC1 1
// Enable hack to remove crash when closing on OSX 10.9.5
#define ENABLE_HACK_CLOSING_ON_OSX_10_9_5 (1 && ENABLE_2_2_0_RC1)
//============
// 2.2.0 techs
//============
#define ENABLE_2_2_0 1
// Enable automatic switch to constrained camera when manipulating the scene using regular mouse
// while 3D mouse is connected and free camera is not selected
#define ENABLE_AUTO_CONSTRAINED_CAMERA (1 && ENABLE_2_2_0)
// Enable rendering of objects colored by facets' slope
#define ENABLE_SLOPE_RENDERING (1 && ENABLE_2_2_0)
#endif // _technologies_h_