225 lines
5.2 KiB
Perl
225 lines
5.2 KiB
Perl
package Slic3r::Polyline;
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use strict;
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use warnings;
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use Scalar::Util qw(reftype);
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use Slic3r::Geometry qw(A B X Y X1 X2 Y1 Y2 polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
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polyline_lines move_points same_point);
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# the constructor accepts an array(ref) of points
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sub new {
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my $class = shift;
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my $self;
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if (@_ == 1) {
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$self = [ @{$_[0]} ];
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} else {
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$self = [ @_ ];
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}
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bless $self, $class;
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bless $_, 'Slic3r::Point' for @$self;
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$self;
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}
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sub clone {
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my $self = shift;
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return (ref $self)->new(map $_->clone, @$self);
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}
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sub serialize {
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my $self = shift;
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return pack 'l*', map @$_, @$self;
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}
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sub deserialize {
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my $class = shift;
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my ($s) = @_;
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my @v = unpack '(l2)*', $s;
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return $class->new(map [ $v[2*$_], $v[2*$_+1] ], 0 .. int($#v/2));
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}
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sub lines {
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my $self = shift;
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return polyline_lines($self);
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}
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sub boost_linestring {
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my $self = shift;
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return Boost::Geometry::Utils::linestring($self);
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}
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sub wkt {
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my $self = shift;
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return sprintf "LINESTRING((%s))", join ',', map "$_->[0] $_->[1]", @$self;
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}
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sub merge_continuous_lines {
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my $self = shift;
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polyline_remove_parallel_continuous_edges($self);
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}
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sub remove_acute_vertices {
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my $self = shift;
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polyline_remove_acute_vertices($self);
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}
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sub simplify {
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my $self = shift;
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my $tolerance = shift || 10;
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@$self = @{ Boost::Geometry::Utils::linestring_simplify($self, $tolerance) };
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bless $_, 'Slic3r::Point' for @$self;
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}
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sub reverse {
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my $self = shift;
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@$self = CORE::reverse @$self;
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}
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sub length {
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my $self = shift;
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my $length = 0;
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$length += $_->length for $self->lines;
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return $length;
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}
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# this only applies to polylines
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sub grow {
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my $self = shift;
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return Slic3r::Polygon->new(@$self, CORE::reverse @$self[1..($#$self-1)])->offset(@_);
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}
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sub nearest_point_to {
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my $self = shift;
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my ($point) = @_;
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$point = Slic3r::Geometry::nearest_point($point, $self);
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return Slic3r::Point->new($point);
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}
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sub nearest_point_index_to {
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my $self = shift;
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my ($point) = @_;
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return Slic3r::Geometry::nearest_point_index($point, $self);
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}
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sub clip_with_polygon {
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my $self = shift;
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my ($polygon) = @_;
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return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon));
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}
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sub clip_with_expolygon {
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my $self = shift;
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my ($expolygon) = @_;
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my $result = Boost::Geometry::Utils::polygon_multi_linestring_intersection($expolygon, [$self]);
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bless $_, 'Slic3r::Polyline' for @$result;
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bless $_, 'Slic3r::Point' for map @$_, @$result;
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return @$result;
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}
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sub bounding_box {
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my $self = shift;
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return Slic3r::Geometry::bounding_box($self);
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}
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sub size {
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my $self = shift;
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return [ Slic3r::Geometry::size_2D($self) ];
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}
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sub align_to_origin {
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my $self = shift;
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my @bb = $self->bounding_box;
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return $self->translate(-$bb[X1], -$bb[Y1]);
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}
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sub rotate {
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my $self = shift;
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my ($angle, $center) = @_;
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@$self = Slic3r::Geometry::rotate_points($angle, $center, @$self);
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bless $_, 'Slic3r::Point' for @$self;
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return $self;
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}
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sub translate {
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my $self = shift;
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my ($x, $y) = @_;
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@$self = Slic3r::Geometry::move_points([$x, $y], @$self);
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bless $_, 'Slic3r::Point' for @$self;
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return $self;
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}
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sub scale {
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my $self = shift;
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my ($factor) = @_;
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return if $factor == 1;
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# transform point coordinates
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foreach my $point (@$self) {
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$point->[$_] *= $factor for X,Y;
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}
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return $self;
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}
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sub clip_end {
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my $self = shift;
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my ($distance) = @_;
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while ($distance > 0) {
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my $last_point = pop @$self;
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last if !@$self;
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my $last_segment_length = $last_point->distance_to($self->[-1]);
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if ($last_segment_length <= $distance) {
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$distance -= $last_segment_length;
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next;
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}
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my $new_point = Slic3r::Geometry::point_along_segment($last_point, $self->[-1], $distance);
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push @$self, Slic3r::Point->new($new_point);
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$distance = 0;
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}
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}
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package Slic3r::Polyline::Collection;
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use Moo;
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has 'polylines' => (is => 'ro', default => sub { [] });
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# If the second argument is provided, this method will return its items sorted
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# instead of returning the actual sorted polylines.
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# Note that our polylines will be reversed in place when necessary.
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sub shortest_path {
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my $self = shift;
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my ($start_near, $items) = @_;
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$items ||= $self->polylines;
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my %items_map = map { $self->polylines->[$_] => $items->[$_] } 0 .. $#{$self->polylines};
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my @my_paths = @{$self->polylines};
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my @paths = ();
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my $start_at;
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my $endpoints = [ map { $_->[0], $_->[-1] } @my_paths ];
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while (@my_paths) {
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# find nearest point
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my $start_index = $start_near
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? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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: 0;
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my $path_index = int($start_index/2);
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if ($start_index%2) { # index is end so reverse to make it the start
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$my_paths[$path_index]->reverse;
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}
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push @paths, splice @my_paths, $path_index, 1;
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splice @$endpoints, $path_index*2, 2;
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$start_near = $paths[-1][-1];
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}
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return map $items_map{"$_"}, @paths;
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}
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1;
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