151 lines
4.3 KiB
C++
151 lines
4.3 KiB
C++
#include "catch2/catch.hpp"
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#include <chrono>
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#include <thread>
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#include "slic3r/GUI/Jobs/BoostThreadWorker.hpp"
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#include "slic3r/GUI/Jobs/ProgressIndicator.hpp"
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//#include <boost/thread/thread.hpp>
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struct Progress: Slic3r::ProgressIndicator {
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int range = 100;
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int pr = 0;
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std::string statustxt;
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void set_range(int r) override { range = r; }
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void set_cancel_callback(CancelFn = CancelFn()) override {}
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void set_progress(int p) override { pr = p; }
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void set_status_text(const char *txt) override { statustxt = txt; }
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int get_range() const override { return range; }
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};
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TEST_CASE("nullptr job should be ignored", "[Jobs]") {
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Slic3r::GUI::BoostThreadWorker worker{std::make_unique<Progress>()};
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worker.push(nullptr);
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REQUIRE(worker.is_idle());
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}
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TEST_CASE("State should not be idle while running a job", "[Jobs]") {
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using namespace Slic3r;
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using namespace Slic3r::GUI;
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BoostThreadWorker worker{std::make_unique<Progress>(), "worker_thread"};
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queue_job(worker, [&worker](Job::Ctl &ctl) {
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ctl.call_on_main_thread([&worker] {
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REQUIRE(!worker.is_idle());
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}).wait();
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});
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worker.wait_for_idle();
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REQUIRE(worker.is_idle());
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}
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TEST_CASE("Status messages should be received by the main thread during job execution", "[Jobs]") {
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using namespace Slic3r;
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using namespace Slic3r::GUI;
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auto pri = std::make_shared<Progress>();
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BoostThreadWorker worker{pri};
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queue_job(worker, [](Job::Ctl &ctl){
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for (int s = 0; s <= 100; ++s) {
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ctl.update_status(s, "Running");
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}
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});
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worker.wait_for_idle();
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REQUIRE(pri->pr == 100);
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REQUIRE(pri->statustxt == "Running");
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}
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TEST_CASE("Cancellation should be recognized be the worker", "[Jobs]") {
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using namespace Slic3r;
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using namespace Slic3r::GUI;
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auto pri = std::make_shared<Progress>();
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BoostThreadWorker worker{pri};
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queue_job(
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worker,
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[](Job::Ctl &ctl) {
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for (int s = 0; s <= 100; ++s) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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ctl.update_status(s, "Running");
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if (ctl.was_canceled()) break;
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}
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},
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[](bool cancelled, std::exception_ptr &) { // finalize
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REQUIRE(cancelled == true);
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});
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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worker.cancel();
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worker.wait_for_current_job();
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REQUIRE(pri->pr != 100);
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}
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TEST_CASE("cancel_all should remove all pending jobs", "[Jobs]") {
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using namespace Slic3r;
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using namespace Slic3r::GUI;
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auto pri = std::make_shared<Progress>();
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BoostThreadWorker worker{pri};
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std::array<bool, 4> jobres = {false, false, false, false};
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queue_job(worker, [&jobres](Job::Ctl &) {
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jobres[0] = true;
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// FIXME: the long wait time is needed to prevent fail in MSVC
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// where the sleep_for function is behaving stupidly.
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// see https://developercommunity.visualstudio.com/t/bogus-stdthis-threadsleep-for-implementation/58530
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std::this_thread::sleep_for(std::chrono::seconds(1));
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});
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queue_job(worker, [&jobres](Job::Ctl &) {
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jobres[1] = true;
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});
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queue_job(worker, [&jobres](Job::Ctl &) {
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jobres[2] = true;
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});
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queue_job(worker, [&jobres](Job::Ctl &) {
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jobres[3] = true;
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});
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// wait until the first job's half time to be sure, the cancel is made
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// during the first job's execution.
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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worker.cancel_all();
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REQUIRE(jobres[0] == true);
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REQUIRE(jobres[1] == false);
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REQUIRE(jobres[2] == false);
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REQUIRE(jobres[3] == false);
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}
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TEST_CASE("Exception should be properly forwarded to finalize()", "[Jobs]") {
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using namespace Slic3r;
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using namespace Slic3r::GUI;
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auto pri = std::make_shared<Progress>();
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BoostThreadWorker worker{pri};
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queue_job(
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worker, [](Job::Ctl &) { throw std::runtime_error("test"); },
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[](bool /*canceled*/, std::exception_ptr &eptr) {
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REQUIRE(eptr != nullptr);
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try {
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std::rethrow_exception(eptr);
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} catch (std::runtime_error &e) {
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REQUIRE(std::string(e.what()) == "test");
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}
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eptr = nullptr;
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});
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worker.wait_for_idle();
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REQUIRE(worker.is_idle());
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}
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