PrusaSlicer-NonPlainar/src/PrusaSlicer_app_msvc.cpp
Vojtech Bubnik 8fd731f7a0 New FDM support sparse infill zig-zag algorithm.
Fixed some old support and infill issues.

Fixes support problem 
Fixes Parts of interface layer extends beyond supports and cannot be printed
Fixes support missing under horizontal overhang 
Fixes Slicer double-traces small sections of Rectilinear Supports, causes
Fixes plastic buildup and nozzle crashes 
Fixes Add "Angle Interface layers" 
2021-04-08 15:29:40 +02:00

313 lines
11 KiB
C++

// Why?
#define _WIN32_WINNT 0x0502
// The standard Windows includes.
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <shellapi.h>
#include <wchar.h>
#ifdef SLIC3R_GUI
extern "C"
{
// Let the NVIDIA and AMD know we want to use their graphics card
// on a dual graphics card system.
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif /* SLIC3R_GUI */
#include <stdlib.h>
#include <stdio.h>
#ifdef SLIC3R_GUI
#include <GL/GL.h>
#endif /* SLIC3R_GUI */
#include <string>
#include <vector>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <stdio.h>
#ifdef SLIC3R_GUI
class OpenGLVersionCheck
{
public:
std::string version;
std::string glsl_version;
std::string vendor;
std::string renderer;
HINSTANCE hOpenGL = nullptr;
bool success = false;
bool load_opengl_dll()
{
MSG msg = {0};
WNDCLASS wc = {0};
wc.lpfnWndProc = OpenGLVersionCheck::supports_opengl2_wndproc;
wc.hInstance = (HINSTANCE)GetModuleHandle(nullptr);
wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND);
wc.lpszClassName = L"PrusaSlicer_opengl_version_check";
wc.style = CS_OWNDC;
if (RegisterClass(&wc)) {
HWND hwnd = CreateWindowW(wc.lpszClassName, L"PrusaSlicer_opengl_version_check", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, wc.hInstance, (LPVOID)this);
if (hwnd) {
message_pump_exit = false;
while (GetMessage(&msg, NULL, 0, 0 ) > 0 && ! message_pump_exit)
DispatchMessage(&msg);
}
}
return this->success;
}
void unload_opengl_dll()
{
if (this->hOpenGL) {
BOOL released = FreeLibrary(this->hOpenGL);
if (released)
printf("System OpenGL library released\n");
else
printf("System OpenGL library NOT released\n");
this->hOpenGL = nullptr;
}
}
bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
// printf("is_version_greater_or_equal_to, version: %s\n", version.c_str());
std::vector<std::string> tokens;
boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
if (tokens.empty())
return false;
std::vector<std::string> numbers;
boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
unsigned int gl_major = 0;
unsigned int gl_minor = 0;
if (numbers.size() > 0)
gl_major = ::atoi(numbers[0].c_str());
if (numbers.size() > 1)
gl_minor = ::atoi(numbers[1].c_str());
// printf("Major: %d, minor: %d\n", gl_major, gl_minor);
if (gl_major < major)
return false;
else if (gl_major > major)
return true;
else
return gl_minor >= minor;
}
protected:
static bool message_pump_exit;
void check(HWND hWnd)
{
hOpenGL = LoadLibraryExW(L"opengl32.dll", nullptr, 0);
if (hOpenGL == nullptr) {
printf("Failed loading the system opengl32.dll\n");
return;
}
typedef HGLRC (WINAPI *Func_wglCreateContext)(HDC);
typedef BOOL (WINAPI *Func_wglMakeCurrent )(HDC, HGLRC);
typedef BOOL (WINAPI *Func_wglDeleteContext)(HGLRC);
typedef GLubyte* (WINAPI *Func_glGetString )(GLenum);
Func_wglCreateContext wglCreateContext = (Func_wglCreateContext)GetProcAddress(hOpenGL, "wglCreateContext");
Func_wglMakeCurrent wglMakeCurrent = (Func_wglMakeCurrent) GetProcAddress(hOpenGL, "wglMakeCurrent");
Func_wglDeleteContext wglDeleteContext = (Func_wglDeleteContext)GetProcAddress(hOpenGL, "wglDeleteContext");
Func_glGetString glGetString = (Func_glGetString) GetProcAddress(hOpenGL, "glGetString");
if (wglCreateContext == nullptr || wglMakeCurrent == nullptr || wglDeleteContext == nullptr || glGetString == nullptr) {
printf("Failed loading the system opengl32.dll: The library is invalid.\n");
return;
}
PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
32, // Color depth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24, // Number of bits for the depthbuffer
8, // Number of bits for the stencilbuffer
0, // Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
};
HDC ourWindowHandleToDeviceContext = ::GetDC(hWnd);
// Gdi32.dll
int letWindowsChooseThisPixelFormat = ::ChoosePixelFormat(ourWindowHandleToDeviceContext, &pfd);
// Gdi32.dll
SetPixelFormat(ourWindowHandleToDeviceContext, letWindowsChooseThisPixelFormat, &pfd);
// Opengl32.dll
HGLRC glcontext = wglCreateContext(ourWindowHandleToDeviceContext);
wglMakeCurrent(ourWindowHandleToDeviceContext, glcontext);
// Opengl32.dll
const char *data = (const char*)glGetString(GL_VERSION);
if (data != nullptr)
this->version = data;
// printf("check -version: %s\n", version.c_str());
data = (const char*)glGetString(0x8B8C); // GL_SHADING_LANGUAGE_VERSION
if (data != nullptr)
this->glsl_version = data;
data = (const char*)glGetString(GL_VENDOR);
if (data != nullptr)
this->vendor = data;
data = (const char*)glGetString(GL_RENDERER);
if (data != nullptr)
this->renderer = data;
// Opengl32.dll
wglDeleteContext(glcontext);
::ReleaseDC(hWnd, ourWindowHandleToDeviceContext);
this->success = true;
}
static LRESULT CALLBACK supports_opengl2_wndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_CREATE:
{
CREATESTRUCT *pCreate = reinterpret_cast<CREATESTRUCT*>(lParam);
OpenGLVersionCheck *ogl_data = reinterpret_cast<OpenGLVersionCheck*>(pCreate->lpCreateParams);
ogl_data->check(hWnd);
DestroyWindow(hWnd);
return 0;
}
case WM_NCDESTROY:
message_pump_exit = true;
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
};
bool OpenGLVersionCheck::message_pump_exit = false;
#endif /* SLIC3R_GUI */
extern "C" {
typedef int (__stdcall *Slic3rMainFunc)(int argc, wchar_t **argv);
Slic3rMainFunc slic3r_main = nullptr;
}
extern "C" {
#ifdef SLIC3R_WRAPPER_NOCONSOLE
int APIENTRY wWinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, PWSTR /* lpCmdLine */, int /* nCmdShow */)
{
int argc;
wchar_t **argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc);
#else
int wmain(int argc, wchar_t **argv)
{
#endif
// Allow the asserts to open message box, such message box allows to ignore the assert and continue with the application.
// Without this call, the seemingly same message box is being opened by the abort() function, but that is too late and
// the application will be killed even if "Ignore" button is pressed.
_set_error_mode(_OUT_TO_MSGBOX);
std::vector<wchar_t*> argv_extended;
argv_extended.emplace_back(argv[0]);
#ifdef SLIC3R_WRAPPER_GCODEVIEWER
wchar_t gcodeviewer_param[] = L"--gcodeviewer";
argv_extended.emplace_back(gcodeviewer_param);
#endif /* SLIC3R_WRAPPER_GCODEVIEWER */
#ifdef SLIC3R_GUI
// Here one may push some additional parameters based on the wrapper type.
bool force_mesa = false;
#endif /* SLIC3R_GUI */
for (int i = 1; i < argc; ++ i) {
#ifdef SLIC3R_GUI
if (wcscmp(argv[i], L"--sw-renderer") == 0)
force_mesa = true;
else if (wcscmp(argv[i], L"--no-sw-renderer") == 0)
force_mesa = false;
#endif /* SLIC3R_GUI */
argv_extended.emplace_back(argv[i]);
}
argv_extended.emplace_back(nullptr);
#ifdef SLIC3R_GUI
OpenGLVersionCheck opengl_version_check;
bool load_mesa =
// Forced from the command line.
force_mesa ||
// Running over a rempote desktop, and the RemoteFX is not enabled, therefore Windows will only provide SW OpenGL 1.1 context.
// In that case, use Mesa.
::GetSystemMetrics(SM_REMOTESESSION) ||
// Try to load the default OpenGL driver and test its context version.
! opengl_version_check.load_opengl_dll() || ! opengl_version_check.is_version_greater_or_equal_to(2, 0);
#endif /* SLIC3R_GUI */
wchar_t path_to_exe[MAX_PATH + 1] = { 0 };
::GetModuleFileNameW(nullptr, path_to_exe, MAX_PATH);
wchar_t drive[_MAX_DRIVE];
wchar_t dir[_MAX_DIR];
wchar_t fname[_MAX_FNAME];
wchar_t ext[_MAX_EXT];
_wsplitpath(path_to_exe, drive, dir, fname, ext);
_wmakepath(path_to_exe, drive, dir, nullptr, nullptr);
#ifdef SLIC3R_GUI
// https://wiki.qt.io/Cross_compiling_Mesa_for_Windows
// http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/
if (load_mesa) {
opengl_version_check.unload_opengl_dll();
wchar_t path_to_mesa[MAX_PATH + 1] = { 0 };
wcscpy(path_to_mesa, path_to_exe);
wcscat(path_to_mesa, L"mesa\\opengl32.dll");
printf("Loading MESA OpenGL library: %S\n", path_to_mesa);
HINSTANCE hInstance_OpenGL = LoadLibraryExW(path_to_mesa, nullptr, 0);
if (hInstance_OpenGL == nullptr) {
printf("MESA OpenGL library was not loaded\n");
} else
printf("MESA OpenGL library was loaded sucessfully\n");
}
#endif /* SLIC3R_GUI */
wchar_t path_to_slic3r[MAX_PATH + 1] = { 0 };
wcscpy(path_to_slic3r, path_to_exe);
wcscat(path_to_slic3r, L"PrusaSlicer.dll");
// printf("Loading Slic3r library: %S\n", path_to_slic3r);
HINSTANCE hInstance_Slic3r = LoadLibraryExW(path_to_slic3r, nullptr, 0);
if (hInstance_Slic3r == nullptr) {
printf("PrusaSlicer.dll was not loaded\n");
return -1;
}
// resolve function address here
slic3r_main = (Slic3rMainFunc)GetProcAddress(hInstance_Slic3r,
#ifdef _WIN64
// there is just a single calling conversion, therefore no mangling of the function name.
"slic3r_main"
#else // stdcall calling convention declaration
"_slic3r_main@8"
#endif
);
if (slic3r_main == nullptr) {
printf("could not locate the function slic3r_main in PrusaSlicer.dll\n");
return -1;
}
// argc minus the trailing nullptr of the argv
return slic3r_main((int)argv_extended.size() - 1, argv_extended.data());
}
}