113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
#ifndef CANVAS_HPP
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#define CANVAS_HPP
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#include <memory>
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <wx/glcanvas.h>
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#include <wx/msgdlg.h>
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#include "GLScene.hpp"
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namespace Slic3r { namespace GL {
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class Canvas: public wxGLCanvas, public Slic3r::GL::Display
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{
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std::unique_ptr<wxGLContext> m_context;
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public:
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void set_active(long w, long h) override
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{
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SetCurrent(*m_context);
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Slic3r::GL::Display::set_active(w, h);
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}
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void repaint(long width, long height) override
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{
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Slic3r::GL::Display::repaint(width, height);
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}
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using Slic3r::GL::Display::repaint;
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void swap_buffers() override { SwapBuffers(); }
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void on_scroll(long v, long d, Slic3r::GL::MouseInput::WheelAxis wa) override
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{
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Slic3r::GL::Display::on_scroll(v, d, wa);
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}
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template<class...Args>
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Canvas(Args &&...args): wxGLCanvas(std::forward<Args>(args)...)
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{
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auto ctx = new wxGLContext(this);
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if (!ctx || !ctx->IsOK()) {
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wxMessageBox("Could not create OpenGL context.", "Error",
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wxOK | wxICON_ERROR);
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return;
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}
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m_context.reset(ctx);
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Bind(
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wxEVT_MOUSEWHEEL,
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[this](wxMouseEvent &evt) {
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on_scroll(evt.GetWheelRotation(), evt.GetWheelDelta(),
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evt.GetWheelAxis() == wxMOUSE_WHEEL_VERTICAL ?
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Slic3r::GL::MouseInput::waVertical :
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Slic3r::GL::MouseInput::waHorizontal);
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},
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GetId());
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Bind(
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wxEVT_MOTION,
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[this](wxMouseEvent &evt) {
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on_moved_to(evt.GetPosition().x, evt.GetPosition().y);
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},
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GetId());
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Bind(
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wxEVT_RIGHT_DOWN,
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[this](wxMouseEvent & /*evt*/) { on_right_click_down(); },
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GetId());
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Bind(
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wxEVT_RIGHT_UP,
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[this](wxMouseEvent & /*evt*/) { on_right_click_up(); },
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GetId());
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Bind(
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wxEVT_LEFT_DOWN,
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[this](wxMouseEvent & /*evt*/) { on_left_click_down(); },
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GetId());
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Bind(
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wxEVT_LEFT_UP,
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[this](wxMouseEvent & /*evt*/) { on_left_click_up(); },
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GetId());
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Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
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// This is required even though dc is not used otherwise.
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wxPaintDC dc(this);
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// Set the OpenGL viewport according to the client size of this
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// canvas. This is done here rather than in a wxSizeEvent handler
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// because our OpenGL rendering context (and thus viewport setting) is
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// used with multiple canvases: If we updated the viewport in the
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// wxSizeEvent handler, changing the size of one canvas causes a
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// viewport setting that is wrong when next another canvas is
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// repainted.
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const wxSize ClientSize = GetClientSize();
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repaint(ClientSize.x, ClientSize.y);
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}, GetId());
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}
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};
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}} // namespace Slic3r::GL
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#endif // CANVAS_HPP
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