7ca02bda0f
1) Load a multi-part stl 2) Rotate it by 90 degrees 3) Split it. Before this fix, the split object jumped away from the print bed. This sound similar to https://github.com/prusa3d/Slic3r/issues/309
804 lines
26 KiB
C++
804 lines
26 KiB
C++
#include "Model.hpp"
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#include "Geometry.hpp"
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namespace Slic3r {
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Model::Model(const Model &other)
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{
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// copy materials
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for (const auto &m : other.materials)
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this->add_material(m.first, *m.second);
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// copy objects
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this->objects.reserve(other.objects.size());
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for (const ModelObject *o : other.objects)
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this->add_object(*o, true);
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}
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Model& Model::operator=(Model other)
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{
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this->swap(other);
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return *this;
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}
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void Model::swap(Model &other)
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{
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std::swap(this->materials, other.materials);
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std::swap(this->objects, other.objects);
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}
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Model::~Model()
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{
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this->clear_objects();
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this->clear_materials();
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}
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ModelObject* Model::add_object()
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{
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this->objects.emplace_back(new ModelObject(this));
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return this->objects.back();
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}
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ModelObject* Model::add_object(const char *name, const char *path, const TriangleMesh &mesh)
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{
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ModelObject* new_object = new ModelObject(this);
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this->objects.push_back(new_object);
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new_object->name = name;
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new_object->input_file = path;
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ModelVolume *new_volume = new_object->add_volume(mesh);
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new_volume->name = name;
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new_object->invalidate_bounding_box();
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return new_object;
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}
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ModelObject* Model::add_object(const char *name, const char *path, TriangleMesh &&mesh)
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{
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ModelObject* new_object = new ModelObject(this);
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this->objects.push_back(new_object);
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new_object->name = name;
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new_object->input_file = path;
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ModelVolume *new_volume = new_object->add_volume(std::move(mesh));
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new_volume->name = name;
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new_object->invalidate_bounding_box();
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return new_object;
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}
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ModelObject* Model::add_object(const ModelObject &other, bool copy_volumes)
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{
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ModelObject* new_object = new ModelObject(this, other, copy_volumes);
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this->objects.push_back(new_object);
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return new_object;
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}
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void Model::delete_object(size_t idx)
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{
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ModelObjectPtrs::iterator i = this->objects.begin() + idx;
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delete *i;
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this->objects.erase(i);
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}
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void Model::clear_objects()
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{
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for (ModelObject *o : this->objects)
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delete o;
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this->objects.clear();
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}
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void Model::delete_material(t_model_material_id material_id)
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{
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ModelMaterialMap::iterator i = this->materials.find(material_id);
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if (i != this->materials.end()) {
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delete i->second;
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this->materials.erase(i);
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}
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}
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void Model::clear_materials()
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{
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for (auto &m : this->materials)
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delete m.second;
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this->materials.clear();
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}
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ModelMaterial* Model::add_material(t_model_material_id material_id)
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{
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ModelMaterial* material = this->get_material(material_id);
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if (material == nullptr)
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material = this->materials[material_id] = new ModelMaterial(this);
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return material;
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}
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ModelMaterial* Model::add_material(t_model_material_id material_id, const ModelMaterial &other)
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{
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// delete existing material if any
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ModelMaterial* material = this->get_material(material_id);
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delete material;
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// set new material
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material = new ModelMaterial(this, other);
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this->materials[material_id] = material;
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return material;
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}
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// makes sure all objects have at least one instance
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bool Model::add_default_instances()
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{
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// apply a default position to all objects not having one
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for (ModelObject *o : this->objects)
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if (o->instances.empty())
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o->add_instance();
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return true;
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}
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// this returns the bounding box of the *transformed* instances
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BoundingBoxf3 Model::bounding_box()
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{
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BoundingBoxf3 bb;
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for (ModelObject *o : this->objects)
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bb.merge(o->bounding_box());
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return bb;
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}
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void Model::center_instances_around_point(const Pointf &point)
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{
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// BoundingBoxf3 bb = this->bounding_box();
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BoundingBoxf3 bb;
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for (ModelObject *o : this->objects)
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for (size_t i = 0; i < o->instances.size(); ++ i)
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bb.merge(o->instance_bounding_box(i, false));
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Sizef3 size = bb.size();
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coordf_t shift_x = -bb.min.x + point.x - size.x/2;
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coordf_t shift_y = -bb.min.y + point.y - size.y/2;
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for (ModelObject *o : this->objects) {
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for (ModelInstance *i : o->instances)
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i->offset.translate(shift_x, shift_y);
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o->invalidate_bounding_box();
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}
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}
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// flattens everything to a single mesh
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TriangleMesh Model::mesh() const
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{
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TriangleMesh mesh;
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for (const ModelObject *o : this->objects)
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mesh.merge(o->mesh());
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return mesh;
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}
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static bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out)
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{
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// we supply unscaled data to arrange()
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bool result = Slic3r::Geometry::arrange(
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sizes.size(), // number of parts
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BoundingBoxf(sizes).max, // width and height of a single cell
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dist, // distance between cells
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bb, // bounding box of the area to fill
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out // output positions
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);
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if (!result && bb != nullptr) {
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// Try to arrange again ignoring bb
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result = Slic3r::Geometry::arrange(
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sizes.size(), // number of parts
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BoundingBoxf(sizes).max, // width and height of a single cell
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dist, // distance between cells
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nullptr, // bounding box of the area to fill
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out // output positions
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);
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}
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return result;
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}
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/* arrange objects preserving their instance count
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but altering their instance positions */
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bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
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{
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// get the (transformed) size of each instance so that we take
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// into account their different transformations when packing
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Pointfs instance_sizes;
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Pointfs instance_centers;
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for (const ModelObject *o : this->objects)
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for (size_t i = 0; i < o->instances.size(); ++ i) {
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// an accurate snug bounding box around the transformed mesh.
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BoundingBoxf3 bbox(o->instance_bounding_box(i, true));
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instance_sizes.push_back(bbox.size());
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instance_centers.push_back(bbox.center());
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}
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Pointfs positions;
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if (! _arrange(instance_sizes, dist, bb, positions))
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return false;
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size_t idx = 0;
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for (ModelObject *o : this->objects) {
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for (ModelInstance *i : o->instances) {
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i->offset = positions[idx] - instance_centers[idx];
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++ idx;
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}
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o->invalidate_bounding_box();
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}
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return true;
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}
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// Duplicate the entire model preserving instance relative positions.
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void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
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{
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Pointfs model_sizes(copies_num-1, this->bounding_box().size());
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Pointfs positions;
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if (! _arrange(model_sizes, dist, bb, positions))
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CONFESS("Cannot duplicate part as the resulting objects would not fit on the print bed.\n");
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// note that this will leave the object count unaltered
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for (ModelObject *o : this->objects) {
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// make a copy of the pointers in order to avoid recursion when appending their copies
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ModelInstancePtrs instances = o->instances;
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for (const ModelInstance *i : instances) {
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for (const Pointf &pos : positions) {
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ModelInstance *instance = o->add_instance(*i);
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instance->offset.translate(pos);
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}
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}
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o->invalidate_bounding_box();
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}
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}
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/* this will append more instances to each object
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and then automatically rearrange everything */
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void Model::duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
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{
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for (ModelObject *o : this->objects) {
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// make a copy of the pointers in order to avoid recursion when appending their copies
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ModelInstancePtrs instances = o->instances;
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for (const ModelInstance *i : instances)
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for (size_t k = 2; k <= copies_num; ++ k)
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o->add_instance(*i);
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}
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this->arrange_objects(dist, bb);
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}
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void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
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{
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if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects";
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if (this->objects.empty()) throw "No objects!";
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ModelObject* object = this->objects.front();
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object->clear_instances();
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Sizef3 size = object->bounding_box().size();
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for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
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for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
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ModelInstance* instance = object->add_instance();
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instance->offset.x = (size.x + dist) * (x_copy-1);
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instance->offset.y = (size.y + dist) * (y_copy-1);
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}
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}
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}
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ModelObject::ModelObject(Model *model, const ModelObject &other, bool copy_volumes) :
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name(other.name),
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input_file(other.input_file),
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instances(),
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volumes(),
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config(other.config),
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layer_height_ranges(other.layer_height_ranges),
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layer_height_profile(other.layer_height_profile),
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layer_height_profile_valid(other.layer_height_profile_valid),
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origin_translation(other.origin_translation),
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m_bounding_box(other.m_bounding_box),
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m_bounding_box_valid(other.m_bounding_box_valid),
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m_model(model)
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{
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if (copy_volumes) {
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this->volumes.reserve(other.volumes.size());
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for (ModelVolumePtrs::const_iterator i = other.volumes.begin(); i != other.volumes.end(); ++i)
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this->add_volume(**i);
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}
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this->instances.reserve(other.instances.size());
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for (ModelInstancePtrs::const_iterator i = other.instances.begin(); i != other.instances.end(); ++i)
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this->add_instance(**i);
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}
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ModelObject& ModelObject::operator=(ModelObject other)
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{
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this->swap(other);
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return *this;
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}
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void ModelObject::swap(ModelObject &other)
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{
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std::swap(this->input_file, other.input_file);
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std::swap(this->instances, other.instances);
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std::swap(this->volumes, other.volumes);
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std::swap(this->config, other.config);
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std::swap(this->layer_height_ranges, other.layer_height_ranges);
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std::swap(this->layer_height_profile, other.layer_height_profile);
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std::swap(this->layer_height_profile_valid, other.layer_height_profile_valid);
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std::swap(this->origin_translation, other.origin_translation);
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std::swap(m_bounding_box, other.m_bounding_box);
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std::swap(m_bounding_box_valid, other.m_bounding_box_valid);
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}
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ModelObject::~ModelObject()
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{
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this->clear_volumes();
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this->clear_instances();
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}
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ModelVolume* ModelObject::add_volume(const TriangleMesh &mesh)
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{
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ModelVolume* v = new ModelVolume(this, mesh);
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this->volumes.push_back(v);
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this->invalidate_bounding_box();
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return v;
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}
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ModelVolume* ModelObject::add_volume(TriangleMesh &&mesh)
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{
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ModelVolume* v = new ModelVolume(this, std::move(mesh));
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this->volumes.push_back(v);
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this->invalidate_bounding_box();
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return v;
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}
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ModelVolume* ModelObject::add_volume(const ModelVolume &other)
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{
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ModelVolume* v = new ModelVolume(this, other);
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this->volumes.push_back(v);
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this->invalidate_bounding_box();
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return v;
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}
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void ModelObject::delete_volume(size_t idx)
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{
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ModelVolumePtrs::iterator i = this->volumes.begin() + idx;
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delete *i;
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this->volumes.erase(i);
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this->invalidate_bounding_box();
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}
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void ModelObject::clear_volumes()
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{
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for (ModelVolume *v : this->volumes)
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delete v;
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this->volumes.clear();
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this->invalidate_bounding_box();
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}
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ModelInstance* ModelObject::add_instance()
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{
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ModelInstance* i = new ModelInstance(this);
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this->instances.push_back(i);
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this->invalidate_bounding_box();
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return i;
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}
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ModelInstance* ModelObject::add_instance(const ModelInstance &other)
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{
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ModelInstance* i = new ModelInstance(this, other);
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this->instances.push_back(i);
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this->invalidate_bounding_box();
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return i;
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}
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void ModelObject::delete_instance(size_t idx)
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{
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ModelInstancePtrs::iterator i = this->instances.begin() + idx;
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delete *i;
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this->instances.erase(i);
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this->invalidate_bounding_box();
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}
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void ModelObject::delete_last_instance()
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{
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this->delete_instance(this->instances.size() - 1);
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}
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void ModelObject::clear_instances()
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{
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for (ModelInstance *i : this->instances)
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delete i;
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this->instances.clear();
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this->invalidate_bounding_box();
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}
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// Returns the bounding box of the transformed instances.
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// This bounding box is approximate and not snug.
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BoundingBoxf3 ModelObject::bounding_box()
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{
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if (! m_bounding_box_valid) {
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BoundingBoxf3 raw_bbox;
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for (const ModelVolume *v : this->volumes)
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if (! v->modifier)
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raw_bbox.merge(v->mesh.bounding_box());
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BoundingBoxf3 bb;
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for (const ModelInstance *i : this->instances)
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bb.merge(i->transform_bounding_box(raw_bbox));
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m_bounding_box = bb;
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m_bounding_box_valid = true;
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}
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return m_bounding_box;
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}
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// A mesh containing all transformed instances of this object.
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TriangleMesh ModelObject::mesh() const
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{
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TriangleMesh mesh;
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TriangleMesh raw_mesh = this->raw_mesh();
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for (const ModelInstance *i : this->instances) {
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TriangleMesh m = raw_mesh;
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i->transform_mesh(&m);
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mesh.merge(m);
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}
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return mesh;
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}
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
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// Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D platter
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// and to display the object statistics at ModelObject::print_info().
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TriangleMesh ModelObject::raw_mesh() const
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{
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TriangleMesh mesh;
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for (const ModelVolume *v : this->volumes)
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if (! v->modifier)
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mesh.merge(v->mesh);
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return mesh;
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}
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// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
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// This bounding box is only used for the actual slicing.
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BoundingBoxf3 ModelObject::raw_bounding_box() const
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{
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BoundingBoxf3 bb;
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for (const ModelVolume *v : this->volumes)
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if (! v->modifier) {
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if (this->instances.empty()) CONFESS("Can't call raw_bounding_box() with no instances");
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bb.merge(this->instances.front()->transform_mesh_bounding_box(&v->mesh, true));
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}
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return bb;
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}
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// This returns an accurate snug bounding box of the transformed object instance, without the translation applied.
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BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const
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{
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BoundingBoxf3 bb;
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for (ModelVolume *v : this->volumes)
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if (! v->modifier)
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bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&v->mesh, dont_translate));
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return bb;
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}
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void ModelObject::center_around_origin()
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{
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// calculate the displacements needed to
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// center this object around the origin
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BoundingBoxf3 bb;
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for (ModelVolume *v : this->volumes)
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if (! v->modifier)
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bb.merge(v->mesh.bounding_box());
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// first align to origin on XYZ
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Vectorf3 vector(-bb.min.x, -bb.min.y, -bb.min.z);
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// then center it on XY
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Sizef3 size = bb.size();
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vector.x -= size.x/2;
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vector.y -= size.y/2;
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this->translate(vector);
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this->origin_translation.translate(vector);
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if (!this->instances.empty()) {
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for (ModelInstance *i : this->instances) {
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// apply rotation and scaling to vector as well before translating instance,
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// in order to leave final position unaltered
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Vectorf3 v = vector.negative();
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v.rotate(i->rotation);
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v.scale(i->scaling_factor);
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i->offset.translate(v.x, v.y);
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}
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this->invalidate_bounding_box();
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}
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}
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void ModelObject::translate(coordf_t x, coordf_t y, coordf_t z)
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{
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for (ModelVolume *v : this->volumes)
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v->mesh.translate(float(x), float(y), float(z));
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if (m_bounding_box_valid)
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m_bounding_box.translate(x, y, z);
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}
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void ModelObject::scale(const Pointf3 &versor)
|
|
{
|
|
for (ModelVolume *v : this->volumes)
|
|
v->mesh.scale(versor);
|
|
// reset origin translation since it doesn't make sense anymore
|
|
this->origin_translation = Pointf3(0,0,0);
|
|
this->invalidate_bounding_box();
|
|
}
|
|
|
|
void ModelObject::rotate(float angle, const Axis &axis)
|
|
{
|
|
for (ModelVolume *v : this->volumes)
|
|
v->mesh.rotate(angle, axis);
|
|
this->origin_translation = Pointf3(0,0,0);
|
|
this->invalidate_bounding_box();
|
|
}
|
|
|
|
void ModelObject::mirror(const Axis &axis)
|
|
{
|
|
for (ModelVolume *v : this->volumes)
|
|
v->mesh.mirror(axis);
|
|
this->origin_translation = Pointf3(0,0,0);
|
|
this->invalidate_bounding_box();
|
|
}
|
|
|
|
size_t ModelObject::materials_count() const
|
|
{
|
|
std::set<t_model_material_id> material_ids;
|
|
for (const ModelVolume *v : this->volumes)
|
|
material_ids.insert(v->material_id());
|
|
return material_ids.size();
|
|
}
|
|
|
|
size_t ModelObject::facets_count() const
|
|
{
|
|
size_t num = 0;
|
|
for (const ModelVolume *v : this->volumes)
|
|
if (! v->modifier)
|
|
num += v->mesh.stl.stats.number_of_facets;
|
|
return num;
|
|
}
|
|
|
|
bool ModelObject::needed_repair() const
|
|
{
|
|
for (const ModelVolume *v : this->volumes)
|
|
if (! v->modifier && v->mesh.needed_repair())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void ModelObject::cut(coordf_t z, Model* model) const
|
|
{
|
|
// clone this one to duplicate instances, materials etc.
|
|
ModelObject* upper = model->add_object(*this);
|
|
ModelObject* lower = model->add_object(*this);
|
|
upper->clear_volumes();
|
|
lower->clear_volumes();
|
|
upper->input_file = "";
|
|
lower->input_file = "";
|
|
|
|
for (ModelVolume *volume : this->volumes) {
|
|
if (volume->modifier) {
|
|
// don't cut modifiers
|
|
upper->add_volume(*volume);
|
|
lower->add_volume(*volume);
|
|
} else {
|
|
TriangleMesh upper_mesh, lower_mesh;
|
|
// TODO: shouldn't we use object bounding box instead of per-volume bb?
|
|
coordf_t cut_z = z + volume->mesh.bounding_box().min.z;
|
|
if (false) {
|
|
// if (volume->mesh.has_multiple_patches()) {
|
|
// Cutting algorithm does not work on intersecting meshes.
|
|
// As we are not sure whether the meshes don't intersect,
|
|
// we rather split the mesh into multiple non-intersecting pieces.
|
|
TriangleMeshPtrs meshptrs = volume->mesh.split();
|
|
for (TriangleMeshPtrs::iterator mesh = meshptrs.begin(); mesh != meshptrs.end(); ++mesh) {
|
|
printf("Cutting mesh patch %d of %d\n", size_t(mesh - meshptrs.begin()));
|
|
(*mesh)->repair();
|
|
TriangleMeshSlicer tms(*mesh);
|
|
if (mesh == meshptrs.begin()) {
|
|
tms.cut(cut_z, &upper_mesh, &lower_mesh);
|
|
} else {
|
|
TriangleMesh upper_mesh_this, lower_mesh_this;
|
|
tms.cut(cut_z, &upper_mesh_this, &lower_mesh_this);
|
|
upper_mesh.merge(upper_mesh_this);
|
|
lower_mesh.merge(lower_mesh_this);
|
|
}
|
|
delete *mesh;
|
|
}
|
|
} else {
|
|
printf("Cutting mesh patch\n");
|
|
TriangleMeshSlicer tms(&volume->mesh);
|
|
tms.cut(cut_z, &upper_mesh, &lower_mesh);
|
|
}
|
|
|
|
upper_mesh.repair();
|
|
lower_mesh.repair();
|
|
upper_mesh.reset_repair_stats();
|
|
lower_mesh.reset_repair_stats();
|
|
|
|
if (upper_mesh.facets_count() > 0) {
|
|
ModelVolume* vol = upper->add_volume(upper_mesh);
|
|
vol->name = volume->name;
|
|
vol->config = volume->config;
|
|
vol->set_material(volume->material_id(), *volume->material());
|
|
}
|
|
if (lower_mesh.facets_count() > 0) {
|
|
ModelVolume* vol = lower->add_volume(lower_mesh);
|
|
vol->name = volume->name;
|
|
vol->config = volume->config;
|
|
vol->set_material(volume->material_id(), *volume->material());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ModelObject::split(ModelObjectPtrs* new_objects)
|
|
{
|
|
if (this->volumes.size() > 1) {
|
|
// We can't split meshes if there's more than one volume, because
|
|
// we can't group the resulting meshes by object afterwards
|
|
new_objects->push_back(this);
|
|
return;
|
|
}
|
|
|
|
ModelVolume* volume = this->volumes.front();
|
|
TriangleMeshPtrs meshptrs = volume->mesh.split();
|
|
for (TriangleMesh *mesh : meshptrs) {
|
|
// Snap the mesh to Z=0.
|
|
float z0 = FLT_MAX;
|
|
|
|
mesh->repair();
|
|
|
|
ModelObject* new_object = m_model->add_object(*this, false);
|
|
new_object->input_file = "";
|
|
ModelVolume* new_volume = new_object->add_volume(*mesh);
|
|
new_volume->name = volume->name;
|
|
new_volume->config = volume->config;
|
|
new_volume->modifier = volume->modifier;
|
|
new_volume->material_id(volume->material_id());
|
|
|
|
new_objects->push_back(new_object);
|
|
delete mesh;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void ModelVolume::material_id(t_model_material_id material_id)
|
|
{
|
|
this->_material_id = material_id;
|
|
|
|
// ensure this->_material_id references an existing material
|
|
(void)this->object->get_model()->add_material(material_id);
|
|
}
|
|
|
|
ModelMaterial* ModelVolume::material() const
|
|
{
|
|
return this->object->get_model()->get_material(this->_material_id);
|
|
}
|
|
|
|
void ModelVolume::set_material(t_model_material_id material_id, const ModelMaterial &material)
|
|
{
|
|
this->_material_id = material_id;
|
|
(void)this->object->get_model()->add_material(material_id, material);
|
|
}
|
|
|
|
ModelMaterial* ModelVolume::assign_unique_material()
|
|
{
|
|
Model* model = this->get_object()->get_model();
|
|
|
|
// as material-id "0" is reserved by the AMF spec we start from 1
|
|
this->_material_id = 1 + model->materials.size(); // watchout for implicit cast
|
|
return model->add_material(this->_material_id);
|
|
}
|
|
|
|
// Split this volume, append the result to the object owning this volume.
|
|
// Return the number of volumes created from this one.
|
|
// This is useful to assign different materials to different volumes of an object.
|
|
size_t ModelVolume::split()
|
|
{
|
|
TriangleMeshPtrs meshptrs = this->mesh.split();
|
|
if (meshptrs.size() <= 1) {
|
|
delete meshptrs.front();
|
|
return 1;
|
|
}
|
|
|
|
size_t idx = 0;
|
|
size_t ivolume = std::find(this->object->volumes.begin(), this->object->volumes.end(), this) - this->object->volumes.begin();
|
|
std::string name = this->name;
|
|
for (TriangleMesh *mesh : meshptrs) {
|
|
mesh->repair();
|
|
if (idx == 0)
|
|
this->mesh = std::move(*mesh);
|
|
else
|
|
this->object->volumes.insert(this->object->volumes.begin() + (++ ivolume), new ModelVolume(object, *this, std::move(*mesh)));
|
|
char str_idx[64];
|
|
sprintf(str_idx, "_%d", idx + 1);
|
|
this->object->volumes[ivolume]->name = name + str_idx;
|
|
delete mesh;
|
|
++ idx;
|
|
}
|
|
|
|
return idx;
|
|
}
|
|
|
|
void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
|
|
{
|
|
mesh->rotate_z(this->rotation); // rotate around mesh origin
|
|
mesh->scale(this->scaling_factor); // scale around mesh origin
|
|
if (!dont_translate)
|
|
mesh->translate(this->offset.x, this->offset.y, 0);
|
|
}
|
|
|
|
BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const
|
|
{
|
|
// Rotate around mesh origin.
|
|
double c = cos(this->rotation);
|
|
double s = sin(this->rotation);
|
|
BoundingBoxf3 bbox;
|
|
for (int i = 0; i < mesh->stl.stats.number_of_facets; ++ i) {
|
|
const stl_facet &facet = mesh->stl.facet_start[i];
|
|
for (int j = 0; j < 3; ++ j) {
|
|
stl_vertex v = facet.vertex[j];
|
|
double xold = v.x;
|
|
double yold = v.y;
|
|
v.x = float(c * xold - s * yold);
|
|
v.y = float(s * xold + c * yold);
|
|
bbox.merge(Pointf3(v.x, v.y, v.z));
|
|
}
|
|
}
|
|
if (! empty(bbox)) {
|
|
// Scale the bounding box uniformly.
|
|
if (std::abs(this->scaling_factor - 1.) > EPSILON) {
|
|
bbox.min.x *= float(this->scaling_factor);
|
|
bbox.min.y *= float(this->scaling_factor);
|
|
bbox.min.z *= float(this->scaling_factor);
|
|
bbox.max.x *= float(this->scaling_factor);
|
|
bbox.max.y *= float(this->scaling_factor);
|
|
bbox.max.z *= float(this->scaling_factor);
|
|
}
|
|
// Translate the bounding box.
|
|
if (! dont_translate) {
|
|
bbox.min.x += float(this->offset.x);
|
|
bbox.min.y += float(this->offset.y);
|
|
bbox.max.x += float(this->offset.x);
|
|
bbox.max.y += float(this->offset.y);
|
|
}
|
|
}
|
|
return bbox;
|
|
}
|
|
|
|
BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
|
|
{
|
|
// rotate around mesh origin
|
|
double c = cos(this->rotation);
|
|
double s = sin(this->rotation);
|
|
Pointf3 pts[4] = {
|
|
bbox.min,
|
|
bbox.max,
|
|
Pointf3(bbox.min.x, bbox.max.y, bbox.min.z),
|
|
Pointf3(bbox.max.x, bbox.min.y, bbox.max.z)
|
|
};
|
|
BoundingBoxf3 out;
|
|
for (int i = 0; i < 4; ++ i) {
|
|
Pointf3 &v = pts[i];
|
|
double xold = v.x;
|
|
double yold = v.y;
|
|
v.x = float(c * xold - s * yold);
|
|
v.y = float(s * xold + c * yold);
|
|
v.x *= this->scaling_factor;
|
|
v.y *= this->scaling_factor;
|
|
v.z *= this->scaling_factor;
|
|
if (! dont_translate) {
|
|
v.x += this->offset.x;
|
|
v.y += this->offset.y;
|
|
}
|
|
out.merge(v);
|
|
}
|
|
return out;
|
|
}
|
|
|
|
void ModelInstance::transform_polygon(Polygon* polygon) const
|
|
{
|
|
polygon->rotate(this->rotation); // rotate around polygon origin
|
|
polygon->scale(this->scaling_factor); // scale around polygon origin
|
|
}
|
|
|
|
}
|