85 lines
3.1 KiB
Perl
85 lines
3.1 KiB
Perl
package Slic3r::Perimeter;
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use Moo;
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use Math::Clipper ':all';
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use Slic3r::Geometry qw(X Y shortest_path scale);
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use XXX;
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sub make_perimeter {
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my $self = shift;
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my ($layer) = @_;
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printf "Making perimeter for layer %d\n", $layer->id;
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# at least one perimeter is required
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die "Can't slice object with no perimeters!\n"
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if $Slic3r::perimeters == 0;
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# this array will hold one arrayref per original surface;
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# each item of this arrayref is an arrayref representing a depth (from inner
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# perimeters to outer); each item of this arrayref is an ExPolygon:
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# @perimeters = (
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# [ # first object (identified by a single surface before offsetting)
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop
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# ],
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# [ # second object
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# ...
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# ]
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# )
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my @perimeters = (); # one item per depth; each item
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# organize perimeter surfaces using a shortest path search
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my @surfaces = @{shortest_path([
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map [ $_->contour->points->[0], $_ ], @{$layer->slices},
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])};
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foreach my $surface (@surfaces) {
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my @last_offsets = ($surface->expolygon);
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my $distance = 0;
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# create other offsets
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push @perimeters, [];
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for (my $loop = 0; $loop < $Slic3r::perimeters; $loop++) {
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# offsetting a polygon can result in one or many offset polygons
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@last_offsets = map $_->offset_ex(-$distance), @last_offsets if $distance;
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push @{ $perimeters[-1] }, [@last_offsets];
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# offset distance for inner loops
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$distance = scale $Slic3r::flow_spacing;
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}
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# create one more offset to be used as boundary for fill
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{
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my @fill_boundaries = map Slic3r::Surface->cast_from_expolygon
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($_, surface_type => $surface->surface_type),
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map $_->offset_ex(-$distance), @last_offsets;
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# TODO: diff(offset(@last_offsets, -$distance/2), offset(@fill_boundaries, +$distance/2))
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# this represents the small gaps that we need to treat like thin polygons,
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# thus generating the skeleton and using it to fill them
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push @{ $layer->fill_boundaries }, @fill_boundaries if @fill_boundaries;
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}
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}
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# process one island (original surface) at time
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foreach my $island (@perimeters) {
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# do holes starting from innermost one
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foreach my $hole (map $_->holes, map @$_, @$island) {
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($hole, role => 'perimeter');
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}
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# do contours starting from innermost one
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foreach my $contour (map $_->contour, map @$_, reverse @$island) {
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($contour, role => 'perimeter');
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}
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}
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# detect small perimeters by checking their area
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for (@{ $layer->perimeters }) {
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$_->role('small-perimeter') if $_->polygon->area < $Slic3r::small_perimeter_area;
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}
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}
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1;
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