917f044f81
Refactored ModelVolume::Type to enum class ModelVolumeType to be able to forward declare it. Refactored UI to use the ModelVolumeType instead of the untyped int.
596 lines
18 KiB
C++
596 lines
18 KiB
C++
#ifndef slic3r_GLGizmo_hpp_
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#define slic3r_GLGizmo_hpp_
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#include <igl/AABB.h>
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#include "../../slic3r/GUI/GLTexture.hpp"
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#include "../../slic3r/GUI/GLCanvas3D.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/SLA/SLAAutoSupports.hpp"
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#include <array>
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#include <vector>
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#include <memory>
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class wxWindow;
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class GLUquadric;
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typedef class GLUquadric GLUquadricObj;
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namespace Slic3r {
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class BoundingBoxf3;
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class Linef3;
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class ModelObject;
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namespace GUI {
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class GLCanvas3D;
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#if ENABLE_IMGUI
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class ImGuiWrapper;
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#endif // ENABLE_IMGUI
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class GLGizmoBase
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{
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protected:
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struct Grabber
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{
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static const float SizeFactor;
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static const float MinHalfSize;
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static const float DraggingScaleFactor;
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Vec3d center;
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Vec3d angles;
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float color[3];
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bool enabled;
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bool dragging;
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Grabber();
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void render(bool hover, float size) const;
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void render_for_picking(float size) const { render(size, color, false); }
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float get_half_size(float size) const;
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float get_dragging_half_size(float size) const;
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private:
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void render(float size, const float* render_color, bool use_lighting) const;
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void render_face(float half_size) const;
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};
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public:
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enum EState
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{
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Off,
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Hover,
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On,
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Num_States
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};
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struct UpdateData
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{
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const Linef3 mouse_ray;
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const Point* mouse_pos;
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bool shift_down;
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UpdateData(const Linef3& mouse_ray, const Point* mouse_pos = nullptr, bool shift_down = false)
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: mouse_ray(mouse_ray), mouse_pos(mouse_pos), shift_down(shift_down)
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{}
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};
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protected:
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GLCanvas3D& m_parent;
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int m_group_id;
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EState m_state;
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int m_shortcut_key;
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// textures are assumed to be square and all with the same size in pixels, no internal check is done
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GLTexture m_textures[Num_States];
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int m_hover_id;
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bool m_dragging;
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float m_base_color[3];
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float m_drag_color[3];
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float m_highlight_color[3];
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mutable std::vector<Grabber> m_grabbers;
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#if ENABLE_IMGUI
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ImGuiWrapper* m_imgui;
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#endif // ENABLE_IMGUI
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public:
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explicit GLGizmoBase(GLCanvas3D& parent);
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virtual ~GLGizmoBase() {}
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bool init() { return on_init(); }
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std::string get_name() const { return on_get_name(); }
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int get_group_id() const { return m_group_id; }
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void set_group_id(int id) { m_group_id = id; }
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EState get_state() const { return m_state; }
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void set_state(EState state) { m_state = state; on_set_state(); }
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int get_shortcut_key() const { return m_shortcut_key; }
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void set_shortcut_key(int key) { m_shortcut_key = key; }
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bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); }
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bool is_selectable() const { return on_is_selectable(); }
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unsigned int get_texture_id() const { return m_textures[m_state].get_id(); }
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int get_textures_size() const { return m_textures[Off].get_width(); }
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int get_hover_id() const { return m_hover_id; }
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void set_hover_id(int id);
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void set_highlight_color(const float* color);
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void enable_grabber(unsigned int id);
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void disable_grabber(unsigned int id);
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void start_dragging(const GLCanvas3D::Selection& selection);
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void stop_dragging();
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bool is_dragging() const { return m_dragging; }
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void update(const UpdateData& data, const GLCanvas3D::Selection& selection);
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void render(const GLCanvas3D::Selection& selection) const { on_render(selection); }
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void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); }
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#if !ENABLE_IMGUI
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virtual void create_external_gizmo_widgets(wxWindow *parent);
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#endif // not ENABLE_IMGUI
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#if ENABLE_IMGUI
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void render_input_window(float x, float y, const GLCanvas3D::Selection& selection) { on_render_input_window(x, y, selection); }
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#endif // ENABLE_IMGUI
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protected:
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virtual bool on_init() = 0;
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virtual std::string on_get_name() const = 0;
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virtual void on_set_state() {}
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virtual void on_set_hover_id() {}
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virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return true; }
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virtual bool on_is_selectable() const { return true; }
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virtual void on_enable_grabber(unsigned int id) {}
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virtual void on_disable_grabber(unsigned int id) {}
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
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virtual void on_stop_dragging() {}
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virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) = 0;
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virtual void on_render(const GLCanvas3D::Selection& selection) const = 0;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0;
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#if ENABLE_IMGUI
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virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) {}
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#endif // ENABLE_IMGUI
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float picking_color_component(unsigned int id) const;
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void render_grabbers(const BoundingBoxf3& box) const;
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void render_grabbers(float size) const;
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void render_grabbers_for_picking(const BoundingBoxf3& box) const;
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void set_tooltip(const std::string& tooltip) const;
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std::string format(float value, unsigned int decimals) const;
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};
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class GLGizmoRotate : public GLGizmoBase
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{
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static const float Offset;
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static const unsigned int CircleResolution;
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static const unsigned int AngleResolution;
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static const unsigned int ScaleStepsCount;
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static const float ScaleStepRad;
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static const unsigned int ScaleLongEvery;
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static const float ScaleLongTooth;
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static const unsigned int SnapRegionsCount;
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static const float GrabberOffset;
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public:
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enum Axis : unsigned char
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{
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X,
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Y,
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Z
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};
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private:
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Axis m_axis;
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double m_angle;
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GLUquadricObj* m_quadric;
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mutable Vec3d m_center;
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mutable float m_radius;
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mutable float m_snap_coarse_in_radius;
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mutable float m_snap_coarse_out_radius;
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mutable float m_snap_fine_in_radius;
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mutable float m_snap_fine_out_radius;
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public:
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GLGizmoRotate(GLCanvas3D& parent, Axis axis);
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GLGizmoRotate(const GLGizmoRotate& other);
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virtual ~GLGizmoRotate();
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double get_angle() const { return m_angle; }
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void set_angle(double angle);
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protected:
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virtual bool on_init();
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virtual std::string on_get_name() const { return ""; }
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
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virtual void on_render(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
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private:
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void render_circle() const;
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void render_scale() const;
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void render_snap_radii() const;
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void render_reference_radius() const;
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void render_angle() const;
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void render_grabber(const BoundingBoxf3& box) const;
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void render_grabber_extension(const BoundingBoxf3& box, bool picking) const;
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void transform_to_local(const GLCanvas3D::Selection& selection) const;
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// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
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Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const GLCanvas3D::Selection& selection) const;
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};
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class GLGizmoRotate3D : public GLGizmoBase
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{
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std::vector<GLGizmoRotate> m_gizmos;
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public:
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explicit GLGizmoRotate3D(GLCanvas3D& parent);
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Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
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void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
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protected:
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virtual bool on_init();
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virtual std::string on_get_name() const;
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virtual void on_set_state()
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{
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for (GLGizmoRotate& g : m_gizmos)
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{
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g.set_state(m_state);
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}
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}
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virtual void on_set_hover_id()
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{
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for (unsigned int i = 0; i < 3; ++i)
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{
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m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
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}
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}
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virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
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virtual void on_enable_grabber(unsigned int id)
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{
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if ((0 <= id) && (id < 3))
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m_gizmos[id].enable_grabber(0);
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}
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virtual void on_disable_grabber(unsigned int id)
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{
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if ((0 <= id) && (id < 3))
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m_gizmos[id].disable_grabber(0);
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}
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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virtual void on_stop_dragging();
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virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
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{
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for (GLGizmoRotate& g : m_gizmos)
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{
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g.update(data, selection);
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}
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}
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virtual void on_render(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const
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{
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for (const GLGizmoRotate& g : m_gizmos)
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{
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g.render_for_picking(selection);
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}
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}
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#if ENABLE_IMGUI
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virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
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#endif // ENABLE_IMGUI
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};
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class GLGizmoScale3D : public GLGizmoBase
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{
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static const float Offset;
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mutable BoundingBoxf3 m_box;
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Vec3d m_scale;
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double m_snap_step;
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Vec3d m_starting_scale;
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Vec3d m_starting_drag_position;
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BoundingBoxf3 m_starting_box;
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public:
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explicit GLGizmoScale3D(GLCanvas3D& parent);
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double get_snap_step(double step) const { return m_snap_step; }
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void set_snap_step(double step) { m_snap_step = step; }
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const Vec3d& get_scale() const { return m_scale; }
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void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; }
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protected:
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virtual bool on_init();
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virtual std::string on_get_name() const;
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virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
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virtual void on_render(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
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#if ENABLE_IMGUI
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virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
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#endif // ENABLE_IMGUI
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private:
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void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
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void do_scale_x(const UpdateData& data);
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void do_scale_y(const UpdateData& data);
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void do_scale_z(const UpdateData& data);
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void do_scale_uniform(const UpdateData& data);
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double calc_ratio(const UpdateData& data) const;
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};
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class GLGizmoMove3D : public GLGizmoBase
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{
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static const double Offset;
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Vec3d m_displacement;
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double m_snap_step;
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Vec3d m_starting_drag_position;
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Vec3d m_starting_box_center;
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Vec3d m_starting_box_bottom_center;
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GLUquadricObj* m_quadric;
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public:
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explicit GLGizmoMove3D(GLCanvas3D& parent);
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virtual ~GLGizmoMove3D();
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double get_snap_step(double step) const { return m_snap_step; }
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void set_snap_step(double step) { m_snap_step = step; }
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const Vec3d& get_displacement() const { return m_displacement; }
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protected:
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virtual bool on_init();
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virtual std::string on_get_name() const;
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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virtual void on_stop_dragging();
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virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
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virtual void on_render(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
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#if ENABLE_IMGUI
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virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
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#endif // ENABLE_IMGUI
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private:
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double calc_projection(const UpdateData& data) const;
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void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const;
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};
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class GLGizmoFlatten : public GLGizmoBase
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{
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// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
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private:
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mutable Vec3d m_normal;
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struct PlaneData {
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std::vector<Vec3d> vertices;
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Vec3d normal;
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float area;
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};
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// This holds information to decide whether recalculation is necessary:
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std::vector<Transform3d> m_volumes_matrices;
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std::vector<ModelVolumeType> m_volumes_types;
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Vec3d m_first_instance_scale;
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Vec3d m_first_instance_mirror;
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std::vector<PlaneData> m_planes;
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bool m_planes_valid = false;
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mutable Vec3d m_starting_center;
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const ModelObject* m_model_object = nullptr;
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std::vector<const Transform3d*> instances_matrices;
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void update_planes();
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bool is_plane_update_necessary() const;
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public:
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explicit GLGizmoFlatten(GLCanvas3D& parent);
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void set_flattening_data(const ModelObject* model_object);
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Vec3d get_flattening_normal() const;
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protected:
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virtual bool on_init();
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virtual std::string on_get_name() const;
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virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const;
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) {}
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virtual void on_render(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
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virtual void on_set_state()
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{
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if (m_state == On && is_plane_update_necessary())
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update_planes();
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}
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};
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#define SLAGIZMO_IMGUI_MODAL 0
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class GLGizmoSlaSupports : public GLGizmoBase
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{
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private:
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ModelObject* m_model_object = nullptr;
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ModelObject* m_old_model_object = nullptr;
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int m_active_instance = -1;
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int m_old_instance_id = -1;
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Vec3f unproject_on_mesh(const Vec2d& mouse_pos);
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const float RenderPointScale = 1.f;
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GLUquadricObj* m_quadric;
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Eigen::MatrixXf m_V; // vertices
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Eigen::MatrixXi m_F; // facets indices
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igl::AABB<Eigen::MatrixXf,3> m_AABB;
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struct SourceDataSummary {
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Vec3d mesh_first_point;
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};
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// This holds information to decide whether recalculation is necessary:
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SourceDataSummary m_source_data;
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mutable Vec3d m_starting_center;
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public:
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explicit GLGizmoSlaSupports(GLCanvas3D& parent);
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virtual ~GLGizmoSlaSupports();
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void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection);
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bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down);
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void delete_selected_points();
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private:
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bool on_init();
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void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
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virtual void on_render(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
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void render_selection_rectangle() const;
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void render_points(const GLCanvas3D::Selection& selection, bool picking = false) const;
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bool is_mesh_update_necessary() const;
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void update_mesh();
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#if !ENABLE_IMGUI
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void render_tooltip_texture() const;
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mutable GLTexture m_tooltip_texture;
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mutable GLTexture m_reset_texture;
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#endif // not ENABLE_IMGUI
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bool m_lock_unique_islands = false;
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bool m_editing_mode = false;
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float m_new_point_head_diameter = 0.4f;
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double m_minimal_point_distance = 20.;
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double m_density = 100.;
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std::vector<std::pair<sla::SupportPoint, bool>> m_editing_mode_cache; // a support point and whether it is currently selected
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|
|
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bool m_selection_rectangle_active = false;
|
|
Vec2d m_selection_rectangle_start_corner;
|
|
Vec2d m_selection_rectangle_end_corner;
|
|
bool m_ignore_up_event = false;
|
|
bool m_combo_box_open = false;
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bool m_unsaved_changes = false;
|
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bool m_selection_empty = true;
|
|
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
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#if SLAGIZMO_IMGUI_MODAL
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bool m_show_modal = false;
|
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#endif
|
|
int m_canvas_width;
|
|
int m_canvas_height;
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|
|
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// Methods that do the model_object and editing cache synchronization,
|
|
// editing mode selection, etc:
|
|
enum {
|
|
AllPoints = -2,
|
|
NoPoints,
|
|
};
|
|
void select_point(int i);
|
|
void editing_mode_apply_changes();
|
|
void editing_mode_discard_changes();
|
|
void editing_mode_reload_cache();
|
|
void get_data_from_backend();
|
|
|
|
protected:
|
|
void on_set_state() override;
|
|
void on_start_dragging(const GLCanvas3D::Selection& selection) override;
|
|
|
|
#if ENABLE_IMGUI
|
|
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection) override;
|
|
#endif // ENABLE_IMGUI
|
|
|
|
virtual std::string on_get_name() const;
|
|
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const;
|
|
virtual bool on_is_selectable() const;
|
|
};
|
|
|
|
|
|
#if !ENABLE_IMGUI
|
|
class GLGizmoCutPanel;
|
|
#endif // not ENABLE_IMGUI
|
|
|
|
class GLGizmoCut : public GLGizmoBase
|
|
{
|
|
static const double Offset;
|
|
static const double Margin;
|
|
static const std::array<float, 3> GrabberColor;
|
|
|
|
mutable double m_cut_z;
|
|
double m_start_z;
|
|
mutable double m_max_z;
|
|
Vec3d m_drag_pos;
|
|
Vec3d m_drag_center;
|
|
bool m_keep_upper;
|
|
bool m_keep_lower;
|
|
bool m_rotate_lower;
|
|
#if !ENABLE_IMGUI
|
|
GLGizmoCutPanel *m_panel;
|
|
#endif // not ENABLE_IMGUI
|
|
|
|
public:
|
|
explicit GLGizmoCut(GLCanvas3D& parent);
|
|
|
|
#if !ENABLE_IMGUI
|
|
virtual void create_external_gizmo_widgets(wxWindow *parent);
|
|
#endif // not ENABLE_IMGUI
|
|
#if !ENABLE_IMGUI
|
|
#endif // not ENABLE_IMGUI
|
|
|
|
protected:
|
|
virtual bool on_init();
|
|
virtual std::string on_get_name() const;
|
|
virtual void on_set_state();
|
|
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const;
|
|
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
|
|
virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
|
|
virtual void on_render(const GLCanvas3D::Selection& selection) const;
|
|
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
|
|
|
|
#if ENABLE_IMGUI
|
|
virtual void on_render_input_window(float x, float y, const GLCanvas3D::Selection& selection);
|
|
#endif // ENABLE_IMGUI
|
|
private:
|
|
void update_max_z(const GLCanvas3D::Selection& selection) const;
|
|
void set_cut_z(double cut_z) const;
|
|
void perform_cut(const GLCanvas3D::Selection& selection);
|
|
double calc_projection(const Linef3& mouse_ray) const;
|
|
};
|
|
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|
|
|
|
#endif // slic3r_GLGizmo_hpp_
|
|
|