PrusaSlicer-NonPlainar/src/slic3r/GUI/Camera.cpp
2019-03-08 12:03:31 +01:00

63 lines
1.2 KiB
C++

#include "libslic3r/libslic3r.h"
#include "Camera.hpp"
static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
namespace Slic3r {
namespace GUI {
Camera::Camera()
: type(Ortho)
, zoom(1.0f)
, phi(45.0f)
// , distance(0.0f)
, requires_zoom_to_bed(false)
, m_theta(45.0f)
, m_target(Vec3d::Zero())
{
}
std::string Camera::get_type_as_string() const
{
switch (type)
{
default:
case Unknown:
return "unknown";
// case Perspective:
// return "perspective";
case Ortho:
return "ortho";
};
}
void Camera::set_target(const Vec3d& target)
{
m_target = target;
m_target(0) = clamp(m_scene_box.min(0), m_scene_box.max(0), m_target(0));
m_target(1) = clamp(m_scene_box.min(1), m_scene_box.max(1), m_target(1));
m_target(2) = clamp(m_scene_box.min(2), m_scene_box.max(2), m_target(2));
}
void Camera::set_theta(float theta, bool apply_limit)
{
if (apply_limit)
m_theta = clamp(0.0f, GIMBALL_LOCK_THETA_MAX, theta);
else
{
m_theta = fmod(theta, 360.0f);
if (m_theta < 0.0f)
m_theta += 360.0f;
}
}
void Camera::set_scene_box(const BoundingBoxf3& box)
{
m_scene_box = box;
}
} // GUI
} // Slic3r