PrusaSlicer-NonPlainar/tests/libslic3r/test_surface_mesh.cpp
2022-10-12 08:40:34 +02:00

123 lines
3.5 KiB
C++

#include <catch2/catch.hpp>
#include <test_utils.hpp>
#include <libslic3r/SurfaceMesh.hpp>
using namespace Slic3r;
// Generate a broken cube mesh. Face 8 is inverted, face 11 is missing.
indexed_triangle_set its_make_cube_broken(double xd, double yd, double zd)
{
auto x = float(xd), y = float(yd), z = float(zd);
return {
{ {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7},
{0, 4, 7}, {0, 7, 1}, {1, 7, 6}, {1, 6, 2},
{2, 5, 6}, {2, 5, 3}, {4, 0, 3} /*missing face*/ },
{ {x, y, 0}, {x, 0, 0}, {0, 0, 0}, {0, y, 0},
{x, y, z}, {0, y, z}, {0, 0, z}, {x, 0, z} }
};
}
TEST_CASE("SurfaceMesh on a cube", "[SurfaceMesh]") {
indexed_triangle_set cube = its_make_cube(1., 1., 1.);
SurfaceMesh sm(cube);
const Halfedge_index hi_first = sm.halfedge(Face_index(0));
Halfedge_index hi = hi_first;
REQUIRE(! hi_first.is_invalid());
SECTION("next / prev halfedge") {
hi = sm.next(hi);
REQUIRE(hi != hi_first);
hi = sm.next(hi);
hi = sm.next(hi);
REQUIRE(hi == hi_first);
hi = sm.prev(hi);
REQUIRE(hi != hi_first);
hi = sm.prev(hi);
hi = sm.prev(hi);
REQUIRE(hi == hi_first);
}
SECTION("next_around_target") {
// Check that we get to the same halfedge after applying next_around_target
// four times.
const Vertex_index target_vert = sm.target(hi_first);
for (int i=0; i<4;++i) {
hi = sm.next_around_target(hi);
REQUIRE((hi == hi_first) == (i == 3));
REQUIRE(sm.is_same_vertex(sm.target(hi), target_vert));
REQUIRE(! sm.is_border(hi));
}
}
SECTION("iterate around target and source") {
hi = sm.next_around_target(hi);
hi = sm.prev_around_target(hi);
hi = sm.prev_around_source(hi);
hi = sm.next_around_source(hi);
REQUIRE(hi == hi_first);
}
SECTION("opposite") {
const Vertex_index target = sm.target(hi);
const Vertex_index source = sm.source(hi);
hi = sm.opposite(hi);
REQUIRE(sm.is_same_vertex(target, sm.source(hi)));
REQUIRE(sm.is_same_vertex(source, sm.target(hi)));
hi = sm.opposite(hi);
REQUIRE(hi == hi_first);
}
SECTION("halfedges walk") {
for (int i=0; i<4; ++i) {
hi = sm.next(hi);
hi = sm.opposite(hi);
}
REQUIRE(hi == hi_first);
}
SECTION("point accessor") {
Halfedge_index hi = sm.halfedge(Face_index(0));
hi = sm.opposite(hi);
hi = sm.prev(hi);
hi = sm.opposite(hi);
REQUIRE(hi.face() == Face_index(6));
REQUIRE(sm.point(sm.target(hi)).isApprox(cube.vertices[7]));
}
}
TEST_CASE("SurfaceMesh on a broken cube", "[SurfaceMesh]") {
indexed_triangle_set cube = its_make_cube_broken(1., 1., 1.);
SurfaceMesh sm(cube);
SECTION("Check inverted face") {
Halfedge_index hi = sm.halfedge(Face_index(8));
for (int i=0; i<3; ++i) {
REQUIRE(! hi.is_invalid());
REQUIRE(sm.is_border(hi));
}
REQUIRE(hi == sm.halfedge(Face_index(8)));
hi = sm.opposite(hi);
REQUIRE(hi.is_invalid());
}
SECTION("missing face") {
Halfedge_index hi = sm.halfedge(Face_index(0));
for (int i=0; i<3; ++i)
hi = sm.next_around_source(hi);
hi = sm.next(hi);
REQUIRE(sm.is_border(hi));
REQUIRE(! hi.is_invalid());
hi = sm.opposite(hi);
REQUIRE(hi.is_invalid());
}
}