92 lines
3.6 KiB
Perl
92 lines
3.6 KiB
Perl
package Slic3r::Perimeter;
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use Moo;
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use Math::Clipper ':all';
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use Math::ConvexHull 1.0.4 qw(convex_hull);
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use XXX;
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use constant X => 0;
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use constant Y => 1;
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sub make_perimeter {
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my $self = shift;
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my ($layer) = @_;
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printf "Making perimeter for layer %d:\n", $layer->id;
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# at least one perimeter is required
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die "Can't slice object with no perimeters!\n"
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if $Slic3r::perimeter_offsets == 0;
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# this array will hold one arrayref per original surface;
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# each item of this arrayref is an arrayref representing a depth (from inner
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# perimeters to outer); each item of this arrayref is an ExPolygon:
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# @perimeters = (
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# [ # first object (identified by a single surface before offsetting)
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #item 0: outer loop
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #item 1: inner loop
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# ],
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# [ # second object
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# ...
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# ]
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# )
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my @perimeters = (); # one item per depth; each item
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foreach my $surface (@{ $layer->perimeter_surfaces }) {
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# the outer loop must be offsetted by half extrusion width inwards
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my @last_offsets = ($surface->expolygon);
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my $distance = $Slic3r::flow_width / 2 / $Slic3r::resolution;
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# create other offsets
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push @perimeters, [];
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for (my $loop = 0; $loop < $Slic3r::perimeter_offsets; $loop++) {
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# offsetting a polygon can result in one or many offset polygons
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@last_offsets = map $_->offset(-$distance), @last_offsets;
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push @{ $perimeters[-1] }, [@last_offsets];
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# offset distance for inner loops
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$distance = $Slic3r::flow_width / $Slic3r::resolution;
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}
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# create one more offset to be used as boundary for fill
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{
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my @fill_surfaces = map Slic3r::Surface->cast_from_expolygon
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($_, surface_type => $surface->surface_type),
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map $_->offset(-$distance), @last_offsets;
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push @{ $layer->fill_surfaces }, [@fill_surfaces] if @fill_surfaces;
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}
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}
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# first generate paths for all holes, starting from external (innermost) perimeters
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foreach my $i (1..$Slic3r::perimeter_offsets) {
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foreach my $hole (map $_->holes, map @{$_->[$i-1]}, @perimeters) {
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($hole);
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}
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}
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# then generate paths for contours
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# this time we do something different: we do contour loops for one
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# shape (that is, one original surface) at a time: we start from the
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# innermost loop (that is, internal one), then without interrupting
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# our path we go onto the outer loop and continue; this should ensure
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# good surface quality
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foreach my $contour (map $_->contour, map @$_, map @$_, @perimeters) {
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push @{ $layer->perimeters }, Slic3r::ExtrusionLoop->cast($contour);
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}
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# generate skirt on bottom layer
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if ($layer->id == 0 && $Slic3r::skirts > 0 && @{ $layer->surfaces }) {
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# find out convex hull
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my $convex_hull = convex_hull([ map @$_, map $_->p, @{ $layer->surfaces } ]);
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# draw outlines from outside to inside
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for (my $i = $Slic3r::skirts - 1; $i >= 0; $i--) {
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my $distance = ($Slic3r::skirt_distance + ($Slic3r::flow_width * $i)) / $Slic3r::resolution;
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my $outline = offset([$convex_hull], $distance, $Slic3r::resolution * 100, JT_ROUND);
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push @{ $layer->skirts }, Slic3r::ExtrusionLoop->cast([ @{$outline->[0]} ]);
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}
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}
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}
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1;
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