42 lines
832 B
C++
42 lines
832 B
C++
#ifndef slic3r_GLTexture_hpp_
|
|
#define slic3r_GLTexture_hpp_
|
|
|
|
#include <string>
|
|
|
|
class wxImage;
|
|
|
|
namespace Slic3r {
|
|
namespace GUI {
|
|
|
|
class GLTexture
|
|
{
|
|
private:
|
|
unsigned int m_id;
|
|
int m_width;
|
|
int m_height;
|
|
std::string m_source;
|
|
|
|
public:
|
|
GLTexture();
|
|
~GLTexture();
|
|
|
|
bool load_from_file(const std::string& filename, bool generate_mipmaps);
|
|
void reset();
|
|
|
|
unsigned int get_id() const;
|
|
int get_width() const;
|
|
int get_height() const;
|
|
const std::string& get_source() const;
|
|
|
|
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
|
|
|
|
private:
|
|
void _generate_mipmaps(wxImage& image);
|
|
};
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|
|
|
|
#endif // slic3r_GLTexture_hpp_
|
|
|