48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_POLYGON_MESH_TO_TRIANGLE_MESH_H
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#define IGL_POLYGON_MESH_TO_TRIANGLE_MESH_H
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#include "igl_inline.h"
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#ifndef IGL_NO_EIGEN
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# include <Eigen/Core>
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#endif
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#include <vector>
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namespace igl
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{
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// Triangulate a general polygonal mesh into a triangle mesh.
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//
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// Inputs:
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// vF list of polygon index lists
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// Outputs:
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// F eigen int matrix #F by 3
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//
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// Example:
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// vector<vector<double > > vV;
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// vector<vector<int > > vF;
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// read_triangle_mesh("poly.obj",vV,vF);
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// MatrixXd V;
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// MatrixXi F;
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// list_to_matrix(vV,V);
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// triangulate(vF,F);
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template <typename Index, typename DerivedF>
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IGL_INLINE void polygon_mesh_to_triangle_mesh(
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const std::vector<std::vector<Index> > & vF,
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Eigen::PlainObjectBase<DerivedF>& F);
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template <typename DerivedP, typename DerivedF>
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IGL_INLINE void polygon_mesh_to_triangle_mesh(
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const Eigen::PlainObjectBase<DerivedP>& P,
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Eigen::PlainObjectBase<DerivedF>& F);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "polygon_mesh_to_triangle_mesh.cpp"
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#endif
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#endif
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