7681d00ee5
Added igl library files
275 lines
14 KiB
C++
275 lines
14 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2018 Alec Jacobson, Marc Alexa
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// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "triangle_triangle_adjacency.h"
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#include "vertex_triangle_adjacency.h"
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#include "parallel_for.h"
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#include "unique_edge_map.h"
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#include <algorithm>
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#include <iostream>
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// Extract the face adjacencies
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template <typename DerivedF, typename TTT_type, typename DerivedTT>
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IGL_INLINE void igl::triangle_triangle_adjacency_extractTT(
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const Eigen::MatrixBase<DerivedF>& F,
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std::vector<std::vector<TTT_type> >& TTT,
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Eigen::PlainObjectBase<DerivedTT>& TT)
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{
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TT.setConstant((int)(F.rows()),F.cols(),-1);
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for(int i=1;i<(int)TTT.size();++i)
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{
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std::vector<int>& r1 = TTT[i-1];
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std::vector<int>& r2 = TTT[i];
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if ((r1[0] == r2[0]) && (r1[1] == r2[1]))
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{
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TT(r1[2],r1[3]) = r2[2];
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TT(r2[2],r2[3]) = r1[2];
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}
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}
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}
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template <typename DerivedF, typename DerivedTT>
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IGL_INLINE void igl::triangle_triangle_adjacency(
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const Eigen::MatrixBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedTT>& TT)
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{
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const int n = F.maxCoeff()+1;
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typedef Eigen::Matrix<typename DerivedTT::Scalar,Eigen::Dynamic,1> VectorXI;
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VectorXI VF,NI;
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vertex_triangle_adjacency(F,n,VF,NI);
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TT = DerivedTT::Constant(F.rows(),3,-1);
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// Loop over faces
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igl::parallel_for(F.rows(),[&](int f)
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{
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// Loop over corners
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for (int k = 0; k < 3; k++)
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{
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int vi = F(f,k), vin = F(f,(k+1)%3);
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// Loop over face neighbors incident on this corner
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for (int j = NI[vi]; j < NI[vi+1]; j++)
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{
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int fn = VF[j];
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// Not this face
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if (fn != f)
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{
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// Face neighbor also has [vi,vin] edge
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if (F(fn,0) == vin || F(fn,1) == vin || F(fn,2) == vin)
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{
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TT(f,k) = fn;
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break;
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}
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}
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}
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}
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});
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}
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template <typename DerivedF, typename TTT_type>
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IGL_INLINE void igl::triangle_triangle_adjacency_preprocess(
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const Eigen::MatrixBase<DerivedF>& F,
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std::vector<std::vector<TTT_type> >& TTT)
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{
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for(int f=0;f<F.rows();++f)
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for (int i=0;i<F.cols();++i)
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{
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// v1 v2 f ei
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int v1 = F(f,i);
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int v2 = F(f,(i+1)%F.cols());
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if (v1 > v2) std::swap(v1,v2);
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std::vector<int> r(4);
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r[0] = v1; r[1] = v2;
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r[2] = f; r[3] = i;
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TTT.push_back(r);
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}
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std::sort(TTT.begin(),TTT.end());
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}
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// Extract the face adjacencies indices (needed for fast traversal)
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template <typename DerivedF, typename TTT_type, typename DerivedTTi>
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IGL_INLINE void igl::triangle_triangle_adjacency_extractTTi(
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const Eigen::MatrixBase<DerivedF>& F,
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std::vector<std::vector<TTT_type> >& TTT,
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Eigen::PlainObjectBase<DerivedTTi>& TTi)
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{
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TTi.setConstant((int)(F.rows()),F.cols(),-1);
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for(int i=1;i<(int)TTT.size();++i)
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{
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std::vector<int>& r1 = TTT[i-1];
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std::vector<int>& r2 = TTT[i];
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if ((r1[0] == r2[0]) && (r1[1] == r2[1]))
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{
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TTi(r1[2],r1[3]) = r2[3];
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TTi(r2[2],r2[3]) = r1[3];
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}
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}
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}
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// Compute triangle-triangle adjacency with indices
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template <typename DerivedF, typename DerivedTT, typename DerivedTTi>
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IGL_INLINE void igl::triangle_triangle_adjacency(
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const Eigen::MatrixBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedTT>& TT,
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Eigen::PlainObjectBase<DerivedTTi>& TTi)
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{
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triangle_triangle_adjacency(F,TT);
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TTi = DerivedTTi::Constant(TT.rows(),TT.cols(),-1);
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//for(int f = 0; f<F.rows(); f++)
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igl::parallel_for(F.rows(),[&](int f)
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{
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for(int k = 0;k<3;k++)
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{
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int vi = F(f,k), vj = F(f,(k+1)%3);
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int fn = TT(f,k);
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if(fn >= 0)
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{
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for(int kn = 0;kn<3;kn++)
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{
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int vin = F(fn,kn), vjn = F(fn,(kn+1)%3);
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if(vi == vjn && vin == vj)
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{
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TTi(f,k) = kn;
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break;
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}
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}
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}
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}
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});
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}
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template <
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typename DerivedF,
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typename TTIndex,
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typename TTiIndex>
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IGL_INLINE void igl::triangle_triangle_adjacency(
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const Eigen::MatrixBase<DerivedF> & F,
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std::vector<std::vector<std::vector<TTIndex> > > & TT,
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std::vector<std::vector<std::vector<TTiIndex> > > & TTi)
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{
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return triangle_triangle_adjacency(F,true,TT,TTi);
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}
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template <
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typename DerivedF,
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typename TTIndex>
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IGL_INLINE void igl::triangle_triangle_adjacency(
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const Eigen::MatrixBase<DerivedF> & F,
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std::vector<std::vector<std::vector<TTIndex> > > & TT)
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{
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std::vector<std::vector<std::vector<TTIndex> > > not_used;
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return triangle_triangle_adjacency(F,false,TT,not_used);
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}
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template <
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typename DerivedF,
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typename TTIndex,
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typename TTiIndex>
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IGL_INLINE void igl::triangle_triangle_adjacency(
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const Eigen::MatrixBase<DerivedF> & F,
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const bool construct_TTi,
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std::vector<std::vector<std::vector<TTIndex> > > & TT,
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std::vector<std::vector<std::vector<TTiIndex> > > & TTi)
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{
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using namespace Eigen;
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using namespace std;
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assert(F.cols() == 3 && "Faces must be triangles");
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// number of faces
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typedef typename DerivedF::Index Index;
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typedef Matrix<typename DerivedF::Scalar,Dynamic,2> MatrixX2I;
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typedef Matrix<typename DerivedF::Index,Dynamic,1> VectorXI;
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MatrixX2I E,uE;
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VectorXI EMAP;
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vector<vector<Index> > uE2E;
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unique_edge_map(F,E,uE,EMAP,uE2E);
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return triangle_triangle_adjacency(E,EMAP,uE2E,construct_TTi,TT,TTi);
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}
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template <
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typename DerivedE,
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typename DerivedEMAP,
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typename uE2EType,
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typename TTIndex,
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typename TTiIndex>
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IGL_INLINE void igl::triangle_triangle_adjacency(
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const Eigen::MatrixBase<DerivedE> & E,
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const Eigen::MatrixBase<DerivedEMAP> & EMAP,
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const std::vector<std::vector<uE2EType> > & uE2E,
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const bool construct_TTi,
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std::vector<std::vector<std::vector<TTIndex> > > & TT,
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std::vector<std::vector<std::vector<TTiIndex> > > & TTi)
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{
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using namespace std;
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using namespace Eigen;
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typedef typename DerivedE::Index Index;
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const size_t m = E.rows()/3;
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assert((size_t)E.rows() == m*3 && "E should come from list of triangles.");
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// E2E[i] --> {j,k,...} means face edge i corresponds to other faces edges j
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// and k
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TT.resize (m,vector<vector<TTIndex> >(3));
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if(construct_TTi)
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{
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TTi.resize(m,vector<vector<TTiIndex> >(3));
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}
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// No race conditions because TT*[f][c]'s are in bijection with e's
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// Minimum number of items per thread
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//const size_t num_e = E.rows();
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// Slightly better memory access than loop over E
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igl::parallel_for(
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m,
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[&](const Index & f)
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{
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for(Index c = 0;c<3;c++)
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{
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const Index e = f + m*c;
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//const Index c = e/m;
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const vector<uE2EType> & N = uE2E[EMAP(e)];
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for(const auto & ne : N)
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{
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const Index nf = ne%m;
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// don't add self
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if(nf != f)
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{
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TT[f][c].push_back(nf);
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if(construct_TTi)
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{
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const Index nc = ne/m;
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TTi[f][c].push_back(nc);
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}
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}
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}
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}
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},
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1000ul);
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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// generated by autoexplicit.sh
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, 3, 0, -1, 3>, int>(Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, std::vector<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >, std::allocator<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > > >&);
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// generated by autoexplicit.sh
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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// generated by autoexplicit.sh
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, long, long>(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >, std::allocator<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > > > >&, std::vector<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >, std::allocator<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > > > >&);
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, int>(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >, std::allocator<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > > >&);
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#ifdef WIN32
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template void igl::triangle_triangle_adjacency<class Eigen::Matrix<int, -1, -1, 0, -1, -1>, __int64, __int64>(class Eigen::MatrixBase<class Eigen::Matrix<int, -1, -1, 0, -1, -1>> const &, class std::vector<class std::vector<class std::vector<__int64, class std::allocator<__int64>>, class std::allocator<class std::vector<__int64, class std::allocator<__int64>>>>, class std::allocator<class std::vector<class std::vector<__int64, class std::allocator<__int64>>, class std::allocator<class std::vector<__int64, class std::allocator<__int64>>>>>> &, class std::vector<class std::vector<class std::vector<__int64, class std::allocator<__int64>>, class std::allocator<class std::vector<__int64, class std::allocator<__int64>>>>, class std::allocator<class std::vector<class std::vector<__int64, class std::allocator<__int64>>, class std::allocator<class std::vector<__int64, class std::allocator<__int64>>>>>> &);
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template void igl::triangle_triangle_adjacency<class Eigen::Matrix<int, -1, -1, 0, -1, -1>, class Eigen::Matrix<int, -1, 1, 0, -1, 1>, unsigned __int64, int, int>(class Eigen::MatrixBase<class Eigen::Matrix<int, -1, -1, 0, -1, -1>> const &, class Eigen::MatrixBase<class Eigen::Matrix<int, -1, 1, 0, -1, 1>> const &, class std::vector<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>, class std::allocator<class std::vector<unsigned __int64, class std::allocator<unsigned __int64>>>> const &, bool, class std::vector<class std::vector<class std::vector<int, class std::allocator<int>>, class std::allocator<class std::vector<int, class std::allocator<int>>>>, class std::allocator<class std::vector<class std::vector<int, class std::allocator<int>>, class std::allocator<class std::vector<int, class std::allocator<int>>>>>> &, class std::vector<class std::vector<class std::vector<int, class std::allocator<int>>, class std::allocator<class std::vector<int, class std::allocator<int>>>>, class std::allocator<class std::vector<class std::vector<int, class std::allocator<int>>, class std::allocator<class std::vector<int, class std::allocator<int>>>>>> &);
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#endif
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, 2, 0, -1, 2>, Eigen::Matrix<long, -1, 1, 0, -1, 1>, long, long, long>(Eigen::MatrixBase<Eigen::Matrix<int, -1, 2, 0, -1, 2> > const&, Eigen::MatrixBase<Eigen::Matrix<long, -1, 1, 0, -1, 1> > const&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > > const&, bool, std::vector<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >, std::allocator<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > > > >&, std::vector<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >, std::allocator<std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > > > >&);
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template void igl::triangle_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, unsigned long, int, int>(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, std::vector<std::vector<unsigned long, std::allocator<unsigned long> >, std::allocator<std::vector<unsigned long, std::allocator<unsigned long> > > > const&, bool, std::vector<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >, std::allocator<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > > >&, std::vector<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >, std::allocator<std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > > >&);
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#endif
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