bbd870b26c
this is needed so we can later ff public/stable (currently at version_2.5.2) to version_2.6.0
102 lines
2.5 KiB
CMake
102 lines
2.5 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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project(OpenCSG)
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if (NOT BUILD_SHARED_LIBS)
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set(GLEW_USE_STATIC_LIBS ON)
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elseif (MSVC)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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endif()
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find_package(OpenGL REQUIRED)
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set(GLEW_VERBOSE ON)
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find_package(GLEW REQUIRED)
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set(_srcfiles
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src/area.cpp
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src/batch.cpp
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src/context.cpp
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src/channelManager.cpp
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src/frameBufferObject.cpp
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src/frameBufferObjectExt.cpp
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src/occlusionQuery.cpp
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src/opencsgRender.cpp
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src/openglHelper.cpp
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src/pBufferTexture.cpp
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src/primitive.cpp
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src/primitiveHelper.cpp
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src/renderGoldfeather.cpp
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src/renderSCS.cpp
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src/scissorMemo.cpp
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src/settings.cpp
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src/stencilManager.cpp
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RenderTexture/RenderTexture.cpp
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include/opencsg.h
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src/opencsgConfig.h
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src/area.h
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src/batch.h
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src/context.h
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src/channelManager.h
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src/frameBufferObject.h
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src/frameBufferObjectExt.h
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src/occlusionQuery.h
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src/offscreenBuffer.h
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src/opencsgRender.h
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src/openglHelper.h
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src/pBufferTexture.h
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src/primitiveHelper.h
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src/scissorMemo.h
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src/settings.h
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src/stencilManager.h
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)
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add_library(opencsg ${_srcfiles})
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target_include_directories(opencsg PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>)
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target_include_directories(opencsg PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>)
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target_link_libraries(opencsg PRIVATE GLEW::GLEW OpenGL::GL)
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include(CMakePackageConfigHelpers)
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include(GNUInstallDirs)
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write_basic_package_version_file(
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"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
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VERSION 1.4.2
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COMPATIBILITY AnyNewerVersion
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)
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install(TARGETS opencsg
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EXPORT ${PROJECT_NAME}Targets
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
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export(EXPORT ${PROJECT_NAME}Targets
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FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
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NAMESPACE ${PROJECT_NAME}:: )
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set(ConfigPackageLocation ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
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install(EXPORT ${PROJECT_NAME}Targets
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FILE
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"${PROJECT_NAME}Config.cmake"
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NAMESPACE
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${PROJECT_NAME}::
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DESTINATION
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${ConfigPackageLocation}
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)
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install(
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FILES
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${PROJECT_SOURCE_DIR}/include/opencsg.h
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DESTINATION
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${CMAKE_INSTALL_INCLUDEDIR}/opencsg
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)
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install(
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FILES
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"${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake"
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DESTINATION
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${ConfigPackageLocation}
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)
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