bbd870b26c
this is needed so we can later ff public/stable (currently at version_2.5.2) to version_2.6.0
13 lines
160 B
GLSL
13 lines
160 B
GLSL
#version 140
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in vec3 v_position;
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in vec2 v_tex_coord;
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out vec2 tex_coord;
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void main()
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{
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tex_coord = v_tex_coord;
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gl_Position = vec4(v_position, 1.0);
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}
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