PrusaSlicer-NonPlainar/resources/shaders/140/gouraud_light_instanced.fs
Lukas Matena bbd870b26c Sync to c987b4585:
this is needed so we can later ff public/stable (currently at version_2.5.2) to version_2.6.0
2023-03-31 16:50:25 +02:00

14 lines
273 B
GLSL

#version 140
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
in vec2 intensity;
out vec4 out_color;
void main()
{
out_color = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}