PrusaSlicer-NonPlainar/resources/shaders/140/imgui.fs
Lukas Matena bbd870b26c Sync to c987b4585:
this is needed so we can later ff public/stable (currently at version_2.5.2) to version_2.6.0
2023-03-31 16:50:25 +02:00

13 lines
172 B
GLSL

#version 140
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
out vec4 out_color;
void main()
{
out_color = Frag_Color * texture(Texture, Frag_UV.st);
}