bbd870b26c
this is needed so we can later ff public/stable (currently at version_2.5.2) to version_2.6.0
13 lines
172 B
GLSL
13 lines
172 B
GLSL
#version 140
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uniform sampler2D Texture;
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in vec2 Frag_UV;
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in vec4 Frag_Color;
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out vec4 out_color;
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void main()
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{
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out_color = Frag_Color * texture(Texture, Frag_UV.st);
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} |