PrusaSlicer-NonPlainar/lib/Slic3r/Print/Object.pm
Mike Sheldrake bce3e96210 extraneous fill against sloped walls with fill every N layers #834
Polygons used for N x depth fill surfaces need to be offset
by flow spacing before they are reused to clip lower fill surfaces.
Otherwise thin fill sections remain on clipped layers against sloping
walls, and the N x depth fill collides with them.
2013-01-14 21:18:31 -08:00

704 lines
32 KiB
Perl

package Slic3r::Print::Object;
use Moo;
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon);
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
use Slic3r::Surface ':types';
has 'print' => (is => 'ro', weak_ref => 1, required => 1);
has 'input_file' => (is => 'rw', required => 0);
has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
has 'size' => (is => 'rw', required => 1);
has 'copies' => (is => 'rw', default => sub {[ [0,0] ]});
has 'layers' => (is => 'rw', default => sub { [] });
sub BUILD {
my $self = shift;
# make layers
while (!@{$self->layers} || $self->layers->[-1]->slice_z < $self->size->[Z]) {
push @{$self->layers}, Slic3r::Layer->new(
object => $self,
id => $#{$self->layers} + 1,
);
}
}
sub layer_count {
my $self = shift;
return scalar @{ $self->layers };
}
sub get_layer_range {
my $self = shift;
my ($min_z, $max_z) = @_;
my ($min_layer, $max_layer) = (0, undef);
for my $layer (@{$self->layers}) {
$min_layer = $layer->id if $layer->slice_z <= $min_z;
if ($layer->slice_z >= $max_z) {
$max_layer = $layer->id;
last;
}
}
return ($min_layer, $max_layer);
}
sub slice {
my $self = shift;
my %params = @_;
# process facets
for my $region_id (0 .. $#{$self->meshes}) {
my $mesh = $self->meshes->[$region_id]; # ignore undef meshes
my $apply_lines = sub {
my $lines = shift;
foreach my $layer_id (keys %$lines) {
my $layerm = $self->layers->[$layer_id]->region($region_id);
push @{$layerm->lines}, @{$lines->{$layer_id}};
}
};
Slic3r::parallelize(
disable => ($#{$mesh->facets} < 500), # don't parallelize when too few facets
items => [ 0..$#{$mesh->facets} ],
thread_cb => sub {
my $q = shift;
my $result_lines = {};
while (defined (my $facet_id = $q->dequeue)) {
my $lines = $mesh->slice_facet($self, $facet_id);
foreach my $layer_id (keys %$lines) {
$result_lines->{$layer_id} ||= [];
push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
}
}
return $result_lines;
},
collect_cb => sub {
$apply_lines->($_[0]);
},
no_threads_cb => sub {
for (0..$#{$mesh->facets}) {
my $lines = $mesh->slice_facet($self, $_);
$apply_lines->($lines);
}
},
);
}
die "Invalid input file\n" if !@{$self->layers};
# free memory
$self->meshes(undef) unless $params{keep_meshes};
# remove last layer if empty
# (we might have created it because of the $max_layer = ... + 1 code in TriangleMesh)
pop @{$self->layers} if !map @{$_->lines}, @{$self->layers->[-1]->regions};
foreach my $layer (@{ $self->layers }) {
# make sure all layers contain layer region objects for all regions
$layer->region($_) for 0 .. ($self->print->regions_count-1);
Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
$layer->id, unscale $layer->slice_z if $Slic3r::debug;
# layer currently has many lines representing intersections of
# model facets with the layer plane. there may also be lines
# that we need to ignore (for example, when two non-horizontal
# facets share a common edge on our plane, we get a single line;
# however that line has no meaning for our layer as it's enclosed
# inside a closed polyline)
# build surfaces from sparse lines
foreach my $layerm (@{$layer->regions}) {
my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($layerm->lines);
$layer->slicing_errors(1) if $slicing_errors;
$layerm->make_surfaces($loops);
# free memory
$layerm->lines(undef);
}
# merge all regions' slices to get islands
$layer->make_slices;
}
# detect slicing errors
my $warning_thrown = 0;
for my $i (0 .. $#{$self->layers}) {
my $layer = $self->layers->[$i];
next unless $layer->slicing_errors;
if (!$warning_thrown) {
warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
. "however you might want to check the results or repair the input file and retry.\n";
$warning_thrown = 1;
}
# try to repair the layer surfaces by merging all contours and all holes from
# neighbor layers
Slic3r::debugf "Attempting to repair layer %d\n", $i;
foreach my $region_id (0 .. $#{$layer->regions}) {
my $layerm = $layer->region($region_id);
my (@upper_surfaces, @lower_surfaces);
for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
if (!$self->layers->[$j]->slicing_errors) {
@upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
last;
}
}
for (my $j = $i-1; $j >= 0; $j--) {
if (!$self->layers->[$j]->slicing_errors) {
@lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
last;
}
}
my $union = union_ex([
map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
]);
my $diff = diff_ex(
[ map @$_, @$union ],
[ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
);
@{$layerm->slices} = map Slic3r::Surface->new
(expolygon => $_, surface_type => S_TYPE_INTERNAL),
@$diff;
}
# update layer slices after repairing the single regions
$layer->make_slices;
}
# remove empty layers from bottom
while (@{$self->layers} && !@{$self->layers->[0]->slices} && !map @{$_->thin_walls}, @{$self->layers->[0]->regions}) {
shift @{$self->layers};
for (my $i = 0; $i <= $#{$self->layers}; $i++) {
$self->layers->[$i]->id($i);
}
}
warn "No layers were detected. You might want to repair your STL file and retry.\n"
if !@{$self->layers};
}
sub make_perimeters {
my $self = shift;
# compare each layer to the one below, and mark those slices needing
# one additional inner perimeter, like the top of domed objects-
# this algorithm makes sure that almost one perimeter is overlapping
if ($Slic3r::Config->extra_perimeters && $Slic3r::Config->perimeters > 0) {
for my $region_id (0 .. ($self->print->regions_count-1)) {
for my $layer_id (0 .. $self->layer_count-2) {
my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id];
my $perimeter_flow = $layerm->perimeter_flow;
my $overlap = $perimeter_flow->spacing; # one perimeter
# compute polygons representing the thickness of the first external perimeter of
# the upper layer slices
my $upper = diff_ex(
[ map @$_, map $_->expolygon->offset_ex(+ 0.5 * $perimeter_flow->scaled_spacing), @{$upper_layerm->slices} ],
[ map @$_, map $_->expolygon->offset_ex(- scale($overlap) + (0.5 * $perimeter_flow->scaled_spacing)), @{$upper_layerm->slices} ],
);
next if !@$upper;
# we need to limit our detection to the areas which would actually benefit from
# more perimeters. so, let's compute the area we want to ignore
my $ignore = [];
{
my $diff = diff_ex(
[ map @$_, map $_->expolygon->offset_ex(- ($Slic3r::Config->perimeters-0.5) * $perimeter_flow->scaled_spacing), @{$layerm->slices} ],
[ map @{$_->expolygon}, @{$upper_layerm->slices} ],
);
$ignore = [ map @$_, map $_->offset_ex($perimeter_flow->scaled_spacing), @$diff ];
}
foreach my $slice (@{$layerm->slices}) {
my $hypothetical_perimeter_num = $Slic3r::Config->perimeters + 1;
CYCLE: while (1) {
# compute polygons representing the thickness of the hypotetical new internal perimeter
# of our slice
my $hypothetical_perimeter;
{
my $outer = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-1.5) * $perimeter_flow->scaled_spacing - scaled_epsilon) ];
last CYCLE if !@$outer;
my $inner = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-0.5) * $perimeter_flow->scaled_spacing) ];
last CYCLE if !@$inner;
$hypothetical_perimeter = diff_ex($outer, $inner);
}
last CYCLE if !@$hypothetical_perimeter;
my $intersection = intersection_ex([ map @$_, @$upper ], [ map @$_, @$hypothetical_perimeter ]);
$intersection = diff_ex([ map @$_, @$intersection ], $ignore) if @$ignore;
last CYCLE if !@{ $intersection };
Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
$slice->additional_inner_perimeters(($slice->additional_inner_perimeters || 0) + 1);
$hypothetical_perimeter_num++;
}
}
}
}
}
$_->make_perimeters for @{$self->layers};
}
sub detect_surfaces_type {
my $self = shift;
Slic3r::debugf "Detecting solid surfaces...\n";
# prepare a reusable subroutine to make surface differences
my $surface_difference = sub {
my ($subject_surfaces, $clip_surfaces, $result_type, $layerm) = @_;
my $expolygons = diff_ex(
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
[ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
1,
);
return grep $_->contour->is_printable($layerm->flow->width),
map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
@$expolygons;
};
for my $region_id (0 .. ($self->print->regions_count-1)) {
for (my $i = 0; $i < $self->layer_count; $i++) {
my $layerm = $self->layers->[$i]->regions->[$region_id];
# comparison happens against the *full* slices (considering all regions)
my $upper_layer = $self->layers->[$i+1];
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
my (@bottom, @top, @internal) = ();
# find top surfaces (difference between current surfaces
# of current layer and upper one)
if ($upper_layer) {
@top = $surface_difference->($layerm->slices, $upper_layer->slices, S_TYPE_TOP, $layerm);
} else {
# if no upper layer, all surfaces of this one are solid
@top = @{$layerm->slices};
$_->surface_type(S_TYPE_TOP) for @top;
}
# find bottom surfaces (difference between current surfaces
# of current layer and lower one)
if ($lower_layer) {
@bottom = $surface_difference->($layerm->slices, $lower_layer->slices, S_TYPE_BOTTOM, $layerm);
} else {
# if no lower layer, all surfaces of this one are solid
@bottom = @{$layerm->slices};
$_->surface_type(S_TYPE_BOTTOM) for @bottom;
}
# now, if the object contained a thin membrane, we could have overlapping bottom
# and top surfaces; let's do an intersection to discover them and consider them
# as bottom surfaces (to allow for bridge detection)
if (@top && @bottom) {
my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping);
@top = $surface_difference->([@top], $overlapping, S_TYPE_TOP, $layerm);
}
# find internal surfaces (difference between top/bottom surfaces and others)
@internal = $surface_difference->($layerm->slices, [@top, @bottom], S_TYPE_INTERNAL, $layerm);
# save surfaces to layer
@{$layerm->slices} = (@bottom, @top, @internal);
Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
$layerm->id, scalar(@bottom), scalar(@top), scalar(@internal);
}
# clip surfaces to the fill boundaries
foreach my $layer (@{$self->layers}) {
my $layerm = $layer->regions->[$region_id];
my $fill_boundaries = [ map @$_, @{$layerm->fill_surfaces} ];
@{$layerm->fill_surfaces} = ();
foreach my $surface (@{$layerm->slices}) {
my $intersection = intersection_ex(
[ $surface->p ],
$fill_boundaries,
);
push @{$layerm->fill_surfaces}, map Slic3r::Surface->new
(expolygon => $_, surface_type => $surface->surface_type),
@$intersection;
}
}
}
}
sub discover_horizontal_shells {
my $self = shift;
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
my $area_threshold = $Slic3r::flow->scaled_spacing ** 2;
for my $region_id (0 .. ($self->print->regions_count-1)) {
for (my $i = 0; $i < $self->layer_count; $i++) {
my $layerm = $self->layers->[$i]->regions->[$region_id];
if ($Slic3r::Config->solid_infill_every_layers && ($i % $Slic3r::Config->solid_infill_every_layers) == 0) {
$_->surface_type(S_TYPE_INTERNALSOLID)
for grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
}
foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
# find slices of current type for current layer
my @surfaces = grep $_->surface_type == $type, @{$layerm->slices} or next;
my $surfaces_p = [ map $_->p, @surfaces ];
Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
$i, scalar(@surfaces), ($type == S_TYPE_TOP ? 'top' : 'bottom');
my $solid_layers = ($type == S_TYPE_TOP)
? $Slic3r::Config->top_solid_layers
: $Slic3r::Config->bottom_solid_layers;
for (my $n = $type == S_TYPE_TOP ? $i-1 : $i+1;
abs($n - $i) <= $solid_layers-1;
$type == S_TYPE_TOP ? $n-- : $n++) {
next if $n < 0 || $n >= $self->layer_count;
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
my @neighbor_fill_surfaces = @{$self->layers->[$n]->regions->[$region_id]->fill_surfaces};
# find intersection between neighbor and current layer's surfaces
# intersections have contours and holes
my $new_internal_solid = intersection_ex(
$surfaces_p,
[ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_fill_surfaces ],
undef, 1,
);
next if !@$new_internal_solid;
# internal-solid are the union of the existing internal-solid surfaces
# and new ones
my $internal_solid = union_ex([
( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
( map @$_, @$new_internal_solid ),
]);
# subtract intersections from layer surfaces to get resulting inner surfaces
my $internal = diff_ex(
[ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
[ map @$_, @$internal_solid ],
1,
);
Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
scalar(@$internal_solid), scalar(@$internal);
# Note: due to floating point math we're going to get some very small
# polygons as $internal; they will be removed by removed_small_features()
# assign resulting inner surfaces to layer
my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
@$neighbor_fill_surfaces = ();
push @$neighbor_fill_surfaces, Slic3r::Surface->new
(expolygon => $_, surface_type => S_TYPE_INTERNAL)
for @$internal;
# assign new internal-solid surfaces to layer
push @$neighbor_fill_surfaces, Slic3r::Surface->new
(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID)
for @$internal_solid;
# assign top and bottom surfaces to layer
foreach my $s (Slic3r::Surface->group(grep { $_->surface_type == S_TYPE_TOP || $_->surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces)) {
my $solid_surfaces = diff_ex(
[ map $_->p, @$s ],
[ map @$_, @$internal_solid, @$internal ],
1,
);
push @$neighbor_fill_surfaces, Slic3r::Surface->new
(expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
for @$solid_surfaces;
}
}
}
@{$layerm->fill_surfaces} = grep $_->expolygon->area > $area_threshold, @{$layerm->fill_surfaces};
}
for (my $i = 0; $i < $self->layer_count; $i++) {
my $layerm = $self->layers->[$i]->regions->[$region_id];
# if hollow object is requested, remove internal surfaces
if ($Slic3r::Config->fill_density == 0) {
@{$layerm->fill_surfaces} = grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
}
}
}
}
# combine fill surfaces across layers
sub combine_infill {
my $self = shift;
return unless $Slic3r::Config->infill_every_layers > 1 && $Slic3r::Config->fill_density > 0;
my $area_threshold = $Slic3r::flow->scaled_spacing ** 2;
for my $region_id (0 .. ($self->print->regions_count-1)) {
# start from top, skip lowest layer
for (my $i = $self->layer_count - 1; $i > 0; $i--) {
my $layerm = $self->layers->[$i]->regions->[$region_id];
# skip layer if no internal fill surfaces
next if !grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
# for each possible depth, look for intersections with the lower layer
# we do this from the greater depth to the smaller
for (my $d = $Slic3r::Config->infill_every_layers - 1; $d >= 1; $d--) {
next if ($i - $d) <= 0; # do not combine infill for bottom layer
my $lower_layerm = $self->layers->[$i - 1]->regions->[$region_id];
# select surfaces of the lower layer having the depth we're looking for
my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type == S_TYPE_INTERNAL,
@{$lower_layerm->fill_surfaces};
next if !@lower_surfaces;
# calculate intersection between our surfaces and theirs
my $intersection = intersection_ex(
[ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
[ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
undef, 1,
);
# purge intersections, skip tiny regions
@$intersection = grep $_->area > $area_threshold, @$intersection;
next if !@$intersection;
# new fill surfaces of the current layer are:
# - any non-internal surface
# - intersections found (with a $d + 1 depth)
# - any internal surface not belonging to the intersection (with its original depth)
{
my @new_surfaces = ();
push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
push @new_surfaces, map Slic3r::Surface->new
(expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $d + 1), @$intersection;
foreach my $depth (reverse $d..$Slic3r::Config->infill_every_layers) {
push @new_surfaces, map Slic3r::Surface->new
(expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
# difference between our internal layers with depth == $depth
# and the intersection found
@{diff_ex(
[
map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth,
@{$layerm->fill_surfaces},
],
[ map @$_, @$intersection ],
1,
)};
}
@{$layerm->fill_surfaces} = @new_surfaces;
}
# now we remove the intersections from lower layer
{
my @new_surfaces = ();
push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$lower_layerm->fill_surfaces};
# offset for the two different flow spacings
$intersection = [ map $_->offset_ex(
$lower_layerm->perimeter_flow->scaled_spacing / 2
+ $layerm->perimeter_flow->scaled_spacing / 2
), @$intersection];
foreach my $depth (1..$Slic3r::Config->infill_every_layers) {
push @new_surfaces, map Slic3r::Surface->new
(expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
# difference between internal layers with depth == $depth
# and the intersection found
@{diff_ex(
[
map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth,
@{$lower_layerm->fill_surfaces},
],
[ map @$_, @$intersection ],
1,
)};
}
@{$lower_layerm->fill_surfaces} = @new_surfaces;
}
}
}
}
}
sub generate_support_material {
my $self = shift;
my $threshold_rad = $Slic3r::Config->support_material_threshold
? deg2rad($Slic3r::Config->support_material_threshold + 1) # +1 makes the threshold inclusive
: PI/2 - atan2($self->layers->[1]->regions->[0]->perimeter_flow->width/$Slic3r::Config->layer_height/2, 1);
Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
my $flow = $self->print->support_material_flow;
my $overhang_width = $threshold_rad == 0 ? undef : scale $Slic3r::Config->layer_height * ((cos $threshold_rad) / (sin $threshold_rad));
my $distance_from_object = 1.5 * $flow->scaled_width;
my $pattern_spacing = ($Slic3r::Config->support_material_spacing > $flow->spacing)
? $Slic3r::Config->support_material_spacing
: $flow->spacing;
# determine support regions in each layer (for upper layers)
Slic3r::debugf "Detecting regions\n";
my %layers = (); # this represents the areas of each layer having to support upper layers (excluding interfaces)
my %layers_interfaces = (); # this represents the areas of each layer having an overhang in the immediately upper layer
{
my @current_support_regions = (); # expolygons we've started to support (i.e. below the empty interface layers)
my @queue = (); # the number of items of this array determines the number of empty interface layers
for my $i (reverse 0 .. $#{$self->layers}) {
my $layer = $self->layers->[$i];
my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
# $queue[-1] contains the overhangs of the upper layer, regardless of any empty interface layers
# $queue[0] contains the overhangs of the first upper layer above the empty interface layers
$layers_interfaces{$i} = [@{ $queue[-1] || [] }];
# step 1: generate support material in current layer (for upper layers)
push @current_support_regions, @{ shift @queue } if @queue && $i < $#{$self->layers};
@current_support_regions = @{diff_ex(
[ map @$_, @current_support_regions ],
[ map @$_, @{$layer->slices} ],
)};
$layers{$i} = diff_ex(
[ map @$_, @current_support_regions ],
[
(map @$_, map $_->offset_ex($distance_from_object), @{$layer->slices}),
(map @$_, @{ $layers_interfaces{$i} }),
],
);
$_->simplify($flow->scaled_spacing * 2) for @{$layers{$i}};
# step 2: get layer overhangs and put them into queue for adding support inside lower layers
# we need an angle threshold for this
my @overhangs = ();
if ($lower_layer) {
@overhangs = map $_->offset_ex(2 * $overhang_width), @{diff_ex(
[ map @$_, map $_->offset_ex(-$overhang_width), @{$layer->slices} ],
[ map @$_, @{$lower_layer->slices} ],
1,
)};
}
push @queue, [@overhangs];
}
}
return if !map @$_, values %layers;
# generate paths for the pattern that we're going to use
Slic3r::debugf "Generating patterns\n";
my $support_patterns = []; # in case we want cross-hatching
{
# 0.5 makes sure the paths don't get clipped externally when applying them to layers
my @support_material_areas = map $_->offset_ex(- 0.5 * $flow->scaled_width),
@{union_ex([ map $_->contour, map @$_, values %layers ])};
my $filler = Slic3r::Fill->filler($Slic3r::Config->support_material_pattern);
$filler->angle($Slic3r::Config->support_material_angle);
{
my @patterns = ();
foreach my $expolygon (@support_material_areas) {
my @paths = $filler->fill_surface(
Slic3r::Surface->new(expolygon => $expolygon),
density => $flow->spacing / $pattern_spacing,
flow_spacing => $flow->spacing,
);
my $params = shift @paths;
push @patterns,
map Slic3r::ExtrusionPath->new(
polyline => Slic3r::Polyline->new(@$_),
role => EXTR_ROLE_SUPPORTMATERIAL,
height => undef,
flow_spacing => $params->{flow_spacing},
), @paths;
}
push @$support_patterns, [@patterns];
}
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output("support_$_.svg",
polylines => [ map $_->polyline, map @$_, $support_patterns->[$_] ],
polygons => [ map @$_, @support_material_areas ],
) for 0 .. $#$support_patterns;
}
}
# apply the pattern to layers
Slic3r::debugf "Applying patterns\n";
{
my $clip_pattern = sub {
my ($layer_id, $expolygons, $height) = @_;
my @paths = ();
foreach my $expolygon (@$expolygons) {
push @paths,
map $_->pack,
map {
$_->height($height);
$_->flow_spacing($self->print->first_layer_support_material_flow->spacing)
if $layer_id == 0;
$_;
}
map $_->clip_with_expolygon($expolygon),
map $_->clip_with_polygon($expolygon->bounding_box_polygon),
@{$support_patterns->[ $layer_id % @$support_patterns ]};
};
return @paths;
};
my %layer_paths = ();
my %layer_interface_paths = ();
my %layer_islands = ();
my $process_layer = sub {
my ($layer_id) = @_;
my $layer = $self->layers->[$layer_id];
my $paths = [ $clip_pattern->($layer_id, $layers{$layer_id}, $layer->height) ];
my $interface_paths = [ $clip_pattern->($layer_id, $layers_interfaces{$layer_id}, $layer->support_material_interface_height) ];
my $islands = union_ex([ map @$_, map @$_, $layers{$layer_id}, $layers_interfaces{$layer_id} ]);
return ($paths, $interface_paths, $islands);
};
Slic3r::parallelize(
items => [ keys %layers ],
thread_cb => sub {
my $q = shift;
my $result = {};
while (defined (my $layer_id = $q->dequeue)) {
$result->{$layer_id} = [ $process_layer->($layer_id) ];
}
return $result;
},
collect_cb => sub {
my $result = shift;
($layer_paths{$_}, $layer_interface_paths{$_}, $layer_islands{$_}) = @{$result->{$_}} for keys %$result;
},
no_threads_cb => sub {
($layer_paths{$_}, $layer_interface_paths{$_}, $layer_islands{$_}) = $process_layer->($_) for keys %layers;
},
);
foreach my $layer_id (keys %layer_paths) {
my $layer = $self->layers->[$layer_id];
$layer->support_islands($layer_islands{$layer_id});
$layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
$layer->support_interface_fills(Slic3r::ExtrusionPath::Collection->new);
push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
push @{$layer->support_interface_fills->paths}, @{$layer_interface_paths{$layer_id}};
}
}
}
1;