814 lines
37 KiB
Perl
814 lines
37 KiB
Perl
package Slic3r::Print::Object;
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use Moo;
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use List::Util qw(min max sum first);
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use Slic3r::Geometry qw(X Y Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points);
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use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex
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offset offset_ex offset2 offset2_ex CLIPPER_OFFSET_SCALE JT_MITER);
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use Slic3r::Surface ':types';
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has 'print' => (is => 'ro', weak_ref => 1, required => 1);
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has 'input_file' => (is => 'rw', required => 0);
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has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
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has 'size' => (is => 'rw', required => 1); # XYZ in scaled coordinates
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has 'copies' => (is => 'rw', trigger => 1); # in scaled coordinates
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has 'layers' => (is => 'rw', default => sub { [] });
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has 'support_layers' => (is => 'rw', default => sub { [] });
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has 'config_overrides' => (is => 'rw', default => sub { Slic3r::Config->new });
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has 'config' => (is => 'rw');
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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has 'fill_maker' => (is => 'lazy');
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sub BUILD {
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my $self = shift;
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$self->init_config;
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# make layers taking custom heights into account
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my $print_z = my $slice_z = my $height = my $id = 0;
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my $first_object_layer_height = -1;
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# add raft layers
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if ($self->config->raft_layers > 0) {
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$id += $self->config->raft_layers;
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# raise first object layer Z by the thickness of the raft itself
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# plus the extra distance required by the support material logic
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$print_z += $Slic3r::Config->get_value('first_layer_height');
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$print_z += $Slic3r::Config->layer_height * ($self->config->raft_layers - 1);
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# at this stage we don't know which nozzles are actually used for the first layer
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# so we compute the average of all of them
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my $nozzle_diameter = sum(@{$Slic3r::Config->nozzle_diameter})/@{$Slic3r::Config->nozzle_diameter};
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my $distance = Slic3r::Print::SupportMaterial::contact_distance($nozzle_diameter);
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# force first layer print_z according to the contact distance
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# (the loop below will raise print_z by such height)
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$first_object_layer_height = $distance;
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}
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# loop until we have at least one layer and the max slice_z reaches the object height
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my $max_z = unscale $self->size->[Z];
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while (($slice_z - $height) <= $max_z) {
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# assign the default height to the layer according to the general settings
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$height = ($id == 0)
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? $Slic3r::Config->get_value('first_layer_height')
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: $Slic3r::Config->layer_height;
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# look for an applicable custom range
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if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
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$height = $range->[2];
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# if user set custom height to zero we should just skip the range and resume slicing over it
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if ($height == 0) {
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$slice_z += $range->[1] - $range->[0];
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next;
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}
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}
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if ($first_object_layer_height != -1 && !@{$self->layers}) {
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$height = $first_object_layer_height;
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}
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$print_z += $height;
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$slice_z += $height/2;
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### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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push @{$self->layers}, Slic3r::Layer->new(
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object => $self,
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id => $id,
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height => $height,
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print_z => $print_z,
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slice_z => scale $slice_z,
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);
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if (@{$self->layers} >= 2) {
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$self->layers->[-2]->upper_layer($self->layers->[-1]);
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}
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$id++;
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$slice_z += $height/2; # add the other half layer
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}
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}
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sub _build_fill_maker {
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my $self = shift;
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return Slic3r::Fill->new(object => $self);
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}
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# This should be probably moved in Print.pm at the point where we sort Layer objects
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sub _trigger_copies {
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my $self = shift;
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return unless @{$self->copies} > 1;
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# order copies with a nearest neighbor search
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@{$self->copies} = @{chained_path_points($self->copies)}
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}
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sub init_config {
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my $self = shift;
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$self->config(Slic3r::Config->merge($self->print->config, $self->config_overrides));
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}
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# this is the *total* layer count
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# this value is not supposed to be compared with $layer->id
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# since they have different semantics
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sub layer_count {
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my $self = shift;
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return scalar @{ $self->layers } + scalar @{ $self->support_layers };
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}
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sub bounding_box {
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my $self = shift;
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# since the object is aligned to origin, bounding box coincides with size
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return Slic3r::Geometry::BoundingBox->new_from_points([ map Slic3r::Point->new(@$_[X,Y]), [0,0], $self->size ]);
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}
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sub slice {
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my $self = shift;
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my %params = @_;
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# make sure all layers contain layer region objects for all regions
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my $regions_count = $self->print->regions_count;
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foreach my $layer (@{ $self->layers }) {
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$layer->region($_) for 0 .. ($regions_count-1);
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}
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# process facets
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for my $region_id (0 .. $#{$self->meshes}) {
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my $mesh = $self->meshes->[$region_id] // next; # ignore undef meshes
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$mesh->repair;
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{
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my $loops = $mesh->slice([ map $_->slice_z, @{$self->layers} ]);
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for my $layer_id (0..$#$loops) {
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my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
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$layerm->make_surfaces($loops->[$layer_id]);
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}
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# TODO: read slicing_errors
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}
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# free memory
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undef $mesh;
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undef $self->meshes->[$region_id];
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}
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# free memory
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$self->meshes(undef);
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# remove last layer(s) if empty
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pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions});
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foreach my $layer (@{ $self->layers }) {
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# merge all regions' slices to get islands
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$layer->make_slices;
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}
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# detect slicing errors
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my $warning_thrown = 0;
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for my $i (0 .. $#{$self->layers}) {
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my $layer = $self->layers->[$i];
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next unless $layer->slicing_errors;
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if (!$warning_thrown) {
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warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
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. "however you might want to check the results or repair the input file and retry.\n";
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$warning_thrown = 1;
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}
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# try to repair the layer surfaces by merging all contours and all holes from
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# neighbor layers
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Slic3r::debugf "Attempting to repair layer %d\n", $i;
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foreach my $region_id (0 .. $#{$layer->regions}) {
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my $layerm = $layer->region($region_id);
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my (@upper_surfaces, @lower_surfaces);
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for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
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if (!$self->layers->[$j]->slicing_errors) {
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@upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
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last;
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}
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}
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for (my $j = $i-1; $j >= 0; $j--) {
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if (!$self->layers->[$j]->slicing_errors) {
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@lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
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last;
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}
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}
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my $union = union_ex([
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map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
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]);
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my $diff = diff_ex(
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[ map @$_, @$union ],
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[ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ],
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);
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$layerm->slices->clear;
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$layerm->slices->append(
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map Slic3r::Surface->new
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(expolygon => $_, surface_type => S_TYPE_INTERNAL),
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@$diff
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);
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}
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# update layer slices after repairing the single regions
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$layer->make_slices;
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}
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# remove empty layers from bottom
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my $first_object_layer_id = $self->config->raft_layers;
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while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices}) {
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splice @{$self->layers}, $first_object_layer_id, 1;
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for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
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$self->layers->[$i]->id($i);
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}
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}
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}
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sub make_perimeters {
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my $self = shift;
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# compare each layer to the one below, and mark those slices needing
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# one additional inner perimeter, like the top of domed objects-
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# this algorithm makes sure that at least one perimeter is overlapping
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# but we don't generate any extra perimeter if fill density is zero, as they would be floating
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# inside the object - infill_only_where_needed should be the method of choice for printing
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# hollow objects
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if ($self->config->extra_perimeters && $self->config->perimeters > 0 && $self->config->fill_density > 0) {
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for my $region_id (0 .. ($self->print->regions_count-1)) {
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for my $i (0 .. $#{$self->layers}-1) {
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# remember that $i != $layer->id
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my $layerm = $self->layers->[$i]->regions->[$region_id];
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my $upper_layerm = $self->layers->[$i+1]->regions->[$region_id];
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my $perimeter_spacing = $layerm->perimeter_flow->scaled_spacing;
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my $overlap = $perimeter_spacing; # one perimeter
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my $diff = diff(
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offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($self->config->perimeters * $perimeter_spacing)),
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offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap),
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);
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next if !@$diff;
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# if we need more perimeters, $diff should contain a narrow region that we can collapse
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# we use a higher miterLimit here to handle areas with acute angles
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# in those cases, the default miterLimit would cut the corner and we'd
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# get a triangle that would trigger a non-needed extra perimeter
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$diff = diff(
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$diff,
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offset2($diff, -$perimeter_spacing, +$perimeter_spacing, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
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1,
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);
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next if !@$diff;
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# diff contains the collapsed area
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foreach my $slice (@{$layerm->slices}) {
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my $extra_perimeters = 0;
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CYCLE: while (1) {
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# compute polygons representing the thickness of the hypotetical new internal perimeter
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# of our slice
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$extra_perimeters++;
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my $hypothetical_perimeter = diff(
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offset($slice->expolygon->arrayref, -($perimeter_spacing * ($self->config->perimeters + $extra_perimeters-1))),
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offset($slice->expolygon->arrayref, -($perimeter_spacing * ($self->config->perimeters + $extra_perimeters))),
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);
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last CYCLE if !@$hypothetical_perimeter; # no extra perimeter is possible
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# only add the perimeter if there's an intersection with the collapsed area
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last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
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Slic3r::debugf " adding one more perimeter at layer %d\n", $layerm->id;
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$slice->extra_perimeters($extra_perimeters);
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}
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}
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}
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}
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}
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Slic3r::parallelize(
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items => sub { 0 .. $#{$self->layers} },
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thread_cb => sub {
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my $q = shift;
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while (defined (my $i = $q->dequeue)) {
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$self->layers->[$i]->make_perimeters;
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}
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},
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collect_cb => sub {},
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no_threads_cb => sub {
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$_->make_perimeters for @{$self->layers};
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},
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);
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}
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sub detect_surfaces_type {
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my $self = shift;
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Slic3r::debugf "Detecting solid surfaces...\n";
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for my $region_id (0 .. ($self->print->regions_count-1)) {
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for my $i (0 .. $#{$self->layers}) {
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my $layerm = $self->layers->[$i]->regions->[$region_id];
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# prepare a reusable subroutine to make surface differences
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my $difference = sub {
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my ($subject, $clip, $result_type) = @_;
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my $diff = diff(
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[ map @$_, @$subject ],
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[ map @$_, @$clip ],
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);
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# collapse very narrow parts (using the safety offset in the diff is not enough)
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my $offset = $layerm->perimeter_flow->scaled_width / 10;
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return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
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@{ offset2_ex($diff, -$offset, +$offset) };
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};
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# comparison happens against the *full* slices (considering all regions)
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my $upper_layer = $self->layers->[$i+1];
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my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
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my (@bottom, @top, @internal) = ();
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# find top surfaces (difference between current surfaces
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# of current layer and upper one)
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if ($upper_layer) {
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@top = $difference->(
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[ map $_->expolygon, @{$layerm->slices} ],
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$upper_layer->slices,
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S_TYPE_TOP,
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);
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} else {
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# if no upper layer, all surfaces of this one are solid
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# we clone surfaces because we're going to clear the slices collection
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@top = map $_->clone, @{$layerm->slices};
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$_->surface_type(S_TYPE_TOP) for @top;
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}
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# find bottom surfaces (difference between current surfaces
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# of current layer and lower one)
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if ($lower_layer) {
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# lower layer's slices are already Surface objects
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@bottom = $difference->(
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[ map $_->expolygon, @{$layerm->slices} ],
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$lower_layer->slices,
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S_TYPE_BOTTOM,
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);
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} else {
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# if no lower layer, all surfaces of this one are solid
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# we clone surfaces because we're going to clear the slices collection
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@bottom = map $_->clone, @{$layerm->slices};
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$_->surface_type(S_TYPE_BOTTOM) for @bottom;
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}
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# now, if the object contained a thin membrane, we could have overlapping bottom
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# and top surfaces; let's do an intersection to discover them and consider them
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# as bottom surfaces (to allow for bridge detection)
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if (@top && @bottom) {
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my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
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Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping)
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if $Slic3r::debug;
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@top = $difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP);
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}
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# find internal surfaces (difference between top/bottom surfaces and others)
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@internal = $difference->(
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[ map $_->expolygon, @{$layerm->slices} ],
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[ map $_->expolygon, @top, @bottom ],
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S_TYPE_INTERNAL,
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);
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# save surfaces to layer
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$layerm->slices->clear;
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$layerm->slices->append(@bottom, @top, @internal);
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Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
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$layerm->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
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}
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# clip surfaces to the fill boundaries
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foreach my $layer (@{$self->layers}) {
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my $layerm = $layer->regions->[$region_id];
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my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ];
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$layerm->fill_surfaces->clear;
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foreach my $surface (@{$layerm->slices}) {
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my $intersection = intersection_ex(
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[ $surface->p ],
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$fill_boundaries,
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);
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$layerm->fill_surfaces->append(map Slic3r::Surface->new
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(expolygon => $_, surface_type => $surface->surface_type),
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@$intersection);
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}
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}
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}
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}
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sub clip_fill_surfaces {
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my $self = shift;
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return unless $self->config->infill_only_where_needed;
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# We only want infill under ceilings; this is almost like an
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# internal support material.
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my $additional_margin = scale 3;
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my $overhangs = []; # arrayref of polygons
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for my $layer_id (reverse 0..$#{$self->layers}) {
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my $layer = $self->layers->[$layer_id];
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my @layer_internal = (); # arrayref of Surface objects
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my @new_internal = (); # arrayref of Surface objects
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# clip this layer's internal surfaces to @overhangs
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foreach my $layerm (@{$layer->regions}) {
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# we assume that this step is run before bridge_over_infill() and combine_infill()
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# so these are the only internal types we might have
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my (@internal, @other) = ();
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foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) {
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$surface->surface_type == S_TYPE_INTERNAL
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? push @internal, $surface
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: push @other, $surface;
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}
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# keep all the original internal surfaces to detect overhangs in this layer
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push @layer_internal, @internal;
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push @new_internal, my @new = map Slic3r::Surface->new(
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expolygon => $_,
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surface_type => S_TYPE_INTERNAL,
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),
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@{intersection_ex(
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$overhangs,
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[ map $_->p, @internal ],
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)};
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$layerm->fill_surfaces->clear;
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$layerm->fill_surfaces->append(@new, @other);
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}
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# get this layer's overhangs defined as the full slice minus the internal infill
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# (thus we also consider perimeters)
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if ($layer_id > 0) {
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my $solid = diff(
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[ map @$_, @{$layer->slices} ],
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[ map $_->p, @layer_internal ],
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);
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$overhangs = offset($solid, +$additional_margin);
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push @$overhangs, map $_->p, @new_internal; # propagate upper overhangs
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}
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}
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}
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sub bridge_over_infill {
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my $self = shift;
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return if $self->config->fill_density == 1;
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for my $layer_id (1..$#{$self->layers}) {
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my $layer = $self->layers->[$layer_id];
|
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my $lower_layer = $self->layers->[$layer_id-1];
|
||
|
||
foreach my $layerm (@{$layer->regions}) {
|
||
# compute the areas needing bridge math
|
||
my @internal_solid = @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNALSOLID)};
|
||
my @lower_internal = map @{$_->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}, @{$lower_layer->regions};
|
||
my $to_bridge = intersection_ex(
|
||
[ map $_->p, @internal_solid ],
|
||
[ map $_->p, @lower_internal ],
|
||
);
|
||
next unless @$to_bridge;
|
||
Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
|
||
|
||
# build the new collection of fill_surfaces
|
||
{
|
||
my @new_surfaces = map $_->clone, grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
|
||
push @new_surfaces, map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => S_TYPE_INTERNALBRIDGE,
|
||
), @$to_bridge;
|
||
push @new_surfaces, map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => S_TYPE_INTERNALSOLID,
|
||
), @{diff_ex(
|
||
[ map $_->p, @internal_solid ],
|
||
[ map @$_, @$to_bridge ],
|
||
1,
|
||
)};
|
||
$layerm->fill_surfaces->clear;
|
||
$layerm->fill_surfaces->append(@new_surfaces);
|
||
}
|
||
|
||
# exclude infill from the layers below if needed
|
||
# see discussion at https://github.com/alexrj/Slic3r/issues/240
|
||
# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
|
||
if (0) {
|
||
my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
|
||
for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
|
||
Slic3r::debugf " skipping infill below those areas at layer %d\n", $i;
|
||
foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
|
||
my @new_surfaces = ();
|
||
# subtract the area from all types of surfaces
|
||
foreach my $group (Slic3r::Surface->group(@{$lower_layerm->fill_surfaces})) {
|
||
push @new_surfaces, map $group->[0]->clone(expolygon => $_),
|
||
@{diff_ex(
|
||
[ map $_->p, @$group ],
|
||
[ map @$_, @$to_bridge ],
|
||
)};
|
||
push @new_surfaces, map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => S_TYPE_INTERNALVOID,
|
||
), @{intersection_ex(
|
||
[ map $_->p, @$group ],
|
||
[ map @$_, @$to_bridge ],
|
||
)};
|
||
}
|
||
$lower_layerm->fill_surfaces->clear;
|
||
$lower_layerm->fill_surfaces->append(@new_surfaces);
|
||
}
|
||
|
||
$excess -= $self->layers->[$i]->height;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
sub process_external_surfaces {
|
||
my ($self) = @_;
|
||
|
||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||
$self->layers->[0]->regions->[$region_id]->process_external_surfaces(undef);
|
||
for my $i (1 .. $#{$self->layers}) {
|
||
$self->layers->[$i]->regions->[$region_id]->process_external_surfaces($self->layers->[$i-1]);
|
||
}
|
||
}
|
||
}
|
||
|
||
sub discover_horizontal_shells {
|
||
my $self = shift;
|
||
|
||
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
|
||
|
||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||
for (my $i = 0; $i <= $#{$self->layers}; $i++) {
|
||
my $layerm = $self->layers->[$i]->regions->[$region_id];
|
||
|
||
if ($self->config->solid_infill_every_layers && $self->config->fill_density > 0
|
||
&& ($i % $self->config->solid_infill_every_layers) == 0) {
|
||
$_->surface_type(S_TYPE_INTERNALSOLID) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
|
||
}
|
||
|
||
EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
|
||
# find slices of current type for current layer
|
||
# use slices instead of fill_surfaces because they also include the perimeter area
|
||
# which needs to be propagated in shells; we need to grow slices like we did for
|
||
# fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
|
||
# not work in some situations, as there won't be any grown region in the perimeter
|
||
# area (this was seen in a model where the top layer had one extra perimeter, thus
|
||
# its fill_surfaces were thinner than the lower layer's infill), however it's the best
|
||
# solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
|
||
# too much solid infill inside nearly-vertical slopes.
|
||
my $solid = [
|
||
(map $_->p, @{$layerm->slices->filter_by_type($type)}),
|
||
(map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
|
||
];
|
||
next if !@$solid;
|
||
Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
|
||
|
||
my $solid_layers = ($type == S_TYPE_TOP)
|
||
? $self->config->top_solid_layers
|
||
: $self->config->bottom_solid_layers;
|
||
NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1;
|
||
abs($n - $i) <= $solid_layers-1;
|
||
($type == S_TYPE_TOP) ? $n-- : $n++) {
|
||
|
||
next if $n < 0 || $n > $#{$self->layers};
|
||
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||
|
||
my $neighbor_layerm = $self->layers->[$n]->regions->[$region_id];
|
||
my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces;
|
||
my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces; # clone because we will use these surfaces even after clearing the collection
|
||
|
||
# find intersection between neighbor and current layer's surfaces
|
||
# intersections have contours and holes
|
||
# we update $solid so that we limit the next neighbor layer to the areas that were
|
||
# found on this one - in other words, solid shells on one layer (for a given external surface)
|
||
# are always a subset of the shells found on the previous shell layer
|
||
# this approach allows for DWIM in hollow sloping vases, where we want bottom
|
||
# shells to be generated in the base but not in the walls (where there are many
|
||
# narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
|
||
# upper perimeter as an obstacle and shell will not be propagated to more upper layers
|
||
my $new_internal_solid = $solid = intersection(
|
||
$solid,
|
||
[ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
|
||
1,
|
||
);
|
||
next EXTERNAL if !@$new_internal_solid;
|
||
|
||
if ($self->config->fill_density == 0) {
|
||
# if we're printing a hollow object we discard any solid shell thinner
|
||
# than a perimeter width, since it's probably just crossing a sloping wall
|
||
# and it's not wanted in a hollow print even if it would make sense when
|
||
# obeying the solid shell count option strictly (DWIM!)
|
||
my $margin = $neighbor_layerm->perimeter_flow->scaled_width;
|
||
my $too_narrow = diff(
|
||
$new_internal_solid,
|
||
offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
|
||
1,
|
||
);
|
||
$new_internal_solid = $solid = diff(
|
||
$new_internal_solid,
|
||
$too_narrow,
|
||
) if @$too_narrow;
|
||
}
|
||
|
||
# make sure the new internal solid is wide enough, as it might get collapsed
|
||
# when spacing is added in Fill.pm
|
||
{
|
||
my $margin = 3 * $layerm->solid_infill_flow->scaled_width; # require at least this size
|
||
# we use a higher miterLimit here to handle areas with acute angles
|
||
# in those cases, the default miterLimit would cut the corner and we'd
|
||
# get a triangle in $too_narrow; if we grow it below then the shell
|
||
# would have a different shape from the external surface and we'd still
|
||
# have the same angle, so the next shell would be grown even more and so on.
|
||
my $too_narrow = diff(
|
||
$new_internal_solid,
|
||
offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
|
||
1,
|
||
);
|
||
|
||
if (@$too_narrow) {
|
||
# grow the collapsing parts and add the extra area to the neighbor layer
|
||
# as well as to our original surfaces so that we support this
|
||
# additional area in the next shell too
|
||
|
||
# make sure our grown surfaces don't exceed the fill area
|
||
my @grown = @{intersection(
|
||
offset($too_narrow, +$margin),
|
||
[ map $_->p, @neighbor_fill_surfaces ],
|
||
)};
|
||
$new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
|
||
}
|
||
}
|
||
|
||
# internal-solid are the union of the existing internal-solid surfaces
|
||
# and new ones
|
||
my $internal_solid = union_ex([
|
||
( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
|
||
@$new_internal_solid,
|
||
]);
|
||
|
||
# subtract intersections from layer surfaces to get resulting internal surfaces
|
||
my $internal = diff_ex(
|
||
[ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
|
||
[ map @$_, @$internal_solid ],
|
||
1,
|
||
);
|
||
Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
|
||
scalar(@$internal_solid), scalar(@$internal);
|
||
|
||
# assign resulting internal surfaces to layer
|
||
$neighbor_fill_surfaces->clear;
|
||
$neighbor_fill_surfaces->append(map Slic3r::Surface->new
|
||
(expolygon => $_, surface_type => S_TYPE_INTERNAL), @$internal);
|
||
|
||
# assign new internal-solid surfaces to layer
|
||
$neighbor_fill_surfaces->append(map Slic3r::Surface->new
|
||
(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID), @$internal_solid);
|
||
|
||
# assign top and bottom surfaces to layer
|
||
foreach my $s (Slic3r::Surface->group(grep { ($_->surface_type == S_TYPE_TOP) || ($_->surface_type == S_TYPE_BOTTOM) } @neighbor_fill_surfaces)) {
|
||
my $solid_surfaces = diff_ex(
|
||
[ map $_->p, @$s ],
|
||
[ map @$_, @$internal_solid, @$internal ],
|
||
1,
|
||
);
|
||
$neighbor_fill_surfaces->append(map $s->[0]->clone(expolygon => $_), @$solid_surfaces);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
# combine fill surfaces across layers
|
||
sub combine_infill {
|
||
my $self = shift;
|
||
return unless $self->config->infill_every_layers > 1 && $self->config->fill_density > 0;
|
||
my $every = $self->config->infill_every_layers;
|
||
|
||
my @layer_heights = map $_->height, @{$self->layers};
|
||
|
||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||
# limit the number of combined layers to the maximum height allowed by this regions' nozzle
|
||
my $nozzle_diameter = $self->print->regions->[$region_id]->extruders->{infill}->nozzle_diameter;
|
||
|
||
# define the combinations
|
||
my @combine = (); # layer_id => thickness in layers
|
||
{
|
||
my $current_height = my $layers = 0;
|
||
for my $layer_id (1 .. $#layer_heights) {
|
||
my $height = $self->layers->[$layer_id]->height;
|
||
|
||
if ($current_height + $height >= $nozzle_diameter || $layers >= $every) {
|
||
$combine[$layer_id-1] = $layers;
|
||
$current_height = $layers = 0;
|
||
}
|
||
|
||
$current_height += $height;
|
||
$layers++;
|
||
}
|
||
}
|
||
|
||
# skip bottom layer
|
||
for my $layer_id (1 .. $#combine) {
|
||
next unless ($combine[$layer_id] // 1) > 1;
|
||
my @layerms = map $self->layers->[$_]->regions->[$region_id],
|
||
($layer_id - ($combine[$layer_id]-1) .. $layer_id);
|
||
|
||
# only combine internal infill
|
||
for my $type (S_TYPE_INTERNAL) {
|
||
# we need to perform a multi-layer intersection, so let's split it in pairs
|
||
|
||
# initialize the intersection with the candidates of the lowest layer
|
||
my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ];
|
||
|
||
# start looping from the second layer and intersect the current intersection with it
|
||
for my $layerm (@layerms[1 .. $#layerms]) {
|
||
$intersection = intersection_ex(
|
||
[ map @$_, @$intersection ],
|
||
[ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ],
|
||
);
|
||
}
|
||
|
||
my $area_threshold = $layerms[0]->infill_area_threshold;
|
||
@$intersection = grep $_->area > $area_threshold, @$intersection;
|
||
next if !@$intersection;
|
||
Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
|
||
scalar(@$intersection),
|
||
($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
|
||
$layer_id-($every-1), $layer_id;
|
||
|
||
# $intersection now contains the regions that can be combined across the full amount of layers
|
||
# so let's remove those areas from all layers
|
||
|
||
my @intersection_with_clearance = map @{$_->offset(
|
||
$layerms[-1]->solid_infill_flow->scaled_width / 2
|
||
+ $layerms[-1]->perimeter_flow->scaled_width / 2
|
||
# Because fill areas for rectilinear and honeycomb are grown
|
||
# later to overlap perimeters, we need to counteract that too.
|
||
+ (($type == S_TYPE_INTERNALSOLID || $self->config->fill_pattern =~ /(rectilinear|honeycomb)/)
|
||
? $layerms[-1]->solid_infill_flow->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING
|
||
: 0)
|
||
)}, @$intersection;
|
||
|
||
|
||
foreach my $layerm (@layerms) {
|
||
my @this_type = @{$layerm->fill_surfaces->filter_by_type($type)};
|
||
my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
|
||
|
||
my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
|
||
@{diff_ex(
|
||
[ map $_->p, @this_type ],
|
||
[ @intersection_with_clearance ],
|
||
)};
|
||
|
||
# apply surfaces back with adjusted depth to the uppermost layer
|
||
if ($layerm->id == $layer_id) {
|
||
push @new_this_type,
|
||
map Slic3r::Surface->new(
|
||
expolygon => $_,
|
||
surface_type => $type,
|
||
thickness => sum(map $_->height, @layerms),
|
||
thickness_layers => scalar(@layerms),
|
||
),
|
||
@$intersection;
|
||
} else {
|
||
# save void surfaces
|
||
push @this_type,
|
||
map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID),
|
||
@{intersection_ex(
|
||
[ map @{$_->expolygon}, @this_type ],
|
||
[ @intersection_with_clearance ],
|
||
)};
|
||
}
|
||
|
||
$layerm->fill_surfaces->clear;
|
||
$layerm->fill_surfaces->append(@new_this_type, @other_types);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
sub generate_support_material {
|
||
my $self = shift;
|
||
return unless ($self->config->support_material || $self->config->raft_layers > 0)
|
||
&& scalar(@{$self->layers}) >= 2;
|
||
|
||
Slic3r::Print::SupportMaterial
|
||
->new(config => $self->config, flow => $self->print->support_material_flow)
|
||
->generate($self);
|
||
}
|
||
|
||
1;
|