605 lines
26 KiB
Perl
605 lines
26 KiB
Perl
package Slic3r::Layer::Region;
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use Moo;
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(PI scale chained_path_items points_coincide);
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use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex);
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use Slic3r::Surface ':types';
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has 'layer' => (
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is => 'ro',
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weak_ref => 1,
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required => 1,
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trigger => 1,
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handles => [qw(id slice_z print_z height flow)],
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);
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has 'region' => (is => 'ro', required => 1, handles => [qw(extruders)]);
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has 'perimeter_flow' => (is => 'rw');
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has 'infill_flow' => (is => 'rw');
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has 'top_infill_flow' => (is => 'rw');
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has 'infill_area_threshold' => (is => 'lazy');
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has 'overhang_width' => (is => 'lazy');
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# collection of spare segments generated by slicing the original geometry;
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# these need to be merged in continuos (closed) polylines
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has 'lines' => (is => 'rw', default => sub { [] });
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# collection of surfaces generated by slicing the original geometry
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has 'slices' => (is => 'rw', default => sub { [] });
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# collection of polygons or polylines representing thin walls contained
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# in the original geometry
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has 'thin_walls' => (is => 'rw', default => sub { [] });
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# collection of polygons or polylines representing thin infill regions that
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# need to be filled with a medial axis
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has 'thin_fills' => (is => 'rw', default => sub { [] });
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# collection of surfaces for infill generation
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has 'fill_surfaces' => (is => 'rw', default => sub { [] });
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# ordered collection of extrusion paths/loops to build all perimeters
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has 'perimeters' => (is => 'rw', default => sub { [] });
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# ordered collection of extrusion paths to fill surfaces
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has 'fills' => (is => 'rw', default => sub { [] });
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sub BUILD {
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my $self = shift;
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$self->_update_flows;
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}
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sub _trigger_layer {
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my $self = shift;
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$self->_update_flows;
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}
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sub _update_flows {
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my $self = shift;
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return if !$self->region;
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if ($self->id == 0) {
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$self->perimeter_flow
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($self->region->first_layer_flows->{perimeter} || $self->region->flows->{perimeter});
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$self->infill_flow
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($self->region->first_layer_flows->{infill} || $self->region->flows->{infill});
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$self->top_infill_flow
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($self->region->first_layer_flows->{top_infill} || $self->region->flows->{top_infill});
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} else {
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$self->perimeter_flow($self->region->flows->{perimeter});
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$self->infill_flow($self->region->flows->{infill});
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$self->top_infill_flow($self->region->flows->{top_infill});
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}
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}
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sub _build_overhang_width {
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my $self = shift;
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my $threshold_rad = PI/2 - atan2($self->perimeter_flow->width / $self->height / 2, 1);
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return scale($self->height * ((cos $threshold_rad) / (sin $threshold_rad)));
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}
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sub _build_infill_area_threshold {
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my $self = shift;
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return $self->infill_flow->scaled_spacing ** 2;
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}
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# build polylines from lines
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sub make_surfaces {
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my $self = shift;
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my ($loops) = @_;
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return if !@$loops;
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$self->slices([ _merge_loops($loops) ]);
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# detect thin walls by offsetting slices by half extrusion inwards
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{
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my $width = $self->perimeter_flow->scaled_width;
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my $outgrown = union_ex([
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Slic3r::Geometry::Clipper::offset(
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[Slic3r::Geometry::Clipper::offset([ map @$_, map $_->expolygon, @{$self->slices} ], -$width)],
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+$width,
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),
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]);
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my $diff = diff_ex(
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[ map $_->p, @{$self->slices} ],
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[ map @$_, @$outgrown ],
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1,
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);
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$self->thin_walls([]);
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if (@$diff) {
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my $area_threshold = $self->perimeter_flow->scaled_spacing ** 2;
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@$diff = grep $_->area > ($area_threshold), @$diff;
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@{$self->thin_walls} = map $_->medial_axis($self->perimeter_flow->scaled_width), @$diff;
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Slic3r::debugf " %d thin walls detected\n", scalar(@{$self->thin_walls}) if @{$self->thin_walls};
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}
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}
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("surfaces.svg",
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polygons => [ map $_->contour, @{$self->slices} ],
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red_polygons => [ map $_->p, map @{$_->holes}, @{$self->slices} ],
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);
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}
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}
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sub _merge_loops {
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my ($loops, $safety_offset) = @_;
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# Input loops are not suitable for evenodd nor nonzero fill types, as we might get
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# two consecutive concentric loops having the same winding order - and we have to
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# respect such order. In that case, evenodd would create wrong inversions, and nonzero
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# would ignore holes inside two concentric contours.
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# So we're ordering loops and collapse consecutive concentric loops having the same
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# winding order.
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# TODO: find a faster algorithm for this.
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my @loops = sort { $a->encloses_point($b->[0]) ? 0 : 1 } @$loops; # outer first
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$safety_offset //= scale 0.1;
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@loops = @{ safety_offset(\@loops, $safety_offset) };
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my $expolygons = [];
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while (my $loop = shift @loops) {
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bless $loop, 'Slic3r::Polygon';
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if ($loop->is_counter_clockwise) {
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$expolygons = union_ex([ $loop, map @$_, @$expolygons ]);
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} else {
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$expolygons = diff_ex([ map @$_, @$expolygons ], [$loop]);
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}
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}
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$expolygons = [ map $_->offset_ex(-$safety_offset), @$expolygons ];
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Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
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scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
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return map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), @$expolygons;
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}
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sub make_perimeters {
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my $self = shift;
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my $perimeter_spacing = $self->perimeter_flow->scaled_spacing;
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my $infill_spacing = $self->infill_flow->scaled_spacing;
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my $gap_area_threshold = $self->perimeter_flow->scaled_width ** 2;
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# this array will hold one arrayref per original surface (island);
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# each item of this arrayref is an arrayref representing a depth (from outer
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# perimeters to inner); each item of this arrayref is an ExPolygon:
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# @perimeters = (
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# [ # first island
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 0: outer loop
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# [ Slic3r::ExPolygon, Slic3r::ExPolygon... ], #depth 1: inner loop
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# ],
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# [ # second island
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# ...
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# ]
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# )
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my @perimeters = (); # one item per depth; each item
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# organize islands using a nearest-neighbor search
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my @surfaces = @{chained_path_items([
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map [ $_->contour->[0], $_ ], @{$self->slices},
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])};
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$self->perimeters([]);
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$self->fill_surfaces([]);
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$self->thin_fills([]);
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# for each island:
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foreach my $surface (@surfaces) {
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my @last_offsets = ($surface->expolygon);
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# experimental hole compensation (see ArcCompensation in the RepRap wiki)
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if (0) {
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foreach my $hole ($last_offsets[0]->holes) {
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my $circumference = abs($hole->length);
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next unless $circumference <= &Slic3r::SMALL_PERIMETER_LENGTH;
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# this compensation only works for circular holes, while it would
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# overcompensate for hexagons and other shapes having straight edges.
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# so we require a minimum number of vertices.
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next unless $circumference / @$hole >= 3 * $self->perimeter_flow->scaled_width;
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# revert the compensation done in make_surfaces() and get the actual radius
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# of the hole
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my $radius = ($circumference / PI / 2) - $self->perimeter_flow->scaled_spacing/2;
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my $new_radius = ($self->perimeter_flow->scaled_width + sqrt(($self->perimeter_flow->scaled_width ** 2) + (4*($radius**2)))) / 2;
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# holes are always turned to contours, so reverse point order before and after
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$hole->reverse;
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my @offsetted = $hole->offset(+ ($new_radius - $radius));
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# skip arc compensation when hole is not round (thus leads to multiple offsets)
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@$hole = map Slic3r::Point->new($_), @{ $offsetted[0] } if @offsetted == 1;
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$hole->reverse;
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}
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}
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my @gaps = ();
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# generate perimeters inwards (loop 0 is the external one)
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my $loop_number = $Slic3r::Config->perimeters + ($surface->extra_perimeters || 0);
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push @perimeters, [] if $loop_number > 0;
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# do one more loop (<= instead of <) so that we can detect gaps even after the desired
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# number of perimeters has been generated
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for (my $loop = 0; $loop <= $loop_number; $loop++) {
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my $spacing = $perimeter_spacing;
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$spacing /= 2 if $loop == 0;
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# offsetting a polygon can result in one or many offset polygons
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my @new_offsets = ();
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foreach my $expolygon (@last_offsets) {
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my @offsets = @{union_ex([
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Slic3r::Geometry::Clipper::offset(
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[Slic3r::Geometry::Clipper::offset($expolygon, -1.5*$spacing)],
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+0.5*$spacing,
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),
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])};
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push @new_offsets, @offsets;
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# where the above check collapses the expolygon, then there's no room for an inner loop
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# and we can extract the gap for later processing
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my $diff = diff_ex(
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[ map @$_, $expolygon->offset_ex(-0.5*$spacing) ],
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# +2 on the offset here makes sure that Clipper float truncation
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# won't shrink the clip polygon to be smaller than intended.
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[ Slic3r::Geometry::Clipper::offset([map @$_, @offsets], +0.5*$spacing + 2) ],
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);
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push @gaps, grep $_->area >= $gap_area_threshold, @$diff;
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}
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last if !@new_offsets || $loop == $loop_number;
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@last_offsets = @new_offsets;
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# sort loops before storing them
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@last_offsets = @{chained_path_items([
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map [ $_->contour->[0], $_ ], @last_offsets,
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])};
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push @{ $perimeters[-1] }, [@last_offsets];
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}
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# create one more offset to be used as boundary for fill
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{
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# we offset by half the perimeter spacing (to get to the actual infill boundary)
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# and then we offset back and forth by the infill spacing to only consider the
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# non-collapsing regions
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push @{ $self->fill_surfaces },
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map $_->simplify(&Slic3r::SCALED_RESOLUTION),
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@{union_ex([
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Slic3r::Geometry::Clipper::offset(
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[Slic3r::Geometry::Clipper::offset([ map @$_, @last_offsets ], -($perimeter_spacing/2 + $infill_spacing))],
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+$infill_spacing,
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),
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])};
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}
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# fill gaps
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if ($Slic3r::Config->gap_fill_speed > 0 && $Slic3r::Config->fill_density > 0 && @gaps) {
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my $filler = Slic3r::Fill::Rectilinear->new(layer_id => $self->layer->id);
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# we should probably use this code to handle thin walls and remove that logic from
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# make_surfaces(), but we need to enable dynamic extrusion width before as we can't
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# use zigzag for thin walls.
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# in the mean time we subtract thin walls from the detected gaps so that we don't
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# reprocess them, causing overlapping thin walls and zigzag.
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@gaps = @{diff_ex(
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[ map @$_, @gaps ],
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[ map $_->grow($self->perimeter_flow->scaled_width), @{$self->{thin_walls}} ],
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1,
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)};
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my $w = $self->perimeter_flow->width;
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my @widths = (1.5 * $w, $w, 0.5 * $w); # worth trying 0.2 too?
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foreach my $width (@widths) {
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my $flow = $self->perimeter_flow->clone(width => $width);
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# extract the gaps having this width
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my @this_width = map $_->offset_ex(+0.5*$flow->scaled_width),
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map $_->noncollapsing_offset_ex(-0.5*$flow->scaled_width),
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@gaps;
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if (0) { # remember to re-enable t/dynamic.t
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# fill gaps using dynamic extrusion width, by treating them like thin polygons,
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# thus generating the skeleton and using it to fill them
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my %path_args = (
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role => EXTR_ROLE_SOLIDFILL,
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flow_spacing => $flow->spacing,
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);
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push @{ $self->thin_fills }, map {
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$_->isa('Slic3r::Polygon')
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? (map $_->pack, Slic3r::ExtrusionLoop->new(polygon => $_, %path_args)->split_at_first_point) # we should keep these as loops
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: Slic3r::ExtrusionPath->pack(polyline => $_, %path_args),
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} map $_->medial_axis($flow->scaled_width), @this_width;
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Slic3r::debugf " %d gaps filled with extrusion width = %s\n", scalar @this_width, $width
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if @{ $self->thin_fills };
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} else {
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# fill gaps using zigzag infill
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# since this is infill, we have to offset by half-extrusion width inwards
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my @infill = map $_->offset_ex(-0.5*$flow->scaled_width), @this_width;
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foreach my $expolygon (@infill) {
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my @paths = $filler->fill_surface(
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Slic3r::Surface->new(expolygon => $expolygon),
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density => 1,
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flow_spacing => $flow->spacing,
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);
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my $params = shift @paths;
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push @{ $self->thin_fills },
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map {
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$_->polyline->simplify($flow->scaled_width / 3);
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$_->pack;
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}
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map Slic3r::ExtrusionPath->new(
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polyline => Slic3r::Polyline->new(@$_),
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role => EXTR_ROLE_GAPFILL,
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height => $self->height,
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flow_spacing => $params->{flow_spacing},
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), @paths;
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}
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}
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# check what's left
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@gaps = @{diff_ex(
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[ map @$_, @gaps ],
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[ map @$_, @this_width ],
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)};
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}
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}
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}
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# process one island (original surface) at time
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# islands are already sorted with a nearest-neighbor search
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foreach my $island (@perimeters) {
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# do holes starting from innermost one
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my @holes = ();
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my %is_external = ();
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# each item of @$island contains the expolygons having the same depth;
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# for each depth we build an arrayref containing all the holes
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my @hole_depths = map [ map $_->holes, @$_ ], @$island;
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# organize the outermost hole loops using a nearest-neighbor search
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@{$hole_depths[0]} = @{chained_path_items([
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map [ $_->[0], $_ ], @{$hole_depths[0]},
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])};
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# loop while we have spare holes
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CYCLE: while (map @$_, @hole_depths) {
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# remove first depth container if it contains no holes anymore
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shift @hole_depths while !@{$hole_depths[0]};
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# take first available hole
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push @holes, shift @{$hole_depths[0]};
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$is_external{$#holes} = 1;
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my $current_depth = 0;
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while (1) {
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$current_depth++;
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# look for the hole containing this one if any
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next CYCLE if !$hole_depths[$current_depth];
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my $parent_hole;
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for (@{$hole_depths[$current_depth]}) {
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if ($_->encloses_point($holes[-1]->[0])) {
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$parent_hole = $_;
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last;
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}
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}
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next CYCLE if !$parent_hole;
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# look for other holes contained in such parent
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for (@{$hole_depths[$current_depth-1]}) {
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if ($parent_hole->encloses_point($_->[0])) {
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# we have a sibling, so let's move onto next iteration
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next CYCLE;
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}
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}
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push @holes, $parent_hole;
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@{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
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}
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}
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# first do holes
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$self->_add_perimeter($holes[$_], $is_external{$_} ? EXTR_ROLE_EXTERNAL_PERIMETER : undef)
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for reverse 0 .. $#holes;
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# then do contours according to the user settings
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my @contour_order = 0 .. $#$island;
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@contour_order = reverse @contour_order if !$Slic3r::Config->external_perimeters_first;
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for my $depth (@contour_order) {
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my $role = $depth == $#$island ? EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER
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: $depth == 0 ? EXTR_ROLE_EXTERNAL_PERIMETER
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: EXTR_ROLE_PERIMETER;
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$self->_add_perimeter($_, $role) for map $_->contour, @{$island->[$depth]};
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}
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}
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# if brim will be printed, reverse the order of perimeters so that
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# we continue inwards after having finished the brim
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if ($self->layer->id == 0 && $Slic3r::Config->brim_width > 0) {
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@{$self->perimeters} = reverse @{$self->perimeters};
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}
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# add thin walls as perimeters
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push @{ $self->perimeters }, Slic3r::ExtrusionPath::Collection->new(paths => [
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map {
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Slic3r::ExtrusionPath->pack(
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polyline => ($_->isa('Slic3r::Polygon') ? $_->split_at_first_point : $_),
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role => EXTR_ROLE_EXTERNAL_PERIMETER,
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flow_spacing => $self->perimeter_flow->spacing,
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);
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} @{ $self->thin_walls }
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])->chained_path;
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}
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sub _add_perimeter {
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my $self = shift;
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my ($polygon, $role) = @_;
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return unless $polygon->is_printable($self->perimeter_flow->scaled_width);
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push @{ $self->perimeters }, Slic3r::ExtrusionLoop->pack(
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polygon => $polygon,
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role => ($role // EXTR_ROLE_PERIMETER),
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flow_spacing => $self->perimeter_flow->spacing,
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);
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}
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sub prepare_fill_surfaces {
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my $self = shift;
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# if no solid layers are requested, turn top/bottom surfaces to internal
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if ($Slic3r::Config->top_solid_layers == 0) {
|
|
$_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces};
|
|
}
|
|
if ($Slic3r::Config->bottom_solid_layers == 0) {
|
|
$_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces};
|
|
}
|
|
|
|
# turn too small internal regions into solid regions according to the user setting
|
|
{
|
|
my $min_area = scale scale $Slic3r::Config->solid_infill_below_area; # scaling an area requires two calls!
|
|
my @small = grep $_->surface_type == S_TYPE_INTERNAL && $_->expolygon->contour->area <= $min_area, @{$self->fill_surfaces};
|
|
$_->surface_type(S_TYPE_INTERNALSOLID) for @small;
|
|
Slic3r::debugf "identified %d small solid surfaces at layer %d\n", scalar(@small), $self->id if @small > 0;
|
|
}
|
|
}
|
|
|
|
sub process_external_surfaces {
|
|
my $self = shift;
|
|
|
|
# enlarge top and bottom surfaces
|
|
{
|
|
# get all external surfaces
|
|
my @top = grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces};
|
|
my @bottom = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces};
|
|
|
|
# offset them and intersect the results with the actual fill boundaries
|
|
my $margin = scale 3; # TODO: ensure this is greater than the total thickness of the perimeters
|
|
@top = @{intersection_ex(
|
|
[ Slic3r::Geometry::Clipper::offset([ map $_->p, @top ], +$margin) ],
|
|
[ map $_->p, @{$self->fill_surfaces} ],
|
|
undef,
|
|
1, # to ensure adjacent expolygons are unified
|
|
)};
|
|
@bottom = @{intersection_ex(
|
|
[ Slic3r::Geometry::Clipper::offset([ map $_->p, @bottom ], +$margin) ],
|
|
[ map $_->p, @{$self->fill_surfaces} ],
|
|
undef,
|
|
1, # to ensure adjacent expolygons are unified
|
|
)};
|
|
|
|
# give priority to bottom surfaces
|
|
@top = @{diff_ex(
|
|
[ map @$_, @top ],
|
|
[ map @$_, @bottom ],
|
|
)};
|
|
|
|
# generate new surfaces
|
|
my @new_surfaces = ();
|
|
push @new_surfaces, map Slic3r::Surface->new(
|
|
expolygon => $_,
|
|
surface_type => S_TYPE_TOP,
|
|
), @top;
|
|
push @new_surfaces, map Slic3r::Surface->new(
|
|
expolygon => $_,
|
|
surface_type => S_TYPE_BOTTOM,
|
|
), @bottom;
|
|
|
|
# subtract the new top surfaces from the other non-top surfaces and re-add them
|
|
my @other = grep $_->surface_type != S_TYPE_TOP && $_->surface_type != S_TYPE_BOTTOM, @{$self->fill_surfaces};
|
|
foreach my $group (Slic3r::Surface->group(@other)) {
|
|
push @new_surfaces, map Slic3r::Surface->new(
|
|
expolygon => $_,
|
|
surface_type => $group->[0]->surface_type,
|
|
), @{diff_ex(
|
|
[ map $_->p, @$group ],
|
|
[ map $_->p, @new_surfaces ],
|
|
)};
|
|
}
|
|
@{$self->fill_surfaces} = @new_surfaces;
|
|
}
|
|
|
|
# detect bridge direction (skip bottom layer)
|
|
if ($self->id > 0) {
|
|
my @bottom = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}; # surfaces
|
|
my @lower = @{$self->layer->object->layers->[ $self->id - 1 ]->slices}; # expolygons
|
|
|
|
foreach my $surface (@bottom) {
|
|
# detect what edges lie on lower slices
|
|
my @edges = (); # polylines
|
|
foreach my $lower (@lower) {
|
|
# turn bridge contour and holes into polylines and then clip them
|
|
# with each lower slice's contour
|
|
my @clipped = map $_->split_at_first_point->clip_with_polygon($lower->contour), @{$surface->expolygon};
|
|
if (@clipped == 2) {
|
|
# If the split_at_first_point() call above happens to split the polygon inside the clipping area
|
|
# we would get two consecutive polylines instead of a single one, so we use this ugly hack to
|
|
# recombine them back into a single one in order to trigger the @edges == 2 logic below.
|
|
# This needs to be replaced with something way better.
|
|
if (points_coincide($clipped[0][0], $clipped[-1][-1])) {
|
|
@clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]}));
|
|
}
|
|
if (points_coincide($clipped[-1][0], $clipped[0][-1])) {
|
|
@clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]}));
|
|
}
|
|
}
|
|
push @edges, @clipped;
|
|
}
|
|
|
|
Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges);
|
|
next if !@edges;
|
|
|
|
my $bridge_angle = undef;
|
|
|
|
if (0) {
|
|
require "Slic3r/SVG.pm";
|
|
Slic3r::SVG::output("bridge.svg",
|
|
polygons => [ $surface->p ],
|
|
red_polygons => [ map @$_, @lower ],
|
|
polylines => [ @edges ],
|
|
);
|
|
}
|
|
|
|
if (@edges == 2) {
|
|
my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
|
|
my @midpoints = map $_->midpoint, @chords;
|
|
my $line_between_midpoints = Slic3r::Line->new(@midpoints);
|
|
$bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction);
|
|
} elsif (@edges == 1) {
|
|
# TODO: this case includes both U-shaped bridges and plain overhangs;
|
|
# we need a trapezoidation algorithm to detect the actual bridged area
|
|
# and separate it from the overhang area.
|
|
# in the mean time, we're treating as overhangs all cases where
|
|
# our supporting edge is a straight line
|
|
if (@{$edges[0]} > 2) {
|
|
my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
|
|
$bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction);
|
|
}
|
|
} elsif (@edges) {
|
|
my $center = Slic3r::Geometry::bounding_box_center([ map @$_, @edges ]);
|
|
my $x = my $y = 0;
|
|
foreach my $point (map @$_, @edges) {
|
|
my $line = Slic3r::Line->new($center, $point);
|
|
my $dir = $line->direction;
|
|
my $len = $line->length;
|
|
$x += cos($dir) * $len;
|
|
$y += sin($dir) * $len;
|
|
}
|
|
$bridge_angle = Slic3r::Geometry::rad2deg_dir(atan2($y, $x));
|
|
}
|
|
|
|
Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n",
|
|
$self->id, $bridge_angle if defined $bridge_angle;
|
|
|
|
$surface->bridge_angle($bridge_angle);
|
|
}
|
|
}
|
|
}
|
|
|
|
1;
|