148 lines
4.8 KiB
Perl
148 lines
4.8 KiB
Perl
package Slic3r::GUI::Controller::ManualControlDialog;
|
||
use strict;
|
||
use warnings;
|
||
use utf8;
|
||
|
||
use Slic3r::Geometry qw(PI X Y unscale);
|
||
use Wx qw(:dialog :id :misc :sizer :choicebook :button :bitmap
|
||
wxBORDER_NONE wxTAB_TRAVERSAL);
|
||
use Wx::Event qw(EVT_CLOSE EVT_BUTTON);
|
||
use base qw(Wx::Dialog Class::Accessor);
|
||
|
||
__PACKAGE__->mk_accessors(qw(sender));
|
||
|
||
use constant TRAVEL_SPEED => 130*60; # TODO: make customizable?
|
||
|
||
sub new {
|
||
my ($class, $printer_panel) = @_;
|
||
|
||
my $self = $class->SUPER::new($printer_panel, -1, "Manual Control", wxDefaultPosition,
|
||
[430,380], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
|
||
$self->sender($printer_panel->sender);
|
||
|
||
my $bed_sizer = Wx::FlexGridSizer->new(2, 3, 1, 1);
|
||
$bed_sizer->AddGrowableCol(1, 1);
|
||
$bed_sizer->AddGrowableRow(0, 1);
|
||
|
||
my $move_button = sub {
|
||
my ($sizer, $label, $icon, $bold, $pos, $handler) = @_;
|
||
|
||
my $btn = Wx::Button->new($self, -1, $label, wxDefaultPosition, wxDefaultSize,
|
||
wxBU_LEFT | wxBU_EXACTFIT);
|
||
$btn->SetFont($bold ? $Slic3r::GUI::small_bold_font : $Slic3r::GUI::small_font);
|
||
if ($Slic3r::GUI::have_button_icons) {
|
||
$btn->SetBitmap(Wx::Bitmap->new("$Slic3r::var/$icon.png", wxBITMAP_TYPE_PNG));
|
||
$btn->SetBitmapPosition($pos);
|
||
}
|
||
EVT_BUTTON($self, $btn, $handler);
|
||
$sizer->Add($btn, 1, wxEXPAND | wxALL, 0);
|
||
};
|
||
|
||
# Y buttons
|
||
{
|
||
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
|
||
for my $d (qw(+10 +1 +0.1)) {
|
||
$move_button->($sizer, $d, 'arrow_up', 0, wxLEFT, sub { $self->rel_move('Y', $d) });
|
||
}
|
||
$move_button->($sizer, 'Y', 'house', 1, wxLEFT, sub { $self->home('Y') });
|
||
for my $d (qw(-0.1 -1 -10)) {
|
||
$move_button->($sizer, $d, 'arrow_down', 0, wxLEFT, sub { $self->rel_move('Y', $d) });
|
||
};
|
||
$bed_sizer->Add($sizer, 1, wxEXPAND, 0);
|
||
}
|
||
|
||
# Bed canvas
|
||
{
|
||
my $bed_shape = $printer_panel->config->bed_shape;
|
||
$self->{canvas} = my $canvas = Slic3r::GUI::2DBed->new($self, $bed_shape);
|
||
$canvas->interactive(1);
|
||
$canvas->on_move(sub {
|
||
my ($pos) = @_;
|
||
|
||
# delete any pending commands to get a smoother movement
|
||
$self->sender->purge_queue(1);
|
||
$self->abs_xy_move($pos);
|
||
});
|
||
$bed_sizer->Add($canvas, 0, wxEXPAND | wxRIGHT, 3);
|
||
}
|
||
|
||
# Z buttons
|
||
{
|
||
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
|
||
for my $d (qw(+10 +1 +0.1)) {
|
||
$move_button->($sizer, $d, 'arrow_up', 0, wxLEFT, sub { $self->rel_move('Z', $d) });
|
||
}
|
||
$move_button->($sizer, 'Z', 'house', 1, wxLEFT, sub { $self->home('Z') });
|
||
for my $d (qw(-0.1 -1 -10)) {
|
||
$move_button->($sizer, $d, 'arrow_down', 0, wxLEFT, sub { $self->rel_move('Z', $d) });
|
||
};
|
||
$bed_sizer->Add($sizer, 1, wxEXPAND, 0);
|
||
}
|
||
|
||
$bed_sizer->AddSpacer(0);
|
||
|
||
# X buttons
|
||
{
|
||
my $sizer = Wx::BoxSizer->new(wxHORIZONTAL);
|
||
for my $d (qw(-10 -1 -0.1)) {
|
||
$move_button->($sizer, $d, 'arrow_left', 0, wxTOP, sub { $self->rel_move('X', $d) });
|
||
}
|
||
$move_button->($sizer, 'X', 'house', 1, wxTOP, sub { $self->home('X') });
|
||
for my $d (qw(+0.1 +1 +10)) {
|
||
$move_button->($sizer, $d, 'arrow_right', 0, wxTOP, sub { $self->rel_move('X', $d) });
|
||
}
|
||
$bed_sizer->Add($sizer, 1, wxEXPAND, 0);
|
||
}
|
||
|
||
my $main_sizer = Wx::BoxSizer->new(wxVERTICAL);
|
||
$main_sizer->Add($bed_sizer, 1, wxEXPAND | wxALL, 10);
|
||
$main_sizer->Add($self->CreateButtonSizer(wxCLOSE), 0, wxEXPAND);
|
||
|
||
$self->SetSizer($main_sizer);
|
||
$self->SetMinSize($self->GetSize);
|
||
#$main_sizer->SetSizeHints($self);
|
||
$self->Layout;
|
||
|
||
# needed to actually free memory
|
||
EVT_CLOSE($self, sub {
|
||
$self->EndModal(wxID_OK);
|
||
$self->Destroy;
|
||
});
|
||
|
||
return $self;
|
||
}
|
||
|
||
sub abs_xy_move {
|
||
my ($self, $pos) = @_;
|
||
|
||
$self->sender->send("G90", 1); # set absolute positioning
|
||
$self->sender->send(sprintf("G1 X%.1f Y%.1f F%d", @$pos, TRAVEL_SPEED), 1);
|
||
$self->{canvas}->set_pos($pos);
|
||
}
|
||
|
||
sub rel_move {
|
||
my ($self, $axis, $distance) = @_;
|
||
|
||
$self->sender->send("G91", 1); # set relative positioning
|
||
$self->sender->send(sprintf("G1 %s%.1f F%d", $axis, $distance, TRAVEL_SPEED), 1);
|
||
$self->sender->send("G90", 1); # set absolute positioning
|
||
|
||
if (my $pos = $self->{canvas}->pos) {
|
||
if ($axis eq 'X') {
|
||
$pos->translate($distance, 0);
|
||
} elsif ($axis eq 'Y') {
|
||
$pos->translate(0, $distance);
|
||
}
|
||
$self->{canvas}->set_pos($pos);
|
||
}
|
||
}
|
||
|
||
sub home {
|
||
my ($self, $axis) = @_;
|
||
|
||
$self->sender->send(sprintf("G28 %s", $axis), 1);
|
||
$self->{canvas}->set_pos(undef);
|
||
}
|
||
|
||
1;
|