PrusaSlicer-NonPlainar/lib/Slic3r/GUI/Controller/ManualControlDialog.pm
Alessandro Ranellucci 6bfa2cfaec Projector for DLP
2015-11-15 21:08:14 +01:00

148 lines
4.8 KiB
Perl
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package Slic3r::GUI::Controller::ManualControlDialog;
use strict;
use warnings;
use utf8;
use Slic3r::Geometry qw(PI X Y unscale);
use Wx qw(:dialog :id :misc :sizer :choicebook :button :bitmap
wxBORDER_NONE wxTAB_TRAVERSAL);
use Wx::Event qw(EVT_CLOSE EVT_BUTTON);
use base qw(Wx::Dialog Class::Accessor);
__PACKAGE__->mk_accessors(qw(sender));
use constant TRAVEL_SPEED => 130*60; # TODO: make customizable?
sub new {
my ($class, $printer_panel) = @_;
my $self = $class->SUPER::new($printer_panel, -1, "Manual Control", wxDefaultPosition,
[430,380], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
$self->sender($printer_panel->sender);
my $bed_sizer = Wx::FlexGridSizer->new(2, 3, 1, 1);
$bed_sizer->AddGrowableCol(1, 1);
$bed_sizer->AddGrowableRow(0, 1);
my $move_button = sub {
my ($sizer, $label, $icon, $bold, $pos, $handler) = @_;
my $btn = Wx::Button->new($self, -1, $label, wxDefaultPosition, wxDefaultSize,
wxBU_LEFT | wxBU_EXACTFIT);
$btn->SetFont($bold ? $Slic3r::GUI::small_bold_font : $Slic3r::GUI::small_font);
if ($Slic3r::GUI::have_button_icons) {
$btn->SetBitmap(Wx::Bitmap->new("$Slic3r::var/$icon.png", wxBITMAP_TYPE_PNG));
$btn->SetBitmapPosition($pos);
}
EVT_BUTTON($self, $btn, $handler);
$sizer->Add($btn, 1, wxEXPAND | wxALL, 0);
};
# Y buttons
{
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
for my $d (qw(+10 +1 +0.1)) {
$move_button->($sizer, $d, 'arrow_up', 0, wxLEFT, sub { $self->rel_move('Y', $d) });
}
$move_button->($sizer, 'Y', 'house', 1, wxLEFT, sub { $self->home('Y') });
for my $d (qw(-0.1 -1 -10)) {
$move_button->($sizer, $d, 'arrow_down', 0, wxLEFT, sub { $self->rel_move('Y', $d) });
};
$bed_sizer->Add($sizer, 1, wxEXPAND, 0);
}
# Bed canvas
{
my $bed_shape = $printer_panel->config->bed_shape;
$self->{canvas} = my $canvas = Slic3r::GUI::2DBed->new($self, $bed_shape);
$canvas->interactive(1);
$canvas->on_move(sub {
my ($pos) = @_;
# delete any pending commands to get a smoother movement
$self->sender->purge_queue(1);
$self->abs_xy_move($pos);
});
$bed_sizer->Add($canvas, 0, wxEXPAND | wxRIGHT, 3);
}
# Z buttons
{
my $sizer = Wx::BoxSizer->new(wxVERTICAL);
for my $d (qw(+10 +1 +0.1)) {
$move_button->($sizer, $d, 'arrow_up', 0, wxLEFT, sub { $self->rel_move('Z', $d) });
}
$move_button->($sizer, 'Z', 'house', 1, wxLEFT, sub { $self->home('Z') });
for my $d (qw(-0.1 -1 -10)) {
$move_button->($sizer, $d, 'arrow_down', 0, wxLEFT, sub { $self->rel_move('Z', $d) });
};
$bed_sizer->Add($sizer, 1, wxEXPAND, 0);
}
$bed_sizer->AddSpacer(0);
# X buttons
{
my $sizer = Wx::BoxSizer->new(wxHORIZONTAL);
for my $d (qw(-10 -1 -0.1)) {
$move_button->($sizer, $d, 'arrow_left', 0, wxTOP, sub { $self->rel_move('X', $d) });
}
$move_button->($sizer, 'X', 'house', 1, wxTOP, sub { $self->home('X') });
for my $d (qw(+0.1 +1 +10)) {
$move_button->($sizer, $d, 'arrow_right', 0, wxTOP, sub { $self->rel_move('X', $d) });
}
$bed_sizer->Add($sizer, 1, wxEXPAND, 0);
}
my $main_sizer = Wx::BoxSizer->new(wxVERTICAL);
$main_sizer->Add($bed_sizer, 1, wxEXPAND | wxALL, 10);
$main_sizer->Add($self->CreateButtonSizer(wxCLOSE), 0, wxEXPAND);
$self->SetSizer($main_sizer);
$self->SetMinSize($self->GetSize);
#$main_sizer->SetSizeHints($self);
$self->Layout;
# needed to actually free memory
EVT_CLOSE($self, sub {
$self->EndModal(wxID_OK);
$self->Destroy;
});
return $self;
}
sub abs_xy_move {
my ($self, $pos) = @_;
$self->sender->send("G90", 1); # set absolute positioning
$self->sender->send(sprintf("G1 X%.1f Y%.1f F%d", @$pos, TRAVEL_SPEED), 1);
$self->{canvas}->set_pos($pos);
}
sub rel_move {
my ($self, $axis, $distance) = @_;
$self->sender->send("G91", 1); # set relative positioning
$self->sender->send(sprintf("G1 %s%.1f F%d", $axis, $distance, TRAVEL_SPEED), 1);
$self->sender->send("G90", 1); # set absolute positioning
if (my $pos = $self->{canvas}->pos) {
if ($axis eq 'X') {
$pos->translate($distance, 0);
} elsif ($axis eq 'Y') {
$pos->translate(0, $distance);
}
$self->{canvas}->set_pos($pos);
}
}
sub home {
my ($self, $axis) = @_;
$self->sender->send(sprintf("G28 %s", $axis), 1);
$self->{canvas}->set_pos(undef);
}
1;