267 lines
8.6 KiB
C++
267 lines
8.6 KiB
C++
#include "BoundingBox.hpp"
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#include <algorithm>
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namespace Slic3r {
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template <class PointClass>
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BoundingBoxBase<PointClass>::BoundingBoxBase(const std::vector<PointClass> &points)
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{
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if (points.empty()) CONFESS("Empty point set supplied to BoundingBoxBase constructor");
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typename std::vector<PointClass>::const_iterator it = points.begin();
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this->min.x = this->max.x = it->x;
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this->min.y = this->max.y = it->y;
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for (++it; it != points.end(); ++it) {
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this->min.x = std::min(it->x, this->min.x);
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this->min.y = std::min(it->y, this->min.y);
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this->max.x = std::max(it->x, this->max.x);
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this->max.y = std::max(it->y, this->max.y);
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}
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this->defined = true;
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}
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template BoundingBoxBase<Point>::BoundingBoxBase(const std::vector<Point> &points);
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template BoundingBoxBase<Pointf>::BoundingBoxBase(const std::vector<Pointf> &points);
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template <class PointClass>
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BoundingBox3Base<PointClass>::BoundingBox3Base(const std::vector<PointClass> &points)
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: BoundingBoxBase<PointClass>(points)
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{
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if (points.empty()) CONFESS("Empty point set supplied to BoundingBox3Base constructor");
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typename std::vector<PointClass>::const_iterator it = points.begin();
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this->min.z = this->max.z = it->z;
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for (++it; it != points.end(); ++it) {
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this->min.z = std::min(it->z, this->min.z);
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this->max.z = std::max(it->z, this->max.z);
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}
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}
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template BoundingBox3Base<Pointf3>::BoundingBox3Base(const std::vector<Pointf3> &points);
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BoundingBox::BoundingBox(const Lines &lines)
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{
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Points points;
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for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
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points.push_back(line->a);
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points.push_back(line->b);
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}
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*this = BoundingBox(points);
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}
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void
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BoundingBox::polygon(Polygon* polygon) const
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{
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polygon->points.clear();
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polygon->points.resize(4);
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polygon->points[0].x = this->min.x;
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polygon->points[0].y = this->min.y;
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polygon->points[1].x = this->max.x;
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polygon->points[1].y = this->min.y;
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polygon->points[2].x = this->max.x;
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polygon->points[2].y = this->max.y;
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polygon->points[3].x = this->min.x;
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polygon->points[3].y = this->max.y;
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}
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Polygon
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BoundingBox::polygon() const
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{
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Polygon p;
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this->polygon(&p);
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return p;
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}
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BoundingBox BoundingBox::rotated(double angle) const
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{
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BoundingBox out;
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out.merge(this->min.rotated(angle));
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out.merge(this->max.rotated(angle));
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out.merge(Point(this->min.x, this->max.y).rotated(angle));
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out.merge(Point(this->max.x, this->min.y).rotated(angle));
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return out;
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}
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BoundingBox BoundingBox::rotated(double angle, const Point ¢er) const
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{
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BoundingBox out;
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out.merge(this->min.rotated(angle, center));
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out.merge(this->max.rotated(angle, center));
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out.merge(Point(this->min.x, this->max.y).rotated(angle, center));
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out.merge(Point(this->max.x, this->min.y).rotated(angle, center));
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return out;
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}
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template <class PointClass> void
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BoundingBoxBase<PointClass>::scale(double factor)
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{
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this->min.scale(factor);
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this->max.scale(factor);
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}
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template void BoundingBoxBase<Point>::scale(double factor);
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template void BoundingBoxBase<Pointf>::scale(double factor);
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template void BoundingBoxBase<Pointf3>::scale(double factor);
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template <class PointClass> void
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BoundingBoxBase<PointClass>::merge(const PointClass &point)
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{
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if (this->defined) {
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this->min.x = std::min(point.x, this->min.x);
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this->min.y = std::min(point.y, this->min.y);
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this->max.x = std::max(point.x, this->max.x);
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this->max.y = std::max(point.y, this->max.y);
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} else {
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this->min = this->max = point;
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this->defined = true;
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}
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}
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template void BoundingBoxBase<Point>::merge(const Point &point);
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template void BoundingBoxBase<Pointf>::merge(const Pointf &point);
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template <class PointClass> void
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BoundingBoxBase<PointClass>::merge(const std::vector<PointClass> &points)
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{
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this->merge(BoundingBoxBase(points));
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}
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template void BoundingBoxBase<Point>::merge(const Points &points);
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template void BoundingBoxBase<Pointf>::merge(const Pointfs &points);
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template <class PointClass> void
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BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
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{
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if (this->defined) {
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this->min.x = std::min(bb.min.x, this->min.x);
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this->min.y = std::min(bb.min.y, this->min.y);
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this->max.x = std::max(bb.max.x, this->max.x);
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this->max.y = std::max(bb.max.y, this->max.y);
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} else {
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this->min = bb.min;
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this->max = bb.max;
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this->defined = true;
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}
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}
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template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);
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template void BoundingBoxBase<Pointf>::merge(const BoundingBoxBase<Pointf> &bb);
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template <class PointClass> void
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BoundingBox3Base<PointClass>::merge(const PointClass &point)
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{
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if (this->defined) {
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this->min.z = std::min(point.z, this->min.z);
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this->max.z = std::max(point.z, this->max.z);
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}
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BoundingBoxBase<PointClass>::merge(point);
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}
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template void BoundingBox3Base<Pointf3>::merge(const Pointf3 &point);
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template <class PointClass> void
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BoundingBox3Base<PointClass>::merge(const std::vector<PointClass> &points)
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{
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this->merge(BoundingBox3Base(points));
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}
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template void BoundingBox3Base<Pointf3>::merge(const Pointf3s &points);
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template <class PointClass> void
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BoundingBox3Base<PointClass>::merge(const BoundingBox3Base<PointClass> &bb)
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{
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if (this->defined) {
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this->min.z = std::min(bb.min.z, this->min.z);
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this->max.z = std::max(bb.max.z, this->max.z);
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}
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BoundingBoxBase<PointClass>::merge(bb);
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}
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template void BoundingBox3Base<Pointf3>::merge(const BoundingBox3Base<Pointf3> &bb);
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template <class PointClass> PointClass
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BoundingBoxBase<PointClass>::size() const
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{
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return PointClass(this->max.x - this->min.x, this->max.y - this->min.y);
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}
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template Point BoundingBoxBase<Point>::size() const;
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template Pointf BoundingBoxBase<Pointf>::size() const;
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template <class PointClass> PointClass
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BoundingBox3Base<PointClass>::size() const
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{
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return PointClass(this->max.x - this->min.x, this->max.y - this->min.y, this->max.z - this->min.z);
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}
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template Pointf3 BoundingBox3Base<Pointf3>::size() const;
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template <class PointClass> double
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BoundingBoxBase<PointClass>::radius() const
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{
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double x = this->max.x - this->min.x;
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double y = this->max.y - this->min.y;
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return 0.5 * sqrt(x*x+y*y);
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}
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template double BoundingBoxBase<Point>::radius() const;
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template double BoundingBoxBase<Pointf>::radius() const;
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template <class PointClass> double
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BoundingBox3Base<PointClass>::radius() const
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{
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double x = this->max.x - this->min.x;
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double y = this->max.y - this->min.y;
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double z = this->max.z - this->min.z;
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return 0.5 * sqrt(x*x+y*y+z*z);
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}
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template double BoundingBox3Base<Pointf3>::radius() const;
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template <class PointClass> void
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BoundingBoxBase<PointClass>::offset(coordf_t delta)
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{
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this->min.translate(-delta, -delta);
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this->max.translate(delta, delta);
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}
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template void BoundingBoxBase<Point>::offset(coordf_t delta);
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template void BoundingBoxBase<Pointf>::offset(coordf_t delta);
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template <class PointClass> void
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BoundingBox3Base<PointClass>::offset(coordf_t delta)
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{
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this->min.translate(-delta, -delta, -delta);
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this->max.translate(delta, delta, delta);
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}
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template void BoundingBox3Base<Pointf3>::offset(coordf_t delta);
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template <class PointClass> PointClass
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BoundingBoxBase<PointClass>::center() const
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{
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return PointClass(
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(this->max.x + this->min.x)/2,
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(this->max.y + this->min.y)/2
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);
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}
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template Point BoundingBoxBase<Point>::center() const;
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template Pointf BoundingBoxBase<Pointf>::center() const;
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template <class PointClass> PointClass
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BoundingBox3Base<PointClass>::center() const
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{
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return PointClass(
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(this->max.x + this->min.x)/2,
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(this->max.y + this->min.y)/2,
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(this->max.z + this->min.z)/2
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);
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}
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template Pointf3 BoundingBox3Base<Pointf3>::center() const;
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// Align a coordinate to a grid. The coordinate may be negative,
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// the aligned value will never be bigger than the original one.
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static inline coord_t _align_to_grid(const coord_t coord, const coord_t spacing) {
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// Current C++ standard defines the result of integer division to be rounded to zero,
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// for both positive and negative numbers. Here we want to round down for negative
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// numbers as well.
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coord_t aligned = (coord < 0) ?
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((coord - spacing + 1) / spacing) * spacing :
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(coord / spacing) * spacing;
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assert(aligned <= coord);
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return aligned;
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}
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void BoundingBox::align_to_grid(const coord_t cell_size)
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{
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if (this->defined) {
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min.x = _align_to_grid(min.x, cell_size);
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min.y = _align_to_grid(min.y, cell_size);
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}
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}
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}
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