PrusaSlicer-NonPlainar/lib/Slic3r/Print/GCode.pm

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package Slic3r::Print::GCode;
use Moo;
has 'print' => (is => 'ro', required => 1, handles => [qw(objects placeholder_parser config)]);
has 'fh' => (is => 'ro', required => 1);
has '_gcodegen' => (is => 'rw');
has '_cooling_buffer' => (is => 'rw');
has '_spiral_vase' => (is => 'rw');
has '_arc_fitting' => (is => 'rw');
has '_pressure_regulator' => (is => 'rw');
has '_pressure_equalizer' => (is => 'rw');
has '_skirt_done' => (is => 'rw', default => sub { {} }); # print_z => 1
has '_brim_done' => (is => 'rw');
has '_second_layer_things_done' => (is => 'rw');
has '_last_obj_copy' => (is => 'rw');
use List::Util qw(first sum min max);
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Flow ':roles';
use Slic3r::Geometry qw(X Y scale unscale chained_path convex_hull);
use Slic3r::Geometry::Clipper qw(JT_SQUARE union_ex offset);
sub BUILD {
my ($self) = @_;
{
# estimate the total number of layer changes
# TODO: only do this when M73 is enabled
my $layer_count;
if ($self->config->complete_objects) {
$layer_count = sum(map { $_->total_layer_count * @{$_->copies} } @{$self->objects});
} else {
# if sequential printing is not enable, all copies of the same object share the same layer change command(s)
$layer_count = sum(map { $_->total_layer_count } @{$self->objects});
}
# set up our helper object: This is a C++ Slic3r::GCode instance.
my $gcodegen = Slic3r::GCode->new;
$self->_gcodegen($gcodegen);
$gcodegen->set_placeholder_parser($self->placeholder_parser);
# Tell the G-code generator, how many times the $gcodegen->change_layer() will be called.
# $gcodegen->change_layer() in turn increments the progress bar status.
$gcodegen->set_layer_count($layer_count);
$gcodegen->set_enable_cooling_markers(1);
$gcodegen->apply_print_config($self->config);
$gcodegen->set_extruders($self->print->extruders);
# initialize autospeed
{
# get the minimum cross-section used in the print
my @mm3_per_mm = ();
foreach my $object (@{$self->print->objects}) {
foreach my $region_id (0..$#{$self->print->regions}) {
my $region = $self->print->get_region($region_id);
foreach my $layer (@{$object->layers}) {
my $layerm = $layer->get_region($region_id);
if ($region->config->get_abs_value('perimeter_speed') == 0
|| $region->config->get_abs_value('small_perimeter_speed') == 0
|| $region->config->get_abs_value('external_perimeter_speed') == 0
|| $region->config->get_abs_value('bridge_speed') == 0) {
push @mm3_per_mm, $layerm->perimeters->min_mm3_per_mm;
}
if ($region->config->get_abs_value('infill_speed') == 0
|| $region->config->get_abs_value('solid_infill_speed') == 0
|| $region->config->get_abs_value('top_solid_infill_speed') == 0
|| $region->config->get_abs_value('bridge_speed') == 0) {
push @mm3_per_mm, $layerm->fills->min_mm3_per_mm;
}
}
}
if ($object->config->get_abs_value('support_material_speed') == 0
|| $object->config->get_abs_value('support_material_interface_speed') == 0) {
foreach my $layer (@{$object->support_layers}) {
push @mm3_per_mm, $layer->support_fills->min_mm3_per_mm;
push @mm3_per_mm, $layer->support_interface_fills->min_mm3_per_mm;
}
}
}
# filter out 0-width segments
@mm3_per_mm = grep $_ > 0.000001, @mm3_per_mm;
if (@mm3_per_mm) {
my $min_mm3_per_mm = min(@mm3_per_mm);
# In order to honor max_print_speed we need to find a target volumetric
# speed that we can use throughout the print. So we define this target
# volumetric speed as the volumetric speed produced by printing the
# smallest cross-section at the maximum speed: any larger cross-section
# will need slower feedrates.
my $volumetric_speed = $min_mm3_per_mm * $self->config->max_print_speed;
# limit such volumetric speed with max_volumetric_speed if set
if ($self->config->max_volumetric_speed > 0) {
$volumetric_speed = min(
$volumetric_speed,
$self->config->max_volumetric_speed,
);
}
$gcodegen->set_volumetric_speed($volumetric_speed);
}
}
}
$self->_cooling_buffer(Slic3r::GCode::CoolingBuffer->new(
config => $self->config,
gcodegen => $self->_gcodegen,
));
$self->_spiral_vase(Slic3r::GCode::SpiralVase->new(config => $self->config))
if $self->config->spiral_vase;
$self->_arc_fitting(Slic3r::GCode::ArcFitting->new(config => $self->config))
if $self->config->gcode_arcs;
$self->_pressure_regulator(Slic3r::GCode::PressureRegulator->new(config => $self->config))
if $self->config->pressure_advance > 0;
$self->_pressure_equalizer(Slic3r::GCode::PressureEqualizer->new($self->config))
if ($self->config->max_volumetric_extrusion_rate_slope_positive > 0 ||
$self->config->max_volumetric_extrusion_rate_slope_negative > 0);
$self->_gcodegen->set_enable_extrusion_role_markers(defined $self->_pressure_equalizer);
}
# Export a G-code for the complete print.
sub export {
my ($self) = @_;
my $fh = $self->fh;
my $gcodegen = $self->_gcodegen;
# Write information on the generator.
my @lt = localtime;
printf $fh "; generated by Slic3r $Slic3r::VERSION on %04d-%02d-%02d at %02d:%02d:%02d\n\n",
$lt[5] + 1900, $lt[4]+1, $lt[3], $lt[2], $lt[1], $lt[0];
# Write notes (content of the Print Settings tab -> Notes)
print $fh "; $_\n" foreach split /\R/, $self->config->notes;
print $fh "\n" if $self->config->notes;
# Write some terse information on the slicing parameters.
my $first_object = $self->objects->[0];
my $layer_height = $first_object->config->layer_height;
for my $region_id (0..$#{$self->print->regions}) {
my $region = $self->print->regions->[$region_id];
printf $fh "; external perimeters extrusion width = %.2fmm\n",
$region->flow(FLOW_ROLE_EXTERNAL_PERIMETER, $layer_height, 0, 0, -1, $first_object)->width;
printf $fh "; perimeters extrusion width = %.2fmm\n",
$region->flow(FLOW_ROLE_PERIMETER, $layer_height, 0, 0, -1, $first_object)->width;
printf $fh "; infill extrusion width = %.2fmm\n",
$region->flow(FLOW_ROLE_INFILL, $layer_height, 0, 0, -1, $first_object)->width;
printf $fh "; solid infill extrusion width = %.2fmm\n",
$region->flow(FLOW_ROLE_SOLID_INFILL, $layer_height, 0, 0, -1, $first_object)->width;
printf $fh "; top infill extrusion width = %.2fmm\n",
$region->flow(FLOW_ROLE_TOP_SOLID_INFILL, $layer_height, 0, 0, -1, $first_object)->width;
printf $fh "; support material extrusion width = %.2fmm\n",
$self->objects->[0]->support_material_flow->width
if $self->print->has_support_material;
printf $fh "; first layer extrusion width = %.2fmm\n",
$region->flow(FLOW_ROLE_PERIMETER, $layer_height, 0, 1, -1, $self->objects->[0])->width
if $region->config->first_layer_extrusion_width;
print $fh "\n";
}
# prepare the helper object for replacing placeholders in custom G-code and output filename
$self->placeholder_parser->update_timestamp;
# disable fan
print $fh $gcodegen->writer->set_fan(0, 1)
if $self->config->cooling && $self->config->disable_fan_first_layers;
# set bed temperature
if ((my $temp = $self->config->first_layer_bed_temperature) && $self->config->start_gcode !~ /M(?:190|140)/i) {
printf $fh $gcodegen->writer->set_bed_temperature($temp, 1);
}
# set extruder(s) temperature before and after start G-code
$self->_print_first_layer_temperature(0);
printf $fh "%s\n", $gcodegen->placeholder_parser->process($self->config->start_gcode);
$self->_print_first_layer_temperature(1);
# set other general things
print $fh $gcodegen->preamble;
# initialize a motion planner for object-to-object travel moves
if ($self->config->avoid_crossing_perimeters) {
my $distance_from_objects = scale 1;
# compute the offsetted convex hull for each object and repeat it for each copy.
my @islands_p = ();
foreach my $object (@{$self->objects}) {
# discard objects only containing thin walls (offset would fail on an empty polygon)
my @polygons = map $_->contour, map @{$_->slices}, @{$object->layers};
next if !@polygons;
# translate convex hull for each object copy and append it to the islands array
foreach my $copy (@{ $object->_shifted_copies }) {
my @copy_islands_p = map $_->clone, @polygons;
$_->translate(@$copy) for @copy_islands_p;
push @islands_p, @copy_islands_p;
}
}
$gcodegen->avoid_crossing_perimeters->init_external_mp(union_ex(\@islands_p));
}
# calculate wiping points if needed
if ($self->config->ooze_prevention) {
my @skirt_points = map @$_, map @$_, @{$self->print->skirt};
if (@skirt_points) {
my $outer_skirt = convex_hull(\@skirt_points);
my @skirts = ();
foreach my $extruder_id (@{$self->print->extruders}) {
my $extruder_offset = $self->config->get_at('extruder_offset', $extruder_id);
push @skirts, my $s = $outer_skirt->clone;
$s->translate(-scale($extruder_offset->x), -scale($extruder_offset->y)); #)
}
my $convex_hull = convex_hull([ map @$_, @skirts ]);
$gcodegen->ooze_prevention->set_enable(1);
$gcodegen->ooze_prevention->set_standby_points(
[ map @{$_->equally_spaced_points(scale 10)}, @{offset([$convex_hull], scale 3)} ]
);
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(
"ooze_prevention.svg",
red_polygons => \@skirts,
polygons => [$outer_skirt],
points => $gcodegen->ooze_prevention->standby_points,
);
}
}
}
# set initial extruder only after custom start G-code
print $fh $gcodegen->set_extruder($self->print->extruders->[0]);
# do all objects for each layer
if ($self->config->complete_objects) {
# print objects from the smallest to the tallest to avoid collisions
# when moving onto next object starting point
my @obj_idx = sort { $self->objects->[$a]->size->z <=> $self->objects->[$b]->size->z } 0..($self->print->object_count - 1);
my $finished_objects = 0;
for my $obj_idx (@obj_idx) {
my $object = $self->objects->[$obj_idx];
for my $copy (@{ $self->objects->[$obj_idx]->_shifted_copies }) {
# move to the origin position for the copy we're going to print.
# this happens before Z goes down to layer 0 again, so that
# no collision happens hopefully.
if ($finished_objects > 0) {
$gcodegen->set_origin(Slic3r::Pointf->new(map unscale $copy->[$_], X,Y));
$gcodegen->set_enable_cooling_markers(0); # we're not filtering these moves through CoolingBuffer
$gcodegen->avoid_crossing_perimeters->set_use_external_mp_once(1);
print $fh $gcodegen->retract;
print $fh $gcodegen->travel_to(
Slic3r::Point->new(0,0),
EXTR_ROLE_NONE,
'move to origin position for next object',
);
$gcodegen->set_enable_cooling_markers(1);
# disable motion planner when traveling to first object point
$gcodegen->avoid_crossing_perimeters->set_disable_once(1);
}
# Order layers by print_z, support layers preceding the object layers.
my @layers = sort
{ ($a->print_z == $b->print_z) ? ($a->isa('Slic3r::Layer::Support') ? -1 : 0) : $a->print_z <=> $b->print_z }
@{$object->layers}, @{$object->support_layers};
for my $layer (@layers) {
# if we are printing the bottom layer of an object, and we have already finished
# another one, set first layer temperatures. this happens before the Z move
# is triggered, so machine has more time to reach such temperatures
if ($layer->id == 0 && $finished_objects > 0) {
printf $fh $gcodegen->writer->set_bed_temperature($self->config->first_layer_bed_temperature),
if $self->config->first_layer_bed_temperature;
$self->_print_first_layer_temperature(0);
}
$self->process_layer($layer, [$copy]);
}
$self->flush_filters;
$finished_objects++;
$self->_second_layer_things_done(0);
}
}
} else {
# order objects using a nearest neighbor search
my @obj_idx = @{chained_path([ map Slic3r::Point->new(@{$_->_shifted_copies->[0]}), @{$self->objects} ])};
# sort layers by Z
# All extrusion moves with the same top layer height are extruded uninterrupted,
# object extrusion moves are performed first, then the support.
my %layers = (); # print_z => [ [layers], [layers], [layers] ] by obj_idx
foreach my $obj_idx (0 .. ($self->print->object_count - 1)) {
my $object = $self->objects->[$obj_idx];
# Collect the object layers by z, support layers first, object layers second.
foreach my $layer (@{$object->support_layers}, @{$object->layers}) {
$layers{ $layer->print_z } ||= [];
$layers{ $layer->print_z }[$obj_idx] ||= [];
push @{$layers{ $layer->print_z }[$obj_idx]}, $layer;
}
}
foreach my $print_z (sort { $a <=> $b } keys %layers) {
foreach my $obj_idx (@obj_idx) {
foreach my $layer (@{ $layers{$print_z}[$obj_idx] // [] }) {
$self->process_layer($layer, $layer->object->_shifted_copies);
}
}
}
$self->flush_filters;
}
# write end commands to file
print $fh $gcodegen->retract; # TODO: process this retract through PressureRegulator in order to discharge fully
print $fh $gcodegen->writer->set_fan(0);
printf $fh "%s\n", $gcodegen->placeholder_parser->process($self->config->end_gcode);
print $fh $gcodegen->writer->update_progress($gcodegen->layer_count, $gcodegen->layer_count, 1); # 100%
print $fh $gcodegen->writer->postamble;
# get filament stats
$self->print->clear_filament_stats;
$self->print->total_used_filament(0);
$self->print->total_extruded_volume(0);
foreach my $extruder (@{$gcodegen->writer->extruders}) {
my $used_filament = $extruder->used_filament;
my $extruded_volume = $extruder->extruded_volume;
$self->print->set_filament_stats($extruder->id, $used_filament);
printf $fh "; filament used = %.1fmm (%.1fcm3)\n",
$used_filament, $extruded_volume/1000;
$self->print->total_used_filament($self->print->total_used_filament + $used_filament);
$self->print->total_extruded_volume($self->print->total_extruded_volume + $extruded_volume);
}
# append full config
print $fh "\n";
foreach my $config ($self->print->config, $self->print->default_object_config, $self->print->default_region_config) {
foreach my $opt_key (sort @{$config->get_keys}) {
next if $Slic3r::Config::Options->{$opt_key}{shortcut};
printf $fh "; %s = %s\n", $opt_key, $config->serialize($opt_key);
}
}
}
sub _print_first_layer_temperature {
my ($self, $wait) = @_;
return if $self->config->start_gcode =~ /M(?:109|104)/i;
for my $t (@{$self->print->extruders}) {
my $temp = $self->config->get_at('first_layer_temperature', $t);
$temp += $self->config->standby_temperature_delta if $self->config->ooze_prevention;
printf {$self->fh} $self->_gcodegen->writer->set_temperature($temp, $wait, $t) if $temp > 0;
}
}
# Called per object's layer.
# First a $gcode string is collected,
# then filtered and finally written to a file $fh.
#FIXME If printing multiple objects at once, this incorrectly applies cooling logic to a single object's layer instead
# of all the objects printed.
sub process_layer {
my $self = shift;
my ($layer, $object_copies) = @_;
my $gcode = "";
my $object = $layer->object;
$self->_gcodegen->config->apply_static($object->config);
# check whether we're going to apply spiralvase logic
if (defined $self->_spiral_vase) {
$self->_spiral_vase->enable(
($layer->id > 0 || $self->print->config->brim_width == 0)
&& ($layer->id >= $self->print->config->skirt_height && !$self->print->has_infinite_skirt)
&& !defined(first { $_->region->config->bottom_solid_layers > $layer->id } @{$layer->regions})
&& !defined(first { $_->perimeters->items_count > 1 } @{$layer->regions})
&& !defined(first { $_->fills->items_count > 0 } @{$layer->regions})
);
}
# if we're going to apply spiralvase to this layer, disable loop clipping
$self->_gcodegen->set_enable_loop_clipping(!defined $self->_spiral_vase || !$self->_spiral_vase->enable);
if (!$self->_second_layer_things_done && $layer->id == 1) {
for my $extruder (@{$self->_gcodegen->writer->extruders}) {
my $temperature = $self->config->get_at('temperature', $extruder->id);
$gcode .= $self->_gcodegen->writer->set_temperature($temperature, 0, $extruder->id)
if $temperature && $temperature != $self->config->get_at('first_layer_temperature', $extruder->id);
}
$gcode .= $self->_gcodegen->writer->set_bed_temperature($self->print->config->bed_temperature)
if $self->print->config->bed_temperature && $self->print->config->bed_temperature != $self->print->config->first_layer_bed_temperature;
$self->_second_layer_things_done(1);
}
# set new layer - this will change Z and force a retraction if retract_layer_change is enabled
if ($self->print->config->before_layer_gcode) {
my $pp = $self->_gcodegen->placeholder_parser->clone;
$pp->set('layer_num' => $self->_gcodegen->layer_index + 1);
$pp->set('layer_z' => $layer->print_z);
$gcode .= $pp->process($self->print->config->before_layer_gcode) . "\n";
}
$gcode .= $self->_gcodegen->change_layer($layer->as_layer); # this will increase $self->_gcodegen->layer_index
if ($self->print->config->layer_gcode) {
my $pp = $self->_gcodegen->placeholder_parser->clone;
$pp->set('layer_num' => $self->_gcodegen->layer_index);
$pp->set('layer_z' => $layer->print_z);
$gcode .= $pp->process($self->print->config->layer_gcode) . "\n";
}
# extrude skirt along raft layers and normal object layers
# (not along interlaced support material layers)
if (((values %{$self->_skirt_done}) < $self->print->config->skirt_height || $self->print->has_infinite_skirt)
&& !$self->_skirt_done->{$layer->print_z}
&& (!$layer->isa('Slic3r::Layer::Support') || $layer->id < $object->config->raft_layers)) {
$self->_gcodegen->set_origin(Slic3r::Pointf->new(0,0));
$self->_gcodegen->avoid_crossing_perimeters->set_use_external_mp(1);
my @extruder_ids = map { $_->id } @{$self->_gcodegen->writer->extruders};
$gcode .= $self->_gcodegen->set_extruder($extruder_ids[0]);
# skip skirt if we have a large brim
if ($layer->id < $self->print->config->skirt_height || $self->print->has_infinite_skirt) {
my $skirt_flow = $self->print->skirt_flow;
# distribute skirt loops across all extruders
my @skirt_loops = @{$self->print->skirt};
for my $i (0 .. $#skirt_loops) {
# when printing layers > 0 ignore 'min_skirt_length' and
# just use the 'skirts' setting; also just use the current extruder
last if ($layer->id > 0) && ($i >= $self->print->config->skirts);
my $extruder_id = $extruder_ids[($i/@extruder_ids) % @extruder_ids];
$gcode .= $self->_gcodegen->set_extruder($extruder_id)
if $layer->id == 0;
# adjust flow according to this layer's layer height
my $loop = $skirt_loops[$i]->clone;
{
my $layer_skirt_flow = $skirt_flow->clone;
$layer_skirt_flow->set_height($layer->height);
my $mm3_per_mm = $layer_skirt_flow->mm3_per_mm;
foreach my $path (@$loop) {
$path->height($layer->height);
$path->mm3_per_mm($mm3_per_mm);
}
}
$gcode .= $self->_gcodegen->extrude_loop($loop, 'skirt', $object->config->support_material_speed);
}
}
$self->_skirt_done->{$layer->print_z} = 1;
$self->_gcodegen->avoid_crossing_perimeters->set_use_external_mp(0);
# allow a straight travel move to the first object point if this is the first layer
# (but don't in next layers)
if ($layer->id == 0) {
$self->_gcodegen->avoid_crossing_perimeters->set_disable_once(1);
}
}
# extrude brim
if (!$self->_brim_done) {
$gcode .= $self->_gcodegen->set_extruder($self->print->regions->[0]->config->perimeter_extruder-1);
$self->_gcodegen->set_origin(Slic3r::Pointf->new(0,0));
$self->_gcodegen->avoid_crossing_perimeters->set_use_external_mp(1);
$gcode .= $self->_gcodegen->extrude_loop($_, 'brim', $object->config->support_material_speed)
for @{$self->print->brim};
$self->_brim_done(1);
$self->_gcodegen->avoid_crossing_perimeters->set_use_external_mp(0);
# allow a straight travel move to the first object point
$self->_gcodegen->avoid_crossing_perimeters->set_disable_once(1);
}
for my $copy (@$object_copies) {
# when starting a new object, use the external motion planner for the first travel move
$self->_gcodegen->avoid_crossing_perimeters->set_use_external_mp_once(1) if ($self->_last_obj_copy // '') ne "$copy";
$self->_last_obj_copy("$copy");
$self->_gcodegen->set_origin(Slic3r::Pointf->new(map unscale $copy->[$_], X,Y));
# extrude support material before other things because it might use a lower Z
# and also because we avoid travelling on other things when printing it
if ($layer->isa('Slic3r::Layer::Support')) {
if ($layer->support_interface_fills->count > 0) {
# Don't change extruder if the extruder is set to 0. Use the current extruder instead.
$gcode .= $self->_gcodegen->set_extruder($object->config->support_material_interface_extruder-1)
if ($object->config->support_material_interface_extruder > 0);
for my $path (@{$layer->support_interface_fills->chained_path_from($self->_gcodegen->last_pos, 0)}) {
if ($path->isa('Slic3r::ExtrusionMultiPath')) {
$gcode .= $self->_gcodegen->extrude_multipath($path, 'support material interface', $object->config->get_abs_value('support_material_interface_speed'));
} else {
$gcode .= $self->_gcodegen->extrude_path($path, 'support material interface', $object->config->get_abs_value('support_material_interface_speed'));
}
}
}
if ($layer->support_fills->count > 0) {
# Don't change extruder if the extruder is set to 0. Use the current extruder instead.
$gcode .= $self->_gcodegen->set_extruder($object->config->support_material_extruder-1)
if ($object->config->support_material_extruder > 0);
for my $path (@{$layer->support_fills->chained_path_from($self->_gcodegen->last_pos, 0)}) {
if ($path->isa('Slic3r::ExtrusionMultiPath')) {
$gcode .= $self->_gcodegen->extrude_multipath($path, 'support material', $object->config->get_abs_value('support_material_speed'));
} else {
$gcode .= $self->_gcodegen->extrude_path($path, 'support material', $object->config->get_abs_value('support_material_speed'));
}
}
}
}
# We now define a strategy for building perimeters and fills. The separation
# between regions doesn't matter in terms of printing order, as we follow
# another logic instead:
# - we group all extrusions by extruder so that we minimize toolchanges
# - we start from the last used extruder
# - for each extruder, we group extrusions by island
# - for each island, we extrude perimeters first, unless user set the infill_first
# option
# (Still, we have to keep track of regions because we need to apply their config)
# group extrusions by extruder and then by island
my %by_extruder = (); # extruder_id => [ { perimeters => \@perimeters, infill => \@infill } ]
my $n_slices = $#{$layer->slices};
my @layer_surface_bboxes = ();
for my $i (0 .. $n_slices) {
push @layer_surface_bboxes, $layer->slices->[$i]->contour->bounding_box;
}
my $point_inside_surface = sub {
my ($i, $point) = @_;
my $bbox = $layer_surface_bboxes[$i];
return
$point->x >= $bbox->x_min && $point->x < $bbox->x_max &&
$point->y >= $bbox->y_min && $point->y < $bbox->y_max &&
$layer->slices->[$i]->contour->contains_point($point);
};
foreach my $region_id (0..($self->print->region_count-1)) {
my $layerm = $layer->regions->[$region_id] or next;
my $region = $self->print->get_region($region_id);
# process perimeters
{
my $extruder_id = $region->config->perimeter_extruder-1;
foreach my $perimeter_coll (@{$layerm->perimeters}) {
next if $perimeter_coll->empty; # this shouldn't happen but first_point() would fail
# init by_extruder item only if we actually use the extruder
$by_extruder{$extruder_id} //= [];
# $perimeter_coll is an ExtrusionPath::Collection object representing a single slice
for my $i (0 .. $n_slices) {
if (
# $perimeter_coll->first_point does not fit inside any slice
$i == $n_slices
# $perimeter_coll->first_point fits inside ith slice
|| $point_inside_surface->($i, $perimeter_coll->first_point)) {
$by_extruder{$extruder_id}[$i] //= { perimeters => {} };
$by_extruder{$extruder_id}[$i]{perimeters}{$region_id} //= [];
push @{ $by_extruder{$extruder_id}[$i]{perimeters}{$region_id} }, @$perimeter_coll;
last;
}
}
}
}
# process infill
# $layerm->fills is a collection of Slic3r::ExtrusionPath::Collection objects (C++ class ExtrusionEntityCollection),
# each one containing the ExtrusionPath objects of a certain infill "group" (also called "surface"
# throughout the code). We can redefine the order of such Collections but we have to
# do each one completely at once.
foreach my $fill (@{$layerm->fills}) {
next if $fill->empty; # this shouldn't happen but first_point() would fail
# init by_extruder item only if we actually use the extruder
my $extruder_id = $fill->[0]->is_solid_infill
? $region->config->solid_infill_extruder-1
: $region->config->infill_extruder-1;
$by_extruder{$extruder_id} //= [];
# $fill is an ExtrusionPath::Collection object
for my $i (0 .. $n_slices) {
if ($i == $n_slices
|| $point_inside_surface->($i, $fill->first_point)) {
$by_extruder{$extruder_id}[$i] //= { infill => {} };
$by_extruder{$extruder_id}[$i]{infill}{$region_id} //= [];
push @{ $by_extruder{$extruder_id}[$i]{infill}{$region_id} }, $fill;
last;
}
}
}
} # for regions
# tweak extruder ordering to save toolchanges
my @extruders = sort keys %by_extruder;
if (@extruders > 1) {
my $last_extruder_id = $self->_gcodegen->writer->extruder->id;
if (exists $by_extruder{$last_extruder_id}) {
@extruders = (
$last_extruder_id,
grep $_ != $last_extruder_id, @extruders,
);
}
}
foreach my $extruder_id (@extruders) {
$gcode .= $self->_gcodegen->set_extruder($extruder_id);
foreach my $island (@{ $by_extruder{$extruder_id} }) {
if ($self->print->config->infill_first) {
$gcode .= $self->_extrude_infill($island->{infill} // {});
$gcode .= $self->_extrude_perimeters($island->{perimeters} // {});
} else {
$gcode .= $self->_extrude_perimeters($island->{perimeters} // {});
$gcode .= $self->_extrude_infill($island->{infill} // {});
}
}
}
} # for object copies
# apply spiral vase post-processing if this layer contains suitable geometry
# (we must feed all the G-code into the post-processor, including the first
# bottom non-spiral layers otherwise it will mess with positions)
# we apply spiral vase at this stage because it requires a full layer
$gcode = $self->_spiral_vase->process_layer($gcode)
if defined $self->_spiral_vase;
# apply cooling logic; this may alter speeds
$gcode = $self->_cooling_buffer->append(
$gcode,
$layer->object->ptr . ref($layer), # differentiate $obj_id between normal layers and support layers
$layer->id,
$layer->print_z,
) if defined $self->_cooling_buffer;
$gcode = $self->filter($gcode);
print {$self->fh} $gcode if defined($gcode);
}
# Extrude perimeters: Decide where to put seams (hide or align seams).
sub _extrude_perimeters {
my ($self, $entities_by_region) = @_;
my $gcode = "";
foreach my $region_id (sort keys %$entities_by_region) {
$self->_gcodegen->config->apply_static($self->print->get_region($region_id)->config);
$gcode .= $self->_gcodegen->extrude($_, 'perimeter', -1)
for @{ $entities_by_region->{$region_id} };
}
return $gcode;
}
# Chain the paths hierarchically by a greedy algorithm to minimize a travel distance.
sub _extrude_infill {
my ($self, $entities_by_region) = @_;
my $gcode = "";
foreach my $region_id (sort keys %$entities_by_region) {
$self->_gcodegen->config->apply_static($self->print->get_region($region_id)->config);
my $collection = Slic3r::ExtrusionPath::Collection->new(@{ $entities_by_region->{$region_id} });
for my $fill (@{$collection->chained_path_from($self->_gcodegen->last_pos, 0)}) {
if ($fill->isa('Slic3r::ExtrusionPath::Collection')) {
$gcode .= $self->_gcodegen->extrude($_, 'infill', -1)
for @{$fill->chained_path_from($self->_gcodegen->last_pos, 0)};
} else {
$gcode .= $self->_gcodegen->extrude($fill, 'infill', -1) ;
}
}
}
return $gcode;
}
sub flush_filters {
my ($self) = @_;
print {$self->fh} $self->filter($self->_cooling_buffer->flush, 1);
}
sub filter {
my ($self, $gcode, $flush) = @_;
$flush //= 0;
# apply pressure regulation if enabled;
# this depends on actual speeds
$gcode = $self->_pressure_regulator->process($gcode, $flush)
if defined $self->_pressure_regulator;
# apply pressure equalization if enabled;
# print "G-code before filter:\n", $gcode;
$gcode = $self->_pressure_equalizer->process($gcode, $flush)
if defined $self->_pressure_equalizer;
# print "G-code after filter:\n", $gcode;
# apply arc fitting if enabled;
# this does not depend on speeds but changes G1 XY commands into G2/G2 IJ
$gcode = $self->_arc_fitting->process($gcode)
if defined $self->_arc_fitting;
return $gcode;
}
1;