12 lines
296 B
GLSL
12 lines
296 B
GLSL
#version 110
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uniform float offset;
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void main()
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{
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// Add small epsilon to z to solve z-fighting between painted triangles and contour lines.
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vec4 clip_position = gl_ModelViewProjectionMatrix * gl_Vertex;
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clip_position.z -= offset * abs(clip_position.w);
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gl_Position = clip_position;
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}
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