PrusaSlicer-NonPlainar/resources/shaders/mm_contour.vs

12 lines
296 B
GLSL

#version 110
uniform float offset;
void main()
{
// Add small epsilon to z to solve z-fighting between painted triangles and contour lines.
vec4 clip_position = gl_ModelViewProjectionMatrix * gl_Vertex;
clip_position.z -= offset * abs(clip_position.w);
gl_Position = clip_position;
}