33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
#ifndef slic3r_quadric_edge_collapse_hpp_
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#define slic3r_quadric_edge_collapse_hpp_
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// paper: https://people.eecs.berkeley.edu/~jrs/meshpapers/GarlandHeckbert2.pdf
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// sum up: https://users.csc.calpoly.edu/~zwood/teaching/csc570/final06/jseeba/
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// inspiration: https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification
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#include <cstdint>
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#include <functional>
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#include "TriangleMesh.hpp"
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namespace Slic3r {
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/// <summary>
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/// Simplify mesh by Quadric metric
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/// </summary>
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/// <param name="its">IN/OUT triangle mesh to be simplified.</param>
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/// <param name="triangle_count">Wanted triangle count.</param>
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/// <param name="max_error">Maximal Quadric for reduce.
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/// When nullptr then max float is used
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/// Output: Last used ErrorValue to collapse edge</param>
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/// <param name="throw_on_cancel">Could stop process of calculation.</param>
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/// <param name="statusfn">Give a feed back to user about progress. Values 1 - 100</param>
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void its_quadric_edge_collapse(
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indexed_triangle_set & its,
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uint32_t triangle_count = 0,
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float * max_error = nullptr,
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std::function<void(void)> throw_on_cancel = nullptr,
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std::function<void(int)> statusfn = nullptr);
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} // namespace Slic3r
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#endif // slic3r_quadric_edge_collapse_hpp_
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