![bubnikv](/assets/img/avatar_default.png)
Fixes https://github.com/prusa3d/Slic3r/issues/670 and some of https://github.com/prusa3d/Slic3r/issues/895 PerimeterGenerator was using an unsafe clipper offset function, which performed offset for both a contour and its holes together. With this commit the offsets were replaced with their safe counterparts, though these safe counterparts may be somehow slower (performing offset on ExPolygon or ExPolygons, piece by piece). Also there was a bug, where if the infill & gap fill consumed everything of the polygon, a polygon one onion shell above was still used for infill.
583 lines
19 KiB
C++
583 lines
19 KiB
C++
#include "BoundingBox.hpp"
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#include "ExPolygon.hpp"
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#include "Geometry.hpp"
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#include "Polygon.hpp"
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#include "Line.hpp"
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#include "ClipperUtils.hpp"
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#include "SVG.hpp"
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#include "polypartition.h"
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#include "poly2tri/poly2tri.h"
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#include <algorithm>
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#include <cassert>
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#include <list>
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namespace Slic3r {
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ExPolygon::operator Points() const
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{
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Points points;
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Polygons pp = *this;
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for (Polygons::const_iterator poly = pp.begin(); poly != pp.end(); ++poly) {
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for (Points::const_iterator point = poly->points.begin(); point != poly->points.end(); ++point)
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points.push_back(*point);
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}
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return points;
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}
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ExPolygon::operator Polygons() const
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{
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return to_polygons(*this);
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}
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ExPolygon::operator Polylines() const
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{
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return to_polylines(*this);
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}
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void
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ExPolygon::scale(double factor)
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{
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contour.scale(factor);
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for (Polygons::iterator it = holes.begin(); it != holes.end(); ++it) {
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(*it).scale(factor);
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}
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}
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void
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ExPolygon::translate(double x, double y)
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{
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contour.translate(x, y);
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for (Polygons::iterator it = holes.begin(); it != holes.end(); ++it) {
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(*it).translate(x, y);
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}
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}
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void
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ExPolygon::rotate(double angle)
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{
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contour.rotate(angle);
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for (Polygons::iterator it = holes.begin(); it != holes.end(); ++it) {
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(*it).rotate(angle);
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}
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}
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void
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ExPolygon::rotate(double angle, const Point ¢er)
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{
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contour.rotate(angle, center);
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for (Polygons::iterator it = holes.begin(); it != holes.end(); ++it) {
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(*it).rotate(angle, center);
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}
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}
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double
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ExPolygon::area() const
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{
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double a = this->contour.area();
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for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
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a -= -(*it).area(); // holes have negative area
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}
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return a;
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}
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bool
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ExPolygon::is_valid() const
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{
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if (!this->contour.is_valid() || !this->contour.is_counter_clockwise()) return false;
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for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
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if (!(*it).is_valid() || (*it).is_counter_clockwise()) return false;
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}
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return true;
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}
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bool
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ExPolygon::contains(const Line &line) const
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{
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return this->contains((Polyline)line);
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}
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bool
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ExPolygon::contains(const Polyline &polyline) const
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{
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return diff_pl((Polylines)polyline, *this).empty();
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}
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bool
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ExPolygon::contains(const Polylines &polylines) const
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{
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#if 0
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BoundingBox bbox = get_extents(polylines);
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bbox.merge(get_extents(*this));
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SVG svg(debug_out_path("ExPolygon_contains.svg"), bbox);
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svg.draw(*this);
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svg.draw_outline(*this);
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svg.draw(polylines, "blue");
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#endif
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Polylines pl_out = diff_pl(polylines, *this);
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#if 0
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svg.draw(pl_out, "red");
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#endif
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return pl_out.empty();
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}
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bool
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ExPolygon::contains(const Point &point) const
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{
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if (!this->contour.contains(point)) return false;
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for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
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if (it->contains(point)) return false;
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}
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return true;
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}
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// inclusive version of contains() that also checks whether point is on boundaries
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bool
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ExPolygon::contains_b(const Point &point) const
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{
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return this->contains(point) || this->has_boundary_point(point);
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}
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bool
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ExPolygon::has_boundary_point(const Point &point) const
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{
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if (this->contour.has_boundary_point(point)) return true;
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for (Polygons::const_iterator h = this->holes.begin(); h != this->holes.end(); ++h) {
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if (h->has_boundary_point(point)) return true;
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}
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return false;
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}
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bool
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ExPolygon::overlaps(const ExPolygon &other) const
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{
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#if 0
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BoundingBox bbox = get_extents(other);
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bbox.merge(get_extents(*this));
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static int iRun = 0;
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SVG svg(debug_out_path("ExPolygon_overlaps-%d.svg", iRun ++), bbox);
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svg.draw(*this);
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svg.draw_outline(*this);
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svg.draw_outline(other, "blue");
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#endif
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Polylines pl_out = intersection_pl((Polylines)other, *this);
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#if 0
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svg.draw(pl_out, "red");
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#endif
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if (! pl_out.empty())
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return true;
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return ! other.contour.points.empty() && this->contains_b(other.contour.points.front());
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}
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void ExPolygon::simplify_p(double tolerance, Polygons* polygons) const
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{
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Polygons pp = this->simplify_p(tolerance);
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polygons->insert(polygons->end(), pp.begin(), pp.end());
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}
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Polygons ExPolygon::simplify_p(double tolerance) const
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{
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Polygons pp;
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pp.reserve(this->holes.size() + 1);
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// contour
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{
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Polygon p = this->contour;
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p.points.push_back(p.points.front());
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p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
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p.points.pop_back();
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pp.emplace_back(std::move(p));
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}
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// holes
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for (Polygon p : this->holes) {
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p.points.push_back(p.points.front());
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p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
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p.points.pop_back();
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pp.emplace_back(std::move(p));
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}
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return simplify_polygons(pp);
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}
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ExPolygons ExPolygon::simplify(double tolerance) const
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{
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return union_ex(this->simplify_p(tolerance));
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}
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void ExPolygon::simplify(double tolerance, ExPolygons* expolygons) const
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{
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append(*expolygons, this->simplify(tolerance));
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}
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void
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ExPolygon::medial_axis(double max_width, double min_width, ThickPolylines* polylines) const
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{
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// init helper object
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Slic3r::Geometry::MedialAxis ma(max_width, min_width, this);
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ma.lines = this->lines();
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// compute the Voronoi diagram and extract medial axis polylines
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ThickPolylines pp;
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ma.build(&pp);
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/*
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SVG svg("medial_axis.svg");
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svg.draw(*this);
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svg.draw(pp);
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svg.Close();
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*/
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/* Find the maximum width returned; we're going to use this for validating and
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filtering the output segments. */
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double max_w = 0;
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for (ThickPolylines::const_iterator it = pp.begin(); it != pp.end(); ++it)
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max_w = fmaxf(max_w, *std::max_element(it->width.begin(), it->width.end()));
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/* Loop through all returned polylines in order to extend their endpoints to the
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expolygon boundaries */
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bool removed = false;
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for (size_t i = 0; i < pp.size(); ++i) {
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ThickPolyline& polyline = pp[i];
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// extend initial and final segments of each polyline if they're actual endpoints
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/* We assign new endpoints to temporary variables because in case of a single-line
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polyline, after we extend the start point it will be caught by the intersection()
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call, so we keep the inner point until we perform the second intersection() as well */
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Point new_front = polyline.points.front();
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Point new_back = polyline.points.back();
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if (polyline.endpoints.first && !this->has_boundary_point(new_front)) {
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Line line(polyline.points.front(), polyline.points[1]);
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// prevent the line from touching on the other side, otherwise intersection() might return that solution
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if (polyline.points.size() == 2) line.b = line.midpoint();
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line.extend_start(max_width);
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(void)this->contour.intersection(line, &new_front);
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}
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if (polyline.endpoints.second && !this->has_boundary_point(new_back)) {
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Line line(
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*(polyline.points.end() - 2),
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polyline.points.back()
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);
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// prevent the line from touching on the other side, otherwise intersection() might return that solution
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if (polyline.points.size() == 2) line.a = line.midpoint();
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line.extend_end(max_width);
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(void)this->contour.intersection(line, &new_back);
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}
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polyline.points.front() = new_front;
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polyline.points.back() = new_back;
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/* remove too short polylines
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(we can't do this check before endpoints extension and clipping because we don't
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know how long will the endpoints be extended since it depends on polygon thickness
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which is variable - extension will be <= max_width/2 on each side) */
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if ((polyline.endpoints.first || polyline.endpoints.second)
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&& polyline.length() < max_w*2) {
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pp.erase(pp.begin() + i);
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--i;
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removed = true;
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continue;
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}
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}
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/* If we removed any short polylines we now try to connect consecutive polylines
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in order to allow loop detection. Note that this algorithm is greedier than
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MedialAxis::process_edge_neighbors() as it will connect random pairs of
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polylines even when more than two start from the same point. This has no
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drawbacks since we optimize later using nearest-neighbor which would do the
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same, but should we use a more sophisticated optimization algorithm we should
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not connect polylines when more than two meet. */
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if (removed) {
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for (size_t i = 0; i < pp.size(); ++i) {
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ThickPolyline& polyline = pp[i];
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if (polyline.endpoints.first && polyline.endpoints.second) continue; // optimization
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// find another polyline starting here
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for (size_t j = i+1; j < pp.size(); ++j) {
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ThickPolyline& other = pp[j];
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if (polyline.last_point().coincides_with(other.last_point())) {
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other.reverse();
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} else if (polyline.first_point().coincides_with(other.last_point())) {
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polyline.reverse();
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other.reverse();
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} else if (polyline.first_point().coincides_with(other.first_point())) {
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polyline.reverse();
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} else if (!polyline.last_point().coincides_with(other.first_point())) {
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continue;
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}
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polyline.points.insert(polyline.points.end(), other.points.begin() + 1, other.points.end());
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polyline.width.insert(polyline.width.end(), other.width.begin(), other.width.end());
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polyline.endpoints.second = other.endpoints.second;
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assert(polyline.width.size() == polyline.points.size()*2 - 2);
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pp.erase(pp.begin() + j);
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j = i; // restart search from i+1
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}
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}
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}
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polylines->insert(polylines->end(), pp.begin(), pp.end());
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}
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void
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ExPolygon::medial_axis(double max_width, double min_width, Polylines* polylines) const
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{
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ThickPolylines tp;
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this->medial_axis(max_width, min_width, &tp);
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polylines->insert(polylines->end(), tp.begin(), tp.end());
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}
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void
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ExPolygon::get_trapezoids(Polygons* polygons) const
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{
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ExPolygons expp;
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expp.push_back(*this);
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boost::polygon::get_trapezoids(*polygons, expp);
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}
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void
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ExPolygon::get_trapezoids(Polygons* polygons, double angle) const
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{
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ExPolygon clone = *this;
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clone.rotate(PI/2 - angle, Point(0,0));
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clone.get_trapezoids(polygons);
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for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon)
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polygon->rotate(-(PI/2 - angle), Point(0,0));
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}
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// This algorithm may return more trapezoids than necessary
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// (i.e. it may break a single trapezoid in several because
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// other parts of the object have x coordinates in the middle)
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void
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ExPolygon::get_trapezoids2(Polygons* polygons) const
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{
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// get all points of this ExPolygon
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Points pp = *this;
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// build our bounding box
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BoundingBox bb(pp);
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// get all x coordinates
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std::vector<coord_t> xx;
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xx.reserve(pp.size());
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for (Points::const_iterator p = pp.begin(); p != pp.end(); ++p)
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xx.push_back(p->x);
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std::sort(xx.begin(), xx.end());
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// find trapezoids by looping from first to next-to-last coordinate
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for (std::vector<coord_t>::const_iterator x = xx.begin(); x != xx.end()-1; ++x) {
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coord_t next_x = *(x + 1);
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if (*x == next_x) continue;
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// build rectangle
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Polygon poly;
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poly.points.resize(4);
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poly[0].x = *x;
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poly[0].y = bb.min.y;
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poly[1].x = next_x;
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poly[1].y = bb.min.y;
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poly[2].x = next_x;
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poly[2].y = bb.max.y;
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poly[3].x = *x;
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poly[3].y = bb.max.y;
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// intersect with this expolygon
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// append results to return value
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polygons_append(*polygons, intersection(poly, to_polygons(*this)));
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}
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}
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void
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ExPolygon::get_trapezoids2(Polygons* polygons, double angle) const
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{
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ExPolygon clone = *this;
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clone.rotate(PI/2 - angle, Point(0,0));
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clone.get_trapezoids2(polygons);
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for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon)
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polygon->rotate(-(PI/2 - angle), Point(0,0));
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}
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// While this triangulates successfully, it's NOT a constrained triangulation
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// as it will create more vertices on the boundaries than the ones supplied.
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void
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ExPolygon::triangulate(Polygons* polygons) const
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{
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// first make trapezoids
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Polygons trapezoids;
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this->get_trapezoids2(&trapezoids);
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// then triangulate each trapezoid
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for (Polygons::iterator polygon = trapezoids.begin(); polygon != trapezoids.end(); ++polygon)
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polygon->triangulate_convex(polygons);
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}
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void
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ExPolygon::triangulate_pp(Polygons* polygons) const
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{
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// convert polygons
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std::list<TPPLPoly> input;
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ExPolygons expp = union_ex(simplify_polygons(to_polygons(*this), true));
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for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
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// contour
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{
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TPPLPoly p;
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p.Init(int(ex->contour.points.size()));
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//printf(PRINTF_ZU "\n0\n", ex->contour.points.size());
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for (Points::const_iterator point = ex->contour.points.begin(); point != ex->contour.points.end(); ++point) {
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p[ point-ex->contour.points.begin() ].x = point->x;
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p[ point-ex->contour.points.begin() ].y = point->y;
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//printf("%ld %ld\n", point->x, point->y);
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}
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p.SetHole(false);
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input.push_back(p);
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}
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// holes
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for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) {
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TPPLPoly p;
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p.Init(hole->points.size());
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//printf(PRINTF_ZU "\n1\n", hole->points.size());
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for (Points::const_iterator point = hole->points.begin(); point != hole->points.end(); ++point) {
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p[ point-hole->points.begin() ].x = point->x;
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p[ point-hole->points.begin() ].y = point->y;
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//printf("%ld %ld\n", point->x, point->y);
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}
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p.SetHole(true);
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input.push_back(p);
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}
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}
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// perform triangulation
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std::list<TPPLPoly> output;
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int res = TPPLPartition().Triangulate_MONO(&input, &output);
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if (res != 1) CONFESS("Triangulation failed");
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// convert output polygons
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for (std::list<TPPLPoly>::iterator poly = output.begin(); poly != output.end(); ++poly) {
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long num_points = poly->GetNumPoints();
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Polygon p;
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p.points.resize(num_points);
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for (long i = 0; i < num_points; ++i) {
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p.points[i].x = coord_t((*poly)[i].x);
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p.points[i].y = coord_t((*poly)[i].y);
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}
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polygons->push_back(p);
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}
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}
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void
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ExPolygon::triangulate_p2t(Polygons* polygons) const
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{
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ExPolygons expp = simplify_polygons_ex(*this, true);
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for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
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// TODO: prevent duplicate points
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// contour
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std::vector<p2t::Point*> ContourPoints;
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for (Points::const_iterator point = ex->contour.points.begin(); point != ex->contour.points.end(); ++point) {
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// We should delete each p2t::Point object
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ContourPoints.push_back(new p2t::Point(point->x, point->y));
|
|
}
|
|
p2t::CDT cdt(ContourPoints);
|
|
|
|
// holes
|
|
for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) {
|
|
std::vector<p2t::Point*> points;
|
|
for (Points::const_iterator point = hole->points.begin(); point != hole->points.end(); ++point) {
|
|
// will be destructed in SweepContext::~SweepContext
|
|
points.push_back(new p2t::Point(point->x, point->y));
|
|
}
|
|
cdt.AddHole(points);
|
|
}
|
|
|
|
// perform triangulation
|
|
cdt.Triangulate();
|
|
std::vector<p2t::Triangle*> triangles = cdt.GetTriangles();
|
|
|
|
for (std::vector<p2t::Triangle*>::const_iterator triangle = triangles.begin(); triangle != triangles.end(); ++triangle) {
|
|
Polygon p;
|
|
for (int i = 0; i <= 2; ++i) {
|
|
p2t::Point* point = (*triangle)->GetPoint(i);
|
|
p.points.push_back(Point(point->x, point->y));
|
|
}
|
|
polygons->push_back(p);
|
|
}
|
|
|
|
for(std::vector<p2t::Point*>::iterator it = ContourPoints.begin(); it != ContourPoints.end(); ++it) {
|
|
delete *it;
|
|
}
|
|
}
|
|
}
|
|
|
|
Lines
|
|
ExPolygon::lines() const
|
|
{
|
|
Lines lines = this->contour.lines();
|
|
for (Polygons::const_iterator h = this->holes.begin(); h != this->holes.end(); ++h) {
|
|
Lines hole_lines = h->lines();
|
|
lines.insert(lines.end(), hole_lines.begin(), hole_lines.end());
|
|
}
|
|
return lines;
|
|
}
|
|
|
|
std::string
|
|
ExPolygon::dump_perl() const
|
|
{
|
|
std::ostringstream ret;
|
|
ret << "[" << this->contour.dump_perl();
|
|
for (Polygons::const_iterator h = this->holes.begin(); h != this->holes.end(); ++h)
|
|
ret << "," << h->dump_perl();
|
|
ret << "]";
|
|
return ret.str();
|
|
}
|
|
|
|
BoundingBox get_extents(const ExPolygon &expolygon)
|
|
{
|
|
return get_extents(expolygon.contour);
|
|
}
|
|
|
|
BoundingBox get_extents(const ExPolygons &expolygons)
|
|
{
|
|
BoundingBox bbox;
|
|
if (! expolygons.empty()) {
|
|
for (size_t i = 0; i < expolygons.size(); ++ i)
|
|
if (! expolygons[i].contour.points.empty())
|
|
bbox.merge(get_extents(expolygons[i]));
|
|
}
|
|
return bbox;
|
|
}
|
|
|
|
BoundingBox get_extents_rotated(const ExPolygon &expolygon, double angle)
|
|
{
|
|
return get_extents_rotated(expolygon.contour, angle);
|
|
}
|
|
|
|
BoundingBox get_extents_rotated(const ExPolygons &expolygons, double angle)
|
|
{
|
|
BoundingBox bbox;
|
|
if (! expolygons.empty()) {
|
|
bbox = get_extents_rotated(expolygons.front().contour, angle);
|
|
for (size_t i = 1; i < expolygons.size(); ++ i)
|
|
bbox.merge(get_extents_rotated(expolygons[i].contour, angle));
|
|
}
|
|
return bbox;
|
|
}
|
|
|
|
extern std::vector<BoundingBox> get_extents_vector(const ExPolygons &polygons)
|
|
{
|
|
std::vector<BoundingBox> out;
|
|
out.reserve(polygons.size());
|
|
for (ExPolygons::const_iterator it = polygons.begin(); it != polygons.end(); ++ it)
|
|
out.push_back(get_extents(*it));
|
|
return out;
|
|
}
|
|
|
|
bool remove_sticks(ExPolygon &poly)
|
|
{
|
|
return remove_sticks(poly.contour) || remove_sticks(poly.holes);
|
|
}
|
|
|
|
} // namespace Slic3r
|