130 lines
2.7 KiB
Perl
130 lines
2.7 KiB
Perl
package Slic3r::Polyline;
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use strict;
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use warnings;
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use Math::Clipper qw();
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use Slic3r::Geometry qw(A B polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
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move_points same_point);
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use XXX;
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# the constructor accepts an array(ref) of points
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sub new {
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my $class = shift;
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my $self;
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if (@_ == 1) {
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$self = [ @{$_[0]} ];
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} else {
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$self = [ @_ ];
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}
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bless $self, $class;
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bless $_, 'Slic3r::Point' for @$self;
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$self;
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}
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sub id {
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my $self = shift;
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return join ' - ', sort map $_->id, @$self;
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}
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sub lines {
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my $self = shift;
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my @lines = ();
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my $previous_point;
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foreach my $point (@$self) {
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if ($previous_point) {
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push @lines, Slic3r::Line->new($previous_point, $point);
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}
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$previous_point = $point;
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}
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return @lines;
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}
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sub boost_linestring {
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my $self = shift;
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return Boost::Geometry::Utils::linestring($self);
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}
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sub merge_continuous_lines {
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my $self = shift;
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polyline_remove_parallel_continuous_edges($self);
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bless $_, 'Slic3r::Point' for @$self;
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}
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sub remove_acute_vertices {
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my $self = shift;
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polyline_remove_acute_vertices($self);
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bless $_, 'Slic3r::Point' for @$self;
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}
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sub simplify {
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my $self = shift;
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my $tolerance = shift || 10;
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@$self = @{ Slic3r::Geometry::douglas_peucker($self, $tolerance) };
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bless $_, 'Slic3r::Point' for @$self;
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}
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sub reverse {
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my $self = shift;
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@$self = CORE::reverse @$self;
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}
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sub nearest_point_to {
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my $self = shift;
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my ($point) = @_;
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$point = Slic3r::Geometry::nearest_point($point, $self);
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return Slic3r::Point->new($point);
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}
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sub has_segment {
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my $self = shift;
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my ($line) = @_;
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for ($self->lines) {
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return 1 if $_->has_segment($line);
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}
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return 0;
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}
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sub clip_with_polygon {
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my $self = shift;
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my ($polygon) = @_;
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return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon));
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}
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sub clip_with_expolygon {
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my $self = shift;
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my ($expolygon) = @_;
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my $result = Boost::Geometry::Utils::polygon_linestring_intersection(
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$expolygon->boost_polygon,
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$self->boost_linestring,
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);
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bless $_, 'Slic3r::Polyline' for @$result;
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bless $_, 'Slic3r::Point' for map @$_, @$result;
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return @$result;
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}
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sub bounding_box {
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my $self = shift;
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return Slic3r::Geometry::bounding_box($self);
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}
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sub rotate {
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my $self = shift;
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my ($angle, $center) = @_;
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@$self = Slic3r::Geometry::rotate_points($angle, $center, @$self);
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}
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sub translate {
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my $self = shift;
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my ($x, $y) = @_;
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@$self = Slic3r::Geometry::move_points([$x, $y], @$self);
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}
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1;
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