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ExtrusionPath
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Massive reduction of memory usage (down to one third).
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2012-05-19 17:57:38 +02:00 |
Fill
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Yes, recent memory optimizations broke concentric infill too
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2012-05-19 23:47:36 +02:00 |
Format
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Read OBJ files. #324
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2012-05-20 11:40:37 +02:00 |
Geometry
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Require Math::Clipper 1.07 which includes the fix for #233
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2012-05-01 15:36:07 +02:00 |
GUI
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Fixed regression preventing STL export from working. #387
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2012-05-29 09:35:57 +02:00 |
Print
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Large memory savings (down to about 50%) for high-res input files
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2012-05-28 19:58:27 +02:00 |
Config.pm
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Options to set extruder clearance for sequential printing and graphical preview of collisions
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2012-05-23 11:47:52 +02:00 |
ExPolygon.pm
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Bugfix: some nearly-thin walls were discarded. #261
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2012-05-05 17:07:38 +02:00 |
Extruder.pm
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New option to print each object completely before moving onto next one (watch out for extruder collisions, Slic3r isn't doing any check since it doesn't know its shape)
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2012-05-20 20:08:59 +02:00 |
ExtrusionLoop.pm
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Massive reduction of memory usage (down to one third).
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2012-05-19 17:57:38 +02:00 |
ExtrusionPath.pm
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Fixed arcs.t to work with new serialization mechanism
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2012-05-19 23:39:36 +02:00 |
Fill.pm
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After recent memory optimizations, no solid layers were made when using fill density == 0
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2012-05-20 17:28:53 +02:00 |
Geometry.pm
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One more debugging statement left in
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2012-05-19 21:03:24 +02:00 |
GUI.pm
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Use a separate thread for slicing so that GUI doesn't lock up. Also, add a Cancel button. #32 #35
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2012-05-05 21:08:15 +02:00 |
Layer.pm
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Bugfix: with 0 solid layers, no infill was generated at all on fist and last layer. #325
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2012-05-22 12:24:48 +02:00 |
Line.pm
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Huge speed Boost (pun intended). Also fixes a problem where infill was escaping perimeters sometimes (#305).
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2012-04-09 11:04:32 +02:00 |
Point.pm
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Honeycomb infill. #300
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2012-04-16 11:55:14 +02:00 |
Polygon.pm
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Removed useless Polygon constructor and some cleanup
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2012-05-23 11:51:20 +02:00 |
Polyline.pm
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Removed useless Polygon constructor and some cleanup
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2012-05-23 11:51:20 +02:00 |
Print.pm
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Large memory savings (down to about 50%) for high-res input files
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2012-05-28 19:58:27 +02:00 |
Surface.pm
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Even more constants, less memory, more speed
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2012-05-19 16:04:33 +02:00 |
SVG.pm
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Bugfix: infill every N layers was consuming large amounts of memory when used with models having sloping walls. #259
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2012-05-01 18:51:47 +02:00 |
TriangleMesh.pm
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Move struct format to constant
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2012-05-28 20:29:51 +02:00 |