PrusaSlicer-NonPlainar/lib/Slic3r
2012-05-29 09:35:57 +02:00
..
ExtrusionPath Massive reduction of memory usage (down to one third). 2012-05-19 17:57:38 +02:00
Fill Yes, recent memory optimizations broke concentric infill too 2012-05-19 23:47:36 +02:00
Format Read OBJ files. #324 2012-05-20 11:40:37 +02:00
Geometry Require Math::Clipper 1.07 which includes the fix for #233 2012-05-01 15:36:07 +02:00
GUI Fixed regression preventing STL export from working. #387 2012-05-29 09:35:57 +02:00
Print Large memory savings (down to about 50%) for high-res input files 2012-05-28 19:58:27 +02:00
Config.pm Options to set extruder clearance for sequential printing and graphical preview of collisions 2012-05-23 11:47:52 +02:00
ExPolygon.pm Bugfix: some nearly-thin walls were discarded. #261 2012-05-05 17:07:38 +02:00
Extruder.pm New option to print each object completely before moving onto next one (watch out for extruder collisions, Slic3r isn't doing any check since it doesn't know its shape) 2012-05-20 20:08:59 +02:00
ExtrusionLoop.pm Massive reduction of memory usage (down to one third). 2012-05-19 17:57:38 +02:00
ExtrusionPath.pm Fixed arcs.t to work with new serialization mechanism 2012-05-19 23:39:36 +02:00
Fill.pm After recent memory optimizations, no solid layers were made when using fill density == 0 2012-05-20 17:28:53 +02:00
Geometry.pm One more debugging statement left in 2012-05-19 21:03:24 +02:00
GUI.pm Use a separate thread for slicing so that GUI doesn't lock up. Also, add a Cancel button. #32 #35 2012-05-05 21:08:15 +02:00
Layer.pm Bugfix: with 0 solid layers, no infill was generated at all on fist and last layer. #325 2012-05-22 12:24:48 +02:00
Line.pm Huge speed Boost (pun intended). Also fixes a problem where infill was escaping perimeters sometimes (#305). 2012-04-09 11:04:32 +02:00
Point.pm Honeycomb infill. #300 2012-04-16 11:55:14 +02:00
Polygon.pm Removed useless Polygon constructor and some cleanup 2012-05-23 11:51:20 +02:00
Polyline.pm Removed useless Polygon constructor and some cleanup 2012-05-23 11:51:20 +02:00
Print.pm Large memory savings (down to about 50%) for high-res input files 2012-05-28 19:58:27 +02:00
Surface.pm Even more constants, less memory, more speed 2012-05-19 16:04:33 +02:00
SVG.pm Bugfix: infill every N layers was consuming large amounts of memory when used with models having sloping walls. #259 2012-05-01 18:51:47 +02:00
TriangleMesh.pm Move struct format to constant 2012-05-28 20:29:51 +02:00