PrusaSlicer-NonPlainar/src/libslic3r/OpenVDBUtils.cpp
2021-06-08 10:28:23 +02:00

137 lines
4.8 KiB
C++

#define NOMINMAX
#include "OpenVDBUtils.hpp"
#ifdef _MSC_VER
// Suppress warning C4146 in OpenVDB: unary minus operator applied to unsigned type, result still unsigned
#pragma warning(push)
#pragma warning(disable : 4146)
#endif // _MSC_VER
#include <openvdb/tools/MeshToVolume.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif // _MSC_VER
#include <openvdb/tools/VolumeToMesh.h>
#include <openvdb/tools/Composite.h>
#include <openvdb/tools/LevelSetRebuild.h>
//#include "MTUtils.hpp"
namespace Slic3r {
class TriangleMeshDataAdapter {
public:
const indexed_triangle_set &its;
float voxel_scale;
size_t polygonCount() const { return its.indices.size(); }
size_t pointCount() const { return its.vertices.size(); }
size_t vertexCount(size_t) const { return 3; }
// Return position pos in local grid index space for polygon n and vertex v
// The actual mesh will appear to openvdb as scaled uniformly by voxel_size
// And the voxel count per unit volume can be affected this way.
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const
{
auto vidx = size_t(its.indices[n](Eigen::Index(v)));
Slic3r::Vec3d p = its.vertices[vidx].cast<double>() * voxel_scale;
pos = {p.x(), p.y(), p.z()};
}
TriangleMeshDataAdapter(const indexed_triangle_set &m, float voxel_sc = 1.f)
: its{m}, voxel_scale{voxel_sc} {};
};
// TODO: Do I need to call initialize? Seems to work without it as well but the
// docs say it should be called ones. It does a mutex lock-unlock sequence all
// even if was called previously.
openvdb::FloatGrid::Ptr mesh_to_grid(const indexed_triangle_set & mesh,
const openvdb::math::Transform &tr,
float voxel_scale,
float exteriorBandWidth,
float interiorBandWidth,
int flags)
{
openvdb::initialize();
std::vector<indexed_triangle_set> meshparts = its_split(mesh);
auto it = std::remove_if(meshparts.begin(), meshparts.end(),
[](auto &m) { return its_volume(m) < EPSILON; });
meshparts.erase(it, meshparts.end());
openvdb::FloatGrid::Ptr grid;
for (auto &m : meshparts) {
auto subgrid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
TriangleMeshDataAdapter{m, voxel_scale}, tr, exteriorBandWidth,
interiorBandWidth, flags);
if (grid && subgrid) openvdb::tools::csgUnion(*grid, *subgrid);
else if (subgrid) grid = std::move(subgrid);
}
if (grid) {
grid = openvdb::tools::levelSetRebuild(*grid, 0., exteriorBandWidth,
interiorBandWidth);
} else if(meshparts.empty()) {
// Splitting failed, fall back to hollow the original mesh
grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
TriangleMeshDataAdapter{mesh}, tr, exteriorBandWidth,
interiorBandWidth, flags);
}
grid->insertMeta("voxel_scale", openvdb::FloatMetadata(voxel_scale));
return grid;
}
indexed_triangle_set grid_to_mesh(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
openvdb::initialize();
std::vector<openvdb::Vec3s> points;
std::vector<openvdb::Vec3I> triangles;
std::vector<openvdb::Vec4I> quads;
openvdb::tools::volumeToMesh(grid, points, triangles, quads, isovalue,
adaptivity, relaxDisorientedTriangles);
float scale = 1.;
try {
scale = grid.template metaValue<float>("voxel_scale");
} catch (...) { }
indexed_triangle_set ret;
ret.vertices.reserve(points.size());
ret.indices.reserve(triangles.size() + quads.size() * 2);
for (auto &v : points) ret.vertices.emplace_back(to_vec3f(v) / scale);
for (auto &v : triangles) ret.indices.emplace_back(to_vec3i(v));
for (auto &quad : quads) {
ret.indices.emplace_back(quad(0), quad(1), quad(2));
ret.indices.emplace_back(quad(2), quad(3), quad(0));
}
return ret;
}
openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid,
double iso,
double er,
double ir)
{
auto new_grid = openvdb::tools::levelSetRebuild(grid, float(iso),
float(er), float(ir));
// Copies voxel_scale metadata, if it exists.
new_grid->insertMeta(*grid.deepCopyMeta());
return new_grid;
}
} // namespace Slic3r