PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLCanvas3D.hpp
2018-05-31 08:44:39 +02:00

503 lines
13 KiB
C++

#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include "../../libslic3r/BoundingBox.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/ExPolygon.hpp"
class wxGLCanvas;
class wxGLContext;
class wxTimer;
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
namespace Slic3r {
class GLVolumeCollection;
class GLVolume;
class DynamicPrintConfig;
class GLShader;
class ExPolygon;
class Print;
class PrintObject;
namespace GUI {
class GeometryBuffer
{
std::vector<float> m_data;
public:
bool set_from_triangles(const Polygons& triangles, float z);
bool set_from_lines(const Lines& lines, float z);
const float* get_data() const;
unsigned int get_data_size() const;
};
class Size
{
int m_width;
int m_height;
public:
Size();
Size(int width, int height);
int get_width() const;
void set_width(int width);
int get_height() const;
void set_height(int height);
};
class Rect
{
float m_left;
float m_top;
float m_right;
float m_bottom;
public:
Rect();
Rect(float left, float top, float right, float bottom);
float get_left() const;
void set_left(float left);
float get_top() const;
void set_top(float top);
float get_right() const;
void set_right(float right);
float get_bottom() const;
void set_bottom(float bottom);
};
class GLCanvas3D
{
public:
class Camera
{
public:
enum EType : unsigned char
{
CT_Unknown,
CT_Perspective,
CT_Ortho,
CT_Count
};
private:
EType m_type;
float m_zoom;
float m_phi;
float m_theta;
float m_distance;
Pointf3 m_target;
public:
Camera();
Camera::EType get_type() const;
void set_type(Camera::EType type);
std::string get_type_as_string() const;
float get_zoom() const;
void set_zoom(float zoom);
float get_phi() const;
void set_phi(float phi);
float get_theta() const;
void set_theta(float theta);
float get_distance() const;
void set_distance(float distance);
const Pointf3& get_target() const;
void set_target(const Pointf3& target);
};
class Bed
{
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
public:
const Pointfs& get_shape() const;
void set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const;
void render() const;
private:
void _calc_bounding_box();
void _calc_triangles(const ExPolygon& poly);
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
};
class Axes
{
Pointf3 m_origin;
float m_length;
public:
Axes();
const Pointf3& get_origin() const;
void set_origin(const Pointf3& origin);
float get_length() const;
void set_length(float length);
void render() const;
};
class CuttingPlane
{
float m_z;
GeometryBuffer m_lines;
public:
CuttingPlane();
bool set(float z, const ExPolygons& polygons);
void render(const BoundingBoxf3& bb) const;
private:
void _render_plane(const BoundingBoxf3& bb) const;
void _render_contour() const;
};
class Shader
{
GLShader* m_shader;
public:
Shader();
~Shader();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
bool is_initialized() const;
bool start_using() const;
void stop_using() const;
void set_uniform(const std::string& name, float value) const;
const GLShader* get_shader() const;
private:
void _reset();
};
class LayersEditing
{
public:
enum EState : unsigned char
{
Unknown,
Editing,
Completed,
Num_States
};
private:
struct GLTextureData
{
unsigned int id;
int width;
int height;
GLTextureData();
GLTextureData(unsigned int id, int width, int height);
};
EState m_state;
bool m_use_legacy_opengl;
bool m_enabled;
Shader m_shader;
unsigned int m_z_texture_id;
mutable GLTextureData m_tooltip_texture;
mutable GLTextureData m_reset_texture;
float m_band_width;
float m_strength;
int m_last_object_id;
float m_last_z;
unsigned int m_last_action;
public:
LayersEditing();
~LayersEditing();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
EState get_state() const;
void set_state(EState state);
bool is_allowed() const;
void set_use_legacy_opengl(bool use_legacy_opengl);
bool is_enabled() const;
void set_enabled(bool enabled);
unsigned int get_z_texture_id() const;
float get_band_width() const;
void set_band_width(float band_width);
float get_strength() const;
void set_strength(float strength);
int get_last_object_id() const;
void set_last_object_id(int id);
float get_last_z() const;
void set_last_z(float z);
unsigned int get_last_action() const;
void set_last_action(unsigned int action);
void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const;
const GLShader* get_shader() const;
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
private:
bool _is_initialized() const;
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const;
void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const;
void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
static GLTextureData _load_texture_from_file(const std::string& filename);
};
class Mouse
{
bool m_dragging;
Pointf m_position;
public:
Mouse();
bool is_dragging() const;
void set_dragging(bool dragging);
const Pointf& get_position() const;
void set_position(const Pointf& position);
};
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
wxTimer* m_timer;
Camera m_camera;
Bed m_bed;
Axes m_axes;
CuttingPlane m_cutting_plane;
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
GLVolumeCollection* m_volumes;
DynamicPrintConfig* m_config;
Print* m_print;
bool m_dirty;
bool m_apply_zoom_to_volumes_filter;
mutable int m_hover_volume_id;
bool m_warning_texture_enabled;
bool m_legend_texture_enabled;
bool m_picking_enabled;
bool m_shader_enabled;
bool m_multisample_allowed;
PerlCallback m_on_viewport_changed_callback;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
~GLCanvas3D();
bool init(bool useVBOs, bool use_legacy_opengl);
bool set_current();
bool is_dirty() const;
void set_dirty(bool dirty);
bool is_shown_on_screen() const;
void resize(unsigned int w, unsigned int h);
GLVolumeCollection* get_volumes();
void set_volumes(GLVolumeCollection* volumes);
void reset_volumes();
void deselect_volumes();
void select_volume(unsigned int id);
void set_config(DynamicPrintConfig* config);
void set_print(Print* print);
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
void set_bed_shape(const Pointfs& shape);
// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
void set_auto_bed_shape();
const Pointf3& get_axes_origin() const;
void set_axes_origin(const Pointf3& origin);
float get_axes_length() const;
void set_axes_length(float length);
void set_cutting_plane(float z, const ExPolygons& polygons);
Camera::EType get_camera_type() const;
void set_camera_type(Camera::EType type);
std::string get_camera_type_as_string() const;
float get_camera_zoom() const;
void set_camera_zoom(float zoom);
float get_camera_phi() const;
void set_camera_phi(float phi);
float get_camera_theta() const;
void set_camera_theta(float theta);
float get_camera_distance() const;
void set_camera_distance(float distance);
const Pointf3& get_camera_target() const;
void set_camera_target(const Pointf3& target);
BoundingBoxf3 bed_bounding_box() const;
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 max_bounding_box() const;
bool is_layers_editing_enabled() const;
bool is_picking_enabled() const;
bool is_layers_editing_allowed() const;
bool is_multisample_allowed() const;
void enable_layers_editing(bool enable);
void enable_warning_texture(bool enable);
void enable_legend_texture(bool enable);
void enable_picking(bool enable);
void enable_shader(bool enable);
void allow_multisample(bool allow);
bool is_mouse_dragging() const;
void set_mouse_dragging(bool dragging);
const Pointf& get_mouse_position() const;
void set_mouse_position(const Pointf& position);
int get_hover_volume_id() const;
void set_hover_volume_id(int id);
unsigned int get_layers_editing_z_texture_id() const;
unsigned int get_layers_editing_state() const;
void set_layers_editing_state(unsigned int state);
float get_layers_editing_band_width() const;
void set_layers_editing_band_width(float band_width);
float get_layers_editing_strength() const;
void set_layers_editing_strength(float strength);
int get_layers_editing_last_object_id() const;
void set_layers_editing_last_object_id(int id);
float get_layers_editing_last_z() const;
void set_layers_editing_last_z(float z);
unsigned int get_layers_editing_last_action() const;
void set_layers_editing_last_action(unsigned int action);
const GLShader* get_layers_editing_shader() const;
float get_layers_editing_cursor_z_relative() const;
int get_layers_editing_first_selected_object_id(unsigned int objects_count) const;
bool bar_rect_contains(float x, float y) const;
bool reset_rect_contains(float x, float y) const;
void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);
void set_viewport_from_scene(const GLCanvas3D& other);
void update_volumes_colors_by_extruder();
bool start_using_shader() const;
void stop_using_shader() const;
void render(bool useVBOs) const;
void render_volumes(bool fake_colors) const;
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(void* callback);
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
void on_mouse_wheel(wxMouseEvent& evt);
void on_timer(wxTimerEvent& evt);
Size get_canvas_size() const;
Point get_local_mouse_position() const;
void start_timer();
void stop_timer();
void perform_layer_editing_action(int y, bool shift_down, bool right_down);
private:
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
void _deregister_callbacks();
void _mark_volumes_for_layer_height() const;
void _refresh_if_shown_on_screen();
void _camera_tranform() const;
void _picking_pass() const;
void _render_background() const;
void _render_bed() const;
void _render_axes() const;
void _render_objects(bool useVBOs) const;
void _render_cutting_plane() const;
void _render_warning_texture() const;
void _render_legend_texture() const;
void _render_layer_editing_overlay() const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_