PrusaSlicer-NonPlainar/xs/src/libslic3r/Slicing.cpp
bubnikv a6ea01a23f Moved some math macros (sqr, lerp, clamp) to libslic3r.h
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings.

Split the Int128 class from Clipper library to a separate file,
extended Int128 with intrinsic types wherever possible for performance,
added new geometric predicates.

Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
2017-07-27 10:39:43 +02:00

670 lines
33 KiB
C++

#include <limits>
#include "libslic3r.h"
#include "Slicing.hpp"
#include "SlicingAdaptive.hpp"
#include "PrintConfig.hpp"
#include "Model.hpp"
// #define SLIC3R_DEBUG
// Make assert active if SLIC3R_DEBUG
#ifdef SLIC3R_DEBUG
#undef NDEBUG
#define DEBUG
#define _DEBUG
#include "SVG.hpp"
#undef assert
#include <cassert>
#endif
namespace Slic3r
{
static const coordf_t MIN_LAYER_HEIGHT = 0.01;
static const coordf_t MIN_LAYER_HEIGHT_DEFAULT = 0.07;
// Minimum layer height for the variable layer height algorithm.
inline coordf_t min_layer_height_from_nozzle(const PrintConfig &print_config, int idx_nozzle)
{
coordf_t min_layer_height = print_config.min_layer_height.get_at(idx_nozzle - 1);
return (min_layer_height == 0.) ? MIN_LAYER_HEIGHT_DEFAULT : std::max(MIN_LAYER_HEIGHT, min_layer_height);
}
// Maximum layer height for the variable layer height algorithm, 3/4 of a nozzle dimaeter by default,
// it should not be smaller than the minimum layer height.
inline coordf_t max_layer_height_from_nozzle(const PrintConfig &print_config, int idx_nozzle)
{
coordf_t min_layer_height = min_layer_height_from_nozzle(print_config, idx_nozzle);
coordf_t max_layer_height = print_config.max_layer_height.get_at(idx_nozzle - 1);
coordf_t nozzle_dmr = print_config.nozzle_diameter.get_at(idx_nozzle - 1);
return std::max(min_layer_height, (max_layer_height == 0.) ? (0.75 * nozzle_dmr) : max_layer_height);
}
SlicingParameters SlicingParameters::create_from_config(
const PrintConfig &print_config,
const PrintObjectConfig &object_config,
coordf_t object_height,
const std::vector<unsigned int> &object_extruders)
{
coordf_t first_layer_height = (object_config.first_layer_height.value <= 0) ?
object_config.layer_height.value :
object_config.first_layer_height.get_abs_value(object_config.layer_height.value);
// If object_config.support_material_extruder == 0 resp. object_config.support_material_interface_extruder == 0,
// print_config.nozzle_diameter.get_at(size_t(-1)) returns the 0th nozzle diameter,
// which is consistent with the requirement that if support_material_extruder == 0 resp. support_material_interface_extruder == 0,
// support will not trigger tool change, but it will use the current nozzle instead.
// In that case all the nozzles have to be of the same diameter.
coordf_t support_material_extruder_dmr = print_config.nozzle_diameter.get_at(object_config.support_material_extruder.value - 1);
coordf_t support_material_interface_extruder_dmr = print_config.nozzle_diameter.get_at(object_config.support_material_interface_extruder.value - 1);
bool soluble_interface = object_config.support_material_contact_distance.value == 0.;
SlicingParameters params;
params.layer_height = object_config.layer_height.value;
params.first_print_layer_height = first_layer_height;
params.first_object_layer_height = first_layer_height;
params.object_print_z_min = 0.;
params.object_print_z_max = object_height;
params.base_raft_layers = object_config.raft_layers.value;
params.soluble_interface = soluble_interface;
// Miniumum/maximum of the minimum layer height over all extruders.
params.min_layer_height = MIN_LAYER_HEIGHT;
params.max_layer_height = std::numeric_limits<double>::max();
if (object_config.support_material.value || params.base_raft_layers > 0) {
// Has some form of support. Add the support layers to the minimum / maximum layer height limits.
params.min_layer_height = std::max(
min_layer_height_from_nozzle(print_config, object_config.support_material_extruder),
min_layer_height_from_nozzle(print_config, object_config.support_material_interface_extruder));
params.max_layer_height = std::min(
max_layer_height_from_nozzle(print_config, object_config.support_material_extruder),
max_layer_height_from_nozzle(print_config, object_config.support_material_interface_extruder));
params.max_suport_layer_height = params.max_layer_height;
}
if (object_extruders.empty()) {
params.min_layer_height = std::max(params.min_layer_height, min_layer_height_from_nozzle(print_config, 0));
params.max_layer_height = std::min(params.max_layer_height, max_layer_height_from_nozzle(print_config, 0));
} else {
for (unsigned int extruder_id : object_extruders) {
params.min_layer_height = std::max(params.min_layer_height, min_layer_height_from_nozzle(print_config, extruder_id));
params.max_layer_height = std::min(params.max_layer_height, max_layer_height_from_nozzle(print_config, extruder_id));
}
}
params.min_layer_height = std::min(params.min_layer_height, params.layer_height);
params.max_layer_height = std::max(params.max_layer_height, params.layer_height);
if (! soluble_interface) {
params.gap_raft_object = object_config.support_material_contact_distance.value;
params.gap_object_support = object_config.support_material_contact_distance.value;
params.gap_support_object = object_config.support_material_contact_distance.value;
}
if (params.base_raft_layers > 0) {
params.interface_raft_layers = (params.base_raft_layers + 1) / 2;
params.base_raft_layers -= params.interface_raft_layers;
// Use as large as possible layer height for the intermediate raft layers.
params.base_raft_layer_height = std::max(params.layer_height, 0.75 * support_material_extruder_dmr);
params.interface_raft_layer_height = std::max(params.layer_height, 0.75 * support_material_interface_extruder_dmr);
params.contact_raft_layer_height_bridging = false;
params.first_object_layer_bridging = false;
#if 1
params.contact_raft_layer_height = std::max(params.layer_height, 0.75 * support_material_interface_extruder_dmr);
if (! soluble_interface) {
// Compute the average of all nozzles used for printing the object over a raft.
//FIXME It is expected, that the 1st layer of the object is printed with a bridging flow over a full raft. Shall it not be vice versa?
coordf_t average_object_extruder_dmr = 0.;
if (! object_extruders.empty()) {
for (unsigned int extruder_id : object_extruders)
average_object_extruder_dmr += print_config.nozzle_diameter.get_at(extruder_id);
average_object_extruder_dmr /= coordf_t(object_extruders.size());
}
params.first_object_layer_height = average_object_extruder_dmr;
params.first_object_layer_bridging = true;
}
#else
params.contact_raft_layer_height = soluble_interface ? support_material_interface_extruder_dmr : 0.75 * support_material_interface_extruder_dmr;
params.contact_raft_layer_height_bridging = ! soluble_interface;
...
#endif
}
if (params.has_raft()) {
// Raise first object layer Z by the thickness of the raft itself plus the extra distance required by the support material logic.
//FIXME The last raft layer is the contact layer, which shall be printed with a bridging flow for ease of separation. Currently it is not the case.
if (params.raft_layers() == 1) {
// There is only the contact layer.
params.contact_raft_layer_height = first_layer_height;
params.raft_contact_top_z = first_layer_height;
} else {
assert(params.base_raft_layers > 0);
assert(params.interface_raft_layers > 0);
// Number of the base raft layers is decreased by the first layer.
params.raft_base_top_z = first_layer_height + coordf_t(params.base_raft_layers - 1) * params.base_raft_layer_height;
// Number of the interface raft layers is decreased by the contact layer.
params.raft_interface_top_z = params.raft_base_top_z + coordf_t(params.interface_raft_layers - 1) * params.interface_raft_layer_height;
params.raft_contact_top_z = params.raft_interface_top_z + params.contact_raft_layer_height;
}
coordf_t print_z = params.raft_contact_top_z + params.gap_raft_object;
params.object_print_z_min = print_z;
params.object_print_z_max += print_z;
}
return params;
}
// Convert layer_height_ranges to layer_height_profile. Both are referenced to z=0, meaning the raft layers are not accounted for
// in the height profile and the printed object may be lifted by the raft thickness at the time of the G-code generation.
std::vector<coordf_t> layer_height_profile_from_ranges(
const SlicingParameters &slicing_params,
const t_layer_height_ranges &layer_height_ranges)
{
// 1) If there are any height ranges, trim one by the other to make them non-overlapping. Insert the 1st layer if fixed.
std::vector<std::pair<t_layer_height_range,coordf_t>> ranges_non_overlapping;
ranges_non_overlapping.reserve(layer_height_ranges.size() * 4);
if (slicing_params.first_object_layer_height_fixed())
ranges_non_overlapping.push_back(std::pair<t_layer_height_range,coordf_t>(
t_layer_height_range(0., slicing_params.first_object_layer_height),
slicing_params.first_object_layer_height));
// The height ranges are sorted lexicographically by low / high layer boundaries.
for (t_layer_height_ranges::const_iterator it_range = layer_height_ranges.begin(); it_range != layer_height_ranges.end(); ++ it_range) {
coordf_t lo = it_range->first.first;
coordf_t hi = std::min(it_range->first.second, slicing_params.object_print_z_height());
coordf_t height = it_range->second;
if (! ranges_non_overlapping.empty())
// Trim current low with the last high.
lo = std::max(lo, ranges_non_overlapping.back().first.second);
if (lo + EPSILON < hi)
// Ignore too narrow ranges.
ranges_non_overlapping.push_back(std::pair<t_layer_height_range,coordf_t>(t_layer_height_range(lo, hi), height));
}
// 2) Convert the trimmed ranges to a height profile, fill in the undefined intervals between z=0 and z=slicing_params.object_print_z_max()
// with slicing_params.layer_height
std::vector<coordf_t> layer_height_profile;
for (std::vector<std::pair<t_layer_height_range,coordf_t>>::const_iterator it_range = ranges_non_overlapping.begin(); it_range != ranges_non_overlapping.end(); ++ it_range) {
coordf_t lo = it_range->first.first;
coordf_t hi = it_range->first.second;
coordf_t height = it_range->second;
coordf_t last_z = layer_height_profile.empty() ? 0. : layer_height_profile[layer_height_profile.size() - 2];
coordf_t last_height = layer_height_profile.empty() ? 0. : layer_height_profile[layer_height_profile.size() - 1];
if (lo > last_z + EPSILON) {
// Insert a step of normal layer height.
layer_height_profile.push_back(last_z);
layer_height_profile.push_back(slicing_params.layer_height);
layer_height_profile.push_back(lo);
layer_height_profile.push_back(slicing_params.layer_height);
}
// Insert a step of the overriden layer height.
layer_height_profile.push_back(lo);
layer_height_profile.push_back(height);
layer_height_profile.push_back(hi);
layer_height_profile.push_back(height);
}
coordf_t last_z = layer_height_profile.empty() ? 0. : layer_height_profile[layer_height_profile.size() - 2];
coordf_t last_height = layer_height_profile.empty() ? 0. : layer_height_profile[layer_height_profile.size() - 1];
if (last_z < slicing_params.object_print_z_height()) {
// Insert a step of normal layer height up to the object top.
layer_height_profile.push_back(last_z);
layer_height_profile.push_back(slicing_params.layer_height);
layer_height_profile.push_back(slicing_params.object_print_z_height());
layer_height_profile.push_back(slicing_params.layer_height);
}
return layer_height_profile;
}
// Based on the work of @platsch
// Fill layer_height_profile by heights ensuring a prescribed maximum cusp height.
std::vector<coordf_t> layer_height_profile_adaptive(
const SlicingParameters &slicing_params,
const t_layer_height_ranges &layer_height_ranges,
const ModelVolumePtrs &volumes)
{
// 1) Initialize the SlicingAdaptive class with the object meshes.
SlicingAdaptive as;
as.set_slicing_parameters(slicing_params);
for (ModelVolumePtrs::const_iterator it = volumes.begin(); it != volumes.end(); ++ it)
if (! (*it)->modifier)
as.add_mesh(&(*it)->mesh);
as.prepare();
// 2) Generate layers using the algorithm of @platsch
// loop until we have at least one layer and the max slice_z reaches the object height
//FIXME make it configurable
// Cusp value: A maximum allowed distance from a corner of a rectangular extrusion to a chrodal line, in mm.
const coordf_t cusp_value = 0.2; // $self->config->get_value('cusp_value');
std::vector<coordf_t> layer_height_profile;
layer_height_profile.push_back(0.);
layer_height_profile.push_back(slicing_params.first_object_layer_height);
if (slicing_params.first_object_layer_height_fixed()) {
layer_height_profile.push_back(slicing_params.first_object_layer_height);
layer_height_profile.push_back(slicing_params.first_object_layer_height);
}
coordf_t slice_z = slicing_params.first_object_layer_height;
coordf_t height = slicing_params.first_object_layer_height;
coordf_t cusp_height = 0.;
int current_facet = 0;
while ((slice_z - height) <= slicing_params.object_print_z_height()) {
height = 999;
// Slic3r::debugf "\n Slice layer: %d\n", $id;
// determine next layer height
coordf_t cusp_height = as.cusp_height(slice_z, cusp_value, current_facet);
// check for horizontal features and object size
/*
if($self->config->get_value('match_horizontal_surfaces')) {
my $horizontal_dist = $adaptive_slicing[$region_id]->horizontal_facet_distance(scale $slice_z+$cusp_height, $min_height);
if(($horizontal_dist < $min_height) && ($horizontal_dist > 0)) {
Slic3r::debugf "Horizontal feature ahead, distance: %f\n", $horizontal_dist;
# can we shrink the current layer a bit?
if($cusp_height-($min_height-$horizontal_dist) > $min_height) {
# yes we can
$cusp_height = $cusp_height-($min_height-$horizontal_dist);
Slic3r::debugf "Shrink layer height to %f\n", $cusp_height;
}else{
# no, current layer would become too thin
$cusp_height = $cusp_height+$horizontal_dist;
Slic3r::debugf "Widen layer height to %f\n", $cusp_height;
}
}
}
*/
height = std::min(cusp_height, height);
// apply z-gradation
/*
my $gradation = $self->config->get_value('adaptive_slicing_z_gradation');
if($gradation > 0) {
$height = $height - unscale((scale($height)) % (scale($gradation)));
}
*/
// look for an applicable custom range
/*
if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
$height = $range->[2];
# if user set custom height to zero we should just skip the range and resume slicing over it
if ($height == 0) {
$slice_z += $range->[1] - $range->[0];
next;
}
}
*/
layer_height_profile.push_back(slice_z);
layer_height_profile.push_back(height);
slice_z += height;
layer_height_profile.push_back(slice_z);
layer_height_profile.push_back(height);
}
coordf_t last = std::max(slicing_params.first_object_layer_height, layer_height_profile[layer_height_profile.size() - 2]);
layer_height_profile.push_back(last);
layer_height_profile.push_back(slicing_params.first_object_layer_height);
layer_height_profile.push_back(slicing_params.object_print_z_height());
layer_height_profile.push_back(slicing_params.first_object_layer_height);
return layer_height_profile;
}
void adjust_layer_height_profile(
const SlicingParameters &slicing_params,
std::vector<coordf_t> &layer_height_profile,
coordf_t z,
coordf_t layer_thickness_delta,
coordf_t band_width,
LayerHeightEditActionType action)
{
// Constrain the profile variability by the 1st layer height.
std::pair<coordf_t, coordf_t> z_span_variable =
std::pair<coordf_t, coordf_t>(
slicing_params.first_object_layer_height_fixed() ? slicing_params.first_object_layer_height : 0.,
slicing_params.object_print_z_height());
if (z < z_span_variable.first || z > z_span_variable.second)
return;
assert(layer_height_profile.size() >= 2);
assert(std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_params.object_print_z_height()) < EPSILON);
// 1) Get the current layer thickness at z.
coordf_t current_layer_height = slicing_params.layer_height;
for (size_t i = 0; i < layer_height_profile.size(); i += 2) {
if (i + 2 == layer_height_profile.size()) {
current_layer_height = layer_height_profile[i + 1];
break;
} else if (layer_height_profile[i + 2] > z) {
coordf_t z1 = layer_height_profile[i];
coordf_t h1 = layer_height_profile[i + 1];
coordf_t z2 = layer_height_profile[i + 2];
coordf_t h2 = layer_height_profile[i + 3];
current_layer_height = lerp(h1, h2, (z - z1) / (z2 - z1));
break;
}
}
// 2) Is it possible to apply the delta?
switch (action) {
case LAYER_HEIGHT_EDIT_ACTION_DECREASE:
layer_thickness_delta = - layer_thickness_delta;
// fallthrough
case LAYER_HEIGHT_EDIT_ACTION_INCREASE:
if (layer_thickness_delta > 0) {
if (current_layer_height >= slicing_params.max_layer_height - EPSILON)
return;
layer_thickness_delta = std::min(layer_thickness_delta, slicing_params.max_layer_height - current_layer_height);
} else {
if (current_layer_height <= slicing_params.min_layer_height + EPSILON)
return;
layer_thickness_delta = std::max(layer_thickness_delta, slicing_params.min_layer_height - current_layer_height);
}
break;
case LAYER_HEIGHT_EDIT_ACTION_REDUCE:
case LAYER_HEIGHT_EDIT_ACTION_SMOOTH:
layer_thickness_delta = std::abs(layer_thickness_delta);
layer_thickness_delta = std::min(layer_thickness_delta, std::abs(slicing_params.layer_height - current_layer_height));
if (layer_thickness_delta < EPSILON)
return;
break;
default:
assert(false);
break;
}
// 3) Densify the profile inside z +- band_width/2, remove duplicate Zs from the height profile inside the band.
coordf_t lo = std::max(z_span_variable.first, z - 0.5 * band_width);
// Do not limit the upper side of the band, so that the modifications to the top point of the profile will be allowed.
coordf_t hi = z + 0.5 * band_width;
coordf_t z_step = 0.1;
size_t idx = 0;
while (idx < layer_height_profile.size() && layer_height_profile[idx] < lo)
idx += 2;
idx -= 2;
std::vector<double> profile_new;
profile_new.reserve(layer_height_profile.size());
assert(idx >= 0 && idx + 1 < layer_height_profile.size());
profile_new.insert(profile_new.end(), layer_height_profile.begin(), layer_height_profile.begin() + idx + 2);
coordf_t zz = lo;
size_t i_resampled_start = profile_new.size();
while (zz < hi) {
size_t next = idx + 2;
coordf_t z1 = layer_height_profile[idx];
coordf_t h1 = layer_height_profile[idx + 1];
coordf_t height = h1;
if (next < layer_height_profile.size()) {
coordf_t z2 = layer_height_profile[next];
coordf_t h2 = layer_height_profile[next + 1];
height = lerp(h1, h2, (zz - z1) / (z2 - z1));
}
// Adjust height by layer_thickness_delta.
coordf_t weight = std::abs(zz - z) < 0.5 * band_width ? (0.5 + 0.5 * cos(2. * M_PI * (zz - z) / band_width)) : 0.;
coordf_t height_new = height;
switch (action) {
case LAYER_HEIGHT_EDIT_ACTION_INCREASE:
case LAYER_HEIGHT_EDIT_ACTION_DECREASE:
height += weight * layer_thickness_delta;
break;
case LAYER_HEIGHT_EDIT_ACTION_REDUCE:
{
coordf_t delta = height - slicing_params.layer_height;
coordf_t step = weight * layer_thickness_delta;
step = (std::abs(delta) > step) ?
(delta > 0) ? -step : step :
-delta;
height += step;
break;
}
case LAYER_HEIGHT_EDIT_ACTION_SMOOTH:
{
// Don't modify the profile during resampling process, do it at the next step.
break;
}
default:
assert(false);
break;
}
height = clamp(slicing_params.min_layer_height, slicing_params.max_layer_height, height);
if (zz == z_span_variable.second) {
// This is the last point of the profile.
if (profile_new[profile_new.size() - 2] + EPSILON > zz) {
profile_new.pop_back();
profile_new.pop_back();
}
profile_new.push_back(zz);
profile_new.push_back(height);
idx = layer_height_profile.size();
break;
}
// Avoid entering a too short segment.
if (profile_new[profile_new.size() - 2] + EPSILON < zz) {
profile_new.push_back(zz);
profile_new.push_back(height);
}
// Limit zz to the object height, so the next iteration the last profile point will be set.
zz = std::min(zz + z_step, z_span_variable.second);
idx = next;
while (idx < layer_height_profile.size() && layer_height_profile[idx] < zz)
idx += 2;
idx -= 2;
}
idx += 2;
assert(idx > 0);
size_t i_resampled_end = profile_new.size();
if (idx < layer_height_profile.size()) {
assert(zz >= layer_height_profile[idx - 2]);
assert(zz <= layer_height_profile[idx]);
profile_new.insert(profile_new.end(), layer_height_profile.begin() + idx, layer_height_profile.end());
}
else if (profile_new[profile_new.size() - 2] + 0.5 * EPSILON < z_span_variable.second) {
profile_new.insert(profile_new.end(), layer_height_profile.end() - 2, layer_height_profile.end());
}
layer_height_profile = std::move(profile_new);
if (action == LAYER_HEIGHT_EDIT_ACTION_SMOOTH) {
if (i_resampled_start == 0)
++ i_resampled_start;
if (i_resampled_end == layer_height_profile.size())
i_resampled_end -= 2;
size_t n_rounds = 6;
for (size_t i_round = 0; i_round < n_rounds; ++ i_round) {
profile_new = layer_height_profile;
for (size_t i = i_resampled_start; i < i_resampled_end; i += 2) {
coordf_t zz = profile_new[i];
coordf_t t = std::abs(zz - z) < 0.5 * band_width ? (0.25 + 0.25 * cos(2. * M_PI * (zz - z) / band_width)) : 0.;
assert(t >= 0. && t <= 0.5000001);
if (i == 0)
layer_height_profile[i + 1] = (1. - t) * profile_new[i + 1] + t * profile_new[i + 3];
else if (i + 1 == profile_new.size())
layer_height_profile[i + 1] = (1. - t) * profile_new[i + 1] + t * profile_new[i - 1];
else
layer_height_profile[i + 1] = (1. - t) * profile_new[i + 1] + 0.5 * t * (profile_new[i - 1] + profile_new[i + 3]);
}
}
}
assert(layer_height_profile.size() > 2);
assert(layer_height_profile.size() % 2 == 0);
assert(layer_height_profile[0] == 0.);
assert(std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_params.object_print_z_height()) < EPSILON);
#ifdef _DEBUG
for (size_t i = 2; i < layer_height_profile.size(); i += 2)
assert(layer_height_profile[i - 2] <= layer_height_profile[i]);
for (size_t i = 1; i < layer_height_profile.size(); i += 2) {
assert(layer_height_profile[i] > slicing_params.min_layer_height - EPSILON);
assert(layer_height_profile[i] < slicing_params.max_layer_height + EPSILON);
}
#endif /* _DEBUG */
}
// Produce object layers as pairs of low / high layer boundaries, stored into a linear vector.
std::vector<coordf_t> generate_object_layers(
const SlicingParameters &slicing_params,
const std::vector<coordf_t> &layer_height_profile)
{
assert(! layer_height_profile.empty());
coordf_t print_z = 0;
coordf_t height = 0;
std::vector<coordf_t> out;
if (slicing_params.first_object_layer_height_fixed()) {
out.push_back(0);
print_z = slicing_params.first_object_layer_height;
out.push_back(print_z);
}
size_t idx_layer_height_profile = 0;
// loop until we have at least one layer and the max slice_z reaches the object height
coordf_t slice_z = print_z + 0.5 * slicing_params.min_layer_height;
while (slice_z < slicing_params.object_print_z_height()) {
height = slicing_params.min_layer_height;
if (idx_layer_height_profile < layer_height_profile.size()) {
size_t next = idx_layer_height_profile + 2;
for (;;) {
if (next >= layer_height_profile.size() || slice_z < layer_height_profile[next])
break;
idx_layer_height_profile = next;
next += 2;
}
coordf_t z1 = layer_height_profile[idx_layer_height_profile];
coordf_t h1 = layer_height_profile[idx_layer_height_profile + 1];
height = h1;
if (next < layer_height_profile.size()) {
coordf_t z2 = layer_height_profile[next];
coordf_t h2 = layer_height_profile[next + 1];
height = lerp(h1, h2, (slice_z - z1) / (z2 - z1));
assert(height >= slicing_params.min_layer_height - EPSILON && height <= slicing_params.max_layer_height + EPSILON);
}
}
slice_z = print_z + 0.5 * height;
if (slice_z >= slicing_params.object_print_z_height())
break;
assert(height > slicing_params.min_layer_height - EPSILON);
assert(height < slicing_params.max_layer_height + EPSILON);
out.push_back(print_z);
print_z += height;
slice_z = print_z + 0.5 * slicing_params.min_layer_height;
out.push_back(print_z);
}
//FIXME Adjust the last layer to align with the top object layer exactly?
return out;
}
int generate_layer_height_texture(
const SlicingParameters &slicing_params,
const std::vector<coordf_t> &layers,
void *data, int rows, int cols, bool level_of_detail_2nd_level)
{
// https://github.com/aschn/gnuplot-colorbrewer
std::vector<Point3> palette_raw;
palette_raw.push_back(Point3(0x01A, 0x098, 0x050));
palette_raw.push_back(Point3(0x066, 0x0BD, 0x063));
palette_raw.push_back(Point3(0x0A6, 0x0D9, 0x06A));
palette_raw.push_back(Point3(0x0D9, 0x0F1, 0x0EB));
palette_raw.push_back(Point3(0x0FE, 0x0E6, 0x0EB));
palette_raw.push_back(Point3(0x0FD, 0x0AE, 0x061));
palette_raw.push_back(Point3(0x0F4, 0x06D, 0x043));
palette_raw.push_back(Point3(0x0D7, 0x030, 0x027));
// Clear the main texture and the 2nd LOD level.
// memset(data, 0, rows * cols * (level_of_detail_2nd_level ? 5 : 4));
// 2nd LOD level data start
unsigned char *data1 = reinterpret_cast<unsigned char*>(data) + rows * cols * 4;
int ncells = std::min((cols-1) * rows, int(ceil(16. * (slicing_params.object_print_z_height() / slicing_params.min_layer_height))));
int ncells1 = ncells / 2;
int cols1 = cols / 2;
coordf_t z_to_cell = coordf_t(ncells-1) / slicing_params.object_print_z_height();
coordf_t cell_to_z = slicing_params.object_print_z_height() / coordf_t(ncells-1);
coordf_t z_to_cell1 = coordf_t(ncells1-1) / slicing_params.object_print_z_height();
// for color scaling
coordf_t hscale = 2.f * std::max(slicing_params.max_layer_height - slicing_params.layer_height, slicing_params.layer_height - slicing_params.min_layer_height);
if (hscale == 0)
// All layers have the same height. Provide some height scale to avoid division by zero.
hscale = slicing_params.layer_height;
for (size_t idx_layer = 0; idx_layer < layers.size(); idx_layer += 2) {
coordf_t lo = layers[idx_layer];
coordf_t hi = layers[idx_layer + 1];
coordf_t mid = 0.5f * (lo + hi);
assert(mid <= slicing_params.object_print_z_height());
coordf_t h = hi - lo;
hi = std::min(hi, slicing_params.object_print_z_height());
int cell_first = clamp(0, ncells-1, int(ceil(lo * z_to_cell)));
int cell_last = clamp(0, ncells-1, int(floor(hi * z_to_cell)));
for (int cell = cell_first; cell <= cell_last; ++ cell) {
coordf_t idxf = (0.5 * hscale + (h - slicing_params.layer_height)) * coordf_t(palette_raw.size()-1) / hscale;
int idx1 = clamp(0, int(palette_raw.size() - 1), int(floor(idxf)));
int idx2 = std::min(int(palette_raw.size() - 1), idx1 + 1);
coordf_t t = idxf - coordf_t(idx1);
const Point3 &color1 = palette_raw[idx1];
const Point3 &color2 = palette_raw[idx2];
coordf_t z = cell_to_z * coordf_t(cell);
assert(z >= lo && z <= hi);
// Intensity profile to visualize the layers.
coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h);
// Color mapping from layer height to RGB.
Pointf3 color(
intensity * lerp(coordf_t(color1.x), coordf_t(color2.x), t),
intensity * lerp(coordf_t(color1.y), coordf_t(color2.y), t),
intensity * lerp(coordf_t(color1.z), coordf_t(color2.z), t));
int row = cell / (cols - 1);
int col = cell - row * (cols - 1);
assert(row >= 0 && row < rows);
assert(col >= 0 && col < cols);
unsigned char *ptr = (unsigned char*)data + (row * cols + col) * 4;
ptr[0] = (unsigned char)clamp<int>(0, 255, int(floor(color.x + 0.5)));
ptr[1] = (unsigned char)clamp<int>(0, 255, int(floor(color.y + 0.5)));
ptr[2] = (unsigned char)clamp<int>(0, 255, int(floor(color.z + 0.5)));
ptr[3] = 255;
if (col == 0 && row > 0) {
// Duplicate the first value in a row as a last value of the preceding row.
ptr[-4] = ptr[0];
ptr[-3] = ptr[1];
ptr[-2] = ptr[2];
ptr[-1] = ptr[3];
}
}
if (level_of_detail_2nd_level) {
cell_first = clamp(0, ncells1-1, int(ceil(lo * z_to_cell1)));
cell_last = clamp(0, ncells1-1, int(floor(hi * z_to_cell1)));
for (int cell = cell_first; cell <= cell_last; ++ cell) {
coordf_t idxf = (0.5 * hscale + (h - slicing_params.layer_height)) * coordf_t(palette_raw.size()-1) / hscale;
int idx1 = clamp(0, int(palette_raw.size() - 1), int(floor(idxf)));
int idx2 = std::min(int(palette_raw.size() - 1), idx1 + 1);
coordf_t t = idxf - coordf_t(idx1);
const Point3 &color1 = palette_raw[idx1];
const Point3 &color2 = palette_raw[idx2];
// Color mapping from layer height to RGB.
Pointf3 color(
lerp(coordf_t(color1.x), coordf_t(color2.x), t),
lerp(coordf_t(color1.y), coordf_t(color2.y), t),
lerp(coordf_t(color1.z), coordf_t(color2.z), t));
int row = cell / (cols1 - 1);
int col = cell - row * (cols1 - 1);
assert(row >= 0 && row < rows/2);
assert(col >= 0 && col < cols/2);
unsigned char *ptr = data1 + (row * cols1 + col) * 4;
ptr[0] = (unsigned char)clamp<int>(0, 255, int(floor(color.x + 0.5)));
ptr[1] = (unsigned char)clamp<int>(0, 255, int(floor(color.y + 0.5)));
ptr[2] = (unsigned char)clamp<int>(0, 255, int(floor(color.z + 0.5)));
ptr[3] = 255;
if (col == 0 && row > 0) {
// Duplicate the first value in a row as a last value of the preceding row.
ptr[-4] = ptr[0];
ptr[-3] = ptr[1];
ptr[-2] = ptr[2];
ptr[-1] = ptr[3];
}
}
}
}
// Returns number of cells of the 0th LOD level.
return ncells;
}
}; // namespace Slic3r