PrusaSlicer-NonPlainar/xs
bubnikv d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
..
lib/Slic3r Volume rewritten from Perl to C++, 2017-03-13 16:02:17 +01:00
src Rewrote the OpenGL object rendering to indexed triangle / quad sets 2017-03-15 16:33:25 +01:00
t Adapted to the new ClipperUtils.hpp interface by @alexrj 2016-12-13 19:22:23 +01:00
xsp Rewrote the OpenGL object rendering to indexed triangle / quad sets 2017-03-15 16:33:25 +01:00
Build.PL Yet another fix of the static linking on Windows. 2017-03-07 16:33:36 +01:00
MANIFEST Initial rewrite of the file accessors from Perl to C++. 2017-02-26 21:46:33 +01:00
MANIFEST.SKIP Finished GCodeSender 2014-12-27 22:58:01 +01:00