139 lines
3.5 KiB
C++
139 lines
3.5 KiB
C++
#ifndef SLA_BOOSTADAPTER_HPP
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#define SLA_BOOSTADAPTER_HPP
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#include <libslic3r/Point.hpp>
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#include <libslic3r/BoundingBox.hpp>
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#include <boost/geometry.hpp>
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namespace boost {
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namespace geometry {
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namespace traits {
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/* ************************************************************************** */
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/* Point concept adaptation ************************************************* */
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/* ************************************************************************** */
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template<> struct tag<Slic3r::Point> {
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using type = point_tag;
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};
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template<> struct coordinate_type<Slic3r::Point> {
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using type = coord_t;
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};
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template<> struct coordinate_system<Slic3r::Point> {
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using type = cs::cartesian;
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};
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template<> struct dimension<Slic3r::Point>: boost::mpl::int_<2> {};
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template<std::size_t d> struct access<Slic3r::Point, d > {
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static inline coord_t get(Slic3r::Point const& a) {
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return a(d);
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}
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static inline void set(Slic3r::Point& a, coord_t const& value) {
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a(d) = value;
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}
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};
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// For Vec<N, T> ///////////////////////////////////////////////////////////////
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template<int N, class T> struct tag<Slic3r::Vec<N, T>> {
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using type = point_tag;
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};
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template<int N, class T> struct coordinate_type<Slic3r::Vec<N, T>> {
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using type = T;
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};
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template<int N, class T> struct coordinate_system<Slic3r::Vec<N, T>> {
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using type = cs::cartesian;
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};
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template<int N, class T> struct dimension<Slic3r::Vec<N, T>>: boost::mpl::int_<N> {};
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template<int N, class T, std::size_t d> struct access<Slic3r::Vec<N, T>, d> {
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static inline T get(Slic3r::Vec<N, T> const& a) {
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return a(d);
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}
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static inline void set(Slic3r::Vec<N, T>& a, T const& value) {
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a(d) = value;
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}
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};
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/* ************************************************************************** */
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/* Box concept adaptation *************************************************** */
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/* ************************************************************************** */
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template<> struct tag<Slic3r::BoundingBox> {
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using type = box_tag;
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};
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template<> struct point_type<Slic3r::BoundingBox> {
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using type = Slic3r::Point;
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};
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template<std::size_t d>
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struct indexed_access<Slic3r::BoundingBox, 0, d> {
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static inline coord_t get(Slic3r::BoundingBox const& box) {
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return box.min(d);
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}
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static inline void set(Slic3r::BoundingBox &box, coord_t const& coord) {
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box.min(d) = coord;
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}
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};
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template<std::size_t d>
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struct indexed_access<Slic3r::BoundingBox, 1, d> {
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static inline coord_t get(Slic3r::BoundingBox const& box) {
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return box.max(d);
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}
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static inline void set(Slic3r::BoundingBox &box, coord_t const& coord) {
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box.max(d) = coord;
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}
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};
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template <class T> using BB3 = Slic3r::BoundingBox3Base<Slic3r::Vec<3, T>>;
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template<class T> struct tag<BB3<T>> {
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using type = box_tag;
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};
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template<class T> struct point_type<BB3<T>> {
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using type = Slic3r::Vec<3, T>;
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};
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template<class T, std::size_t d>
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struct indexed_access<BB3<T>, 0, d> {
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static inline coord_t get(BB3<T> const& box) {
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return box.min(d);
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}
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static inline void set(BB3<T> &box, coord_t const& coord) {
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box.min(d) = coord;
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}
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};
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template<class T, std::size_t d>
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struct indexed_access<BB3<T>, 1, d> {
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static inline coord_t get(BB3<T> const& box) {
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return box.max(d);
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}
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static inline void set(BB3<T> &box, coord_t const& coord) {
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box.max(d) = coord;
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}
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};
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}
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}
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template<> struct range_value<std::vector<Slic3r::Vec2d>> {
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using type = Slic3r::Vec2d;
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};
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} // namespace boost
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#endif // SLABOOSTADAPTER_HPP
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