f8bc3f5f7a
Remapping is needed for relwithdebuginfo build type to use release version instead of debug
295 lines
12 KiB
CMake
295 lines
12 KiB
CMake
cmake_minimum_required(VERSION 3.13)
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project(PrusaSlicer-native)
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add_subdirectory(build-utils)
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add_subdirectory(admesh)
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add_subdirectory(avrdude)
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# boost/nowide
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add_subdirectory(boost)
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add_subdirectory(clipper)
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add_subdirectory(miniz)
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add_subdirectory(glu-libtess)
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add_subdirectory(semver)
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add_subdirectory(libigl)
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add_subdirectory(hints)
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add_subdirectory(qoi)
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add_subdirectory(libnest2d)
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find_package(Qhull 7.2 REQUIRED)
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add_library(qhull INTERFACE)
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if(SLIC3R_STATIC)
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slic3r_remap_configs("Qhull::qhullcpp;Qhull::qhullstatic_r" RelWithDebInfo Release)
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target_link_libraries(qhull INTERFACE Qhull::qhullcpp Qhull::qhullstatic_r)
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else()
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slic3r_remap_configs("Qhull::qhullcpp;Qhull::qhull_r" RelWithDebInfo Release)
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target_link_libraries(qhull INTERFACE Qhull::qhullcpp Qhull::qhull_r)
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endif()
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add_subdirectory(libslic3r)
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if (SLIC3R_ENABLE_FORMAT_STEP)
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add_subdirectory(occt_wrapper)
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endif ()
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if (SLIC3R_GUI)
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add_subdirectory(imgui)
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add_subdirectory(hidapi)
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include_directories(hidapi/include)
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if(WIN32)
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message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
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elseif(UNIX)
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set(wxWidgets_USE_UNICODE ON)
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if(SLIC3R_STATIC)
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set(wxWidgets_USE_STATIC ON)
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else()
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set(wxWidgets_USE_STATIC OFF)
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endif()
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}")
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if (SLIC3R_WX_STABLE)
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find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl)
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else ()
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find_package(wxWidgets 3.1 QUIET COMPONENTS base core adv html gl)
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if (NOT wxWidgets_FOUND)
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message(FATAL_ERROR "\nCould not find wxWidgets 3.1.\n"
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"Hint: On Linux you can set -DSLIC3R_WX_STABLE=1 to use wxWidgets 3.0\n")
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endif ()
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endif ()
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include(${wxWidgets_USE_FILE})
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else ()
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find_package(wxWidgets 3.1 COMPONENTS html adv gl core base)
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if (NOT wxWidgets_FOUND)
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message(STATUS "Trying to find wxWidgets in CONFIG mode...")
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find_package(wxWidgets 3.2 CONFIG REQUIRED COMPONENTS html adv gl core base)
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slic3r_remap_configs(wx::wxhtml wx::wxadv wx::wxgl wx::wxcore wx::wxbase RelWithDebInfo Release)
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else ()
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include(${wxWidgets_USE_FILE})
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endif ()
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endif ()
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if(UNIX)
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message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
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endif()
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find_package(JPEG QUIET)
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find_package(TIFF QUIET)
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find_package(NanoSVG REQUIRED)
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string(REGEX MATCH "wxpng" WX_PNG_BUILTIN ${wxWidgets_LIBRARIES})
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if (PNG_FOUND AND NOT WX_PNG_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX png)
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list(APPEND wxWidgets_LIBRARIES ${PNG_LIBRARIES})
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endif ()
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string(REGEX MATCH "wxtiff" WX_TIFF_BUILTIN ${wxWidgets_LIBRARIES})
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if (TIFF_FOUND AND NOT WX_TIFF_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX tiff)
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list(APPEND wxWidgets_LIBRARIES ${TIFF_LIBRARIES})
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endif ()
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string(REGEX MATCH "wxjpeg" WX_JPEG_BUILTIN ${wxWidgets_LIBRARIES})
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if (JPEG_FOUND AND NOT WX_JPEG_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX jpeg)
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list(APPEND wxWidgets_LIBRARIES ${JPEG_LIBRARIES})
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endif ()
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string(REGEX MATCH "wxexpat" WX_EXPAT_BUILTIN ${wxWidgets_LIBRARIES})
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if (EXPAT_FOUND AND NOT WX_EXPAT_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX expat)
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list(APPEND wxWidgets_LIBRARIES libexpat)
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endif ()
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# This is an issue in the new wxWidgets cmake build, doesn't deal with librt
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find_library(LIBRT rt)
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if(LIBRT)
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list(APPEND wxWidgets_LIBRARIES ${LIBRT})
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endif()
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# This fixes a OpenGL linking issue on OSX. wxWidgets cmake build includes
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# wrong libs for opengl in the link line and it does not link to it by himself.
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# libslic3r_gui will link to opengl anyway, so lets override wx
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX OpenGL)
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if (UNIX AND NOT APPLE)
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list(APPEND wxWidgets_LIBRARIES X11 wayland-client wayland-egl EGL)
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endif ()
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# list(REMOVE_ITEM wxWidgets_LIBRARIES oleacc)
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message(STATUS "wx libs: ${wxWidgets_LIBRARIES}")
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add_subdirectory(slic3r)
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endif()
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# Create a slic3r executable
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# Process mainfests for various platforms.
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer.rc.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer-gcodeviewer.rc.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer-gcodeviewer.rc @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.manifest @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
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if (WIN32)
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add_library(PrusaSlicer SHARED PrusaSlicer.cpp PrusaSlicer.hpp)
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else ()
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add_executable(PrusaSlicer PrusaSlicer.cpp PrusaSlicer.hpp)
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endif ()
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if (MINGW)
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target_link_options(PrusaSlicer PUBLIC "-Wl,-allow-multiple-definition")
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set_target_properties(PrusaSlicer PROPERTIES PREFIX "")
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endif (MINGW)
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if (NOT WIN32 AND NOT APPLE)
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# Binary name on unix like systems (Linux, Unix)
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set_target_properties(PrusaSlicer PROPERTIES OUTPUT_NAME "prusa-slicer")
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endif ()
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target_link_libraries(PrusaSlicer libslic3r libcereal)
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if (APPLE)
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# add_compile_options(-stdlib=libc++)
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# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
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# -liconv: boost links to libiconv by default
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target_link_libraries(PrusaSlicer "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
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elseif (MSVC)
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# Manifest is provided through PrusaSlicer.rc, don't generate your own.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
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else ()
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# Boost on Raspberry-Pi does not link to pthreads explicitely.
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target_link_libraries(PrusaSlicer ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads)
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endif ()
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# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
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if (SLIC3R_GUI)
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# target_link_libraries(PrusaSlicer ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES})
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target_link_libraries(PrusaSlicer libslic3r_gui)
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if (MSVC)
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# Generate debug symbols even in release mode.
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target_link_options(PrusaSlicer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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target_link_libraries(PrusaSlicer user32.lib Setupapi.lib)
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elseif (MINGW)
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target_link_libraries(PrusaSlicer ws2_32 uxtheme setupapi)
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elseif (APPLE)
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target_link_libraries(PrusaSlicer "-framework OpenGL")
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else ()
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target_link_libraries(PrusaSlicer -ldl)
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endif ()
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if (WIN32)
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find_library(PSAPI_LIB NAMES Psapi)
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target_link_libraries(PrusaSlicer ${PSAPI_LIB})
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endif ()
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endif ()
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# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
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# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
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if (WIN32)
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if (MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
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endif()
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add_executable(PrusaSlicer_app_gui WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
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# Generate debug symbols even in release mode.
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if(MSVC)
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target_link_options(PrusaSlicer_app_gui PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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endif()
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target_compile_definitions(PrusaSlicer_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
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add_dependencies(PrusaSlicer_app_gui PrusaSlicer)
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set_target_properties(PrusaSlicer_app_gui PROPERTIES OUTPUT_NAME "prusa-slicer")
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target_link_libraries(PrusaSlicer_app_gui PRIVATE boost_headeronly)
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add_executable(PrusaSlicer_app_console PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc)
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# Generate debug symbols even in release mode.
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if (MSVC)
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target_link_options(PrusaSlicer_app_console PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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endif ()
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target_compile_definitions(PrusaSlicer_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE)
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add_dependencies(PrusaSlicer_app_console PrusaSlicer)
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set_target_properties(PrusaSlicer_app_console PROPERTIES OUTPUT_NAME "prusa-slicer-console")
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target_link_libraries(PrusaSlicer_app_console PRIVATE boost_headeronly)
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add_executable(PrusaSlicer_app_gcodeviewer WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer-gcodeviewer.rc)
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# Generate debug symbols even in release mode.
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if (MSVC)
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target_link_options(PrusaSlicer_app_gcodeviewer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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endif ()
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target_compile_definitions(PrusaSlicer_app_gcodeviewer PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_GCODEVIEWER)
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add_dependencies(PrusaSlicer_app_gcodeviewer PrusaSlicer)
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set_target_properties(PrusaSlicer_app_gcodeviewer PROPERTIES OUTPUT_NAME "prusa-gcodeviewer")
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target_link_libraries(PrusaSlicer_app_gcodeviewer PRIVATE boost_headeronly)
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endif ()
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# Link the resources dir to where Slic3r GUI expects it
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if (WIN32)
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if (CMAKE_CONFIGURATION_TYPES)
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foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
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if not exist "${WIN_RESOURCES_SYMLINK}" "("
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mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
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")"
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")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endforeach ()
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else ()
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endif ()
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# This has to be a separate target due to the windows command line lenght limits
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add_custom_target(PrusaSlicerDllsCopy ALL DEPENDS PrusaSlicer)
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prusaslicer_copy_dlls(PrusaSlicerDllsCopy)
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else ()
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if (APPLE)
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# On OSX, the name of the binary matches the name of the Application.
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND ln -sf PrusaSlicer prusa-slicer
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COMMAND ln -sf PrusaSlicer prusa-gcodeviewer
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COMMAND ln -sf PrusaSlicer PrusaGCodeViewer
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:PrusaSlicer>"
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COMMENT "Symlinking the G-code viewer to PrusaSlicer, symlinking to prusa-slicer and prusa-gcodeviewer"
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VERBATIM)
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else ()
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND ln -sf prusa-slicer prusa-gcodeviewer
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:PrusaSlicer>"
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COMMENT "Symlinking the G-code viewer to PrusaSlicer"
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VERBATIM)
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endif ()
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if (XCODE)
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# Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources")
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else ()
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/../resources")
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endif ()
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add_custom_command(TARGET PrusaSlicer POST_BUILD
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COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${BIN_RESOURCES_DIR}"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM)
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endif ()
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# Slic3r binary install target
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if (WIN32)
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install(TARGETS PrusaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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if (MSVC)
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install(TARGETS PrusaSlicer_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS PrusaSlicer_app_console RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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endif ()
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else ()
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install(TARGETS PrusaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
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# Install the symlink for gcodeviewer
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install(CODE "execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink prusa-slicer prusa-gcodeviewer WORKING_DIRECTORY \$ENV{DESTDIR}/${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR})")
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endif ()
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