PrusaSlicer-NonPlainar/sandboxes/opencsg/ShaderCSGDisplay.hpp
2019-12-20 18:30:24 +01:00

28 lines
464 B
C++

#ifndef SHADERCSGDISPLAY_HPP
#define SHADERCSGDISPLAY_HPP
#include "Engine.hpp"
namespace Slic3r { namespace GL {
class CSGVolume: public Volume
{
// Extend...
};
class ShaderCSGDisplay: public Display {
protected:
vector<shptr<CSGVolume>> m_volumes;
void add_mesh(const TriangleMesh &mesh);
public:
void render_scene() override;
void on_scene_updated(const Scene &scene) override;
};
}}
#endif // SHADERCSGDISPLAY_HPP