218 lines
7.7 KiB
Perl
218 lines
7.7 KiB
Perl
package Slic3r::Fill::Rectilinear;
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use Moose;
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use constant epsilon => 1E-10;
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use constant PI => 4 * atan2(1, 1);
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use constant X1 => 0;
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use constant Y1 => 1;
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use constant X2 => 2;
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use constant Y2 => 3;
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use Math::Geometry::Planar;
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use XXX;
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sub make_fill {
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my $self = shift;
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my ($print, $layer) = @_;
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printf "Filling layer %d:\n", $layer->id;
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# let's alternate fill direction
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my @axes = $layer->id % 2 == 0 ? (0,1) : (1,0);
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SURFACE: foreach my $surface (@{ $layer->fill_surfaces }) {
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Slic3r::debugf " Processing surface %s:\n", $surface->id;
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my $polygon = $surface->mgp_polygon;
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# rotate surface as needed
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if ($axes[0] == 1) {
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$polygon = $polygon->rotate(PI/2)->move($print->x_length, $print->y_length);
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}
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# force 100% density for external surfaces
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my $density = $surface->surface_type eq 'internal' ? $Slic3r::fill_density : 1;
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next SURFACE unless $density > 0;
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my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $density;
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my $number_of_lines = ($axes[0] == 0 ? $print->x_length : $print->y_length) / $distance_between_lines;
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# this arrayref will hold intersection points of the fill grid with surface segments
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my $points = [ map [], 0..$number_of_lines-1 ];
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foreach my $line (map $self->_lines_from_mgp_points($_), @{ $polygon->polygons }) {
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# for a possible implementation of "infill in direction of bridges"
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# we should rotate $line so that primary axis is in detected direction;
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# then, generated extrusion paths should be rotated back to the original
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# coordinate system
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# find out the coordinates
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my @coordinates = map @$_, @$line;
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Slic3r::debugf "Segment %d,%d - %d,%d\n", @coordinates;
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# get the extents of the segment along the primary axis
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my @line_c = sort ($coordinates[X1], $coordinates[X2]);
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for (my $c = $line_c[0]; $c <= $line_c[1]; $c += $distance_between_lines) {
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my $i = sprintf('%.0f', $c / $distance_between_lines) - 1;
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# if the segment is parallel to our ray, there will be two intersection points
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if ($line_c[0] == $line_c[1]) {
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Slic3r::debugf " Segment is parallel!\n";
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push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2];
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Slic3r::debugf " intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1];
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} else {
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Slic3r::debugf " Segment NOT parallel!\n";
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# one point of intersection
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push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1])
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* ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]);
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Slic3r::debugf " intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1];
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}
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}
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}
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# sort and remove duplicates
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$points = [
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map {
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my %h = map { sprintf("%.0f", $_) => 1 } @$_;
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[ sort keys %h ];
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} @$points
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];
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# generate extrusion paths
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my (@paths, @path_points) = ();
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my $direction = 0;
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my $stop_path = sub {
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# defensive programming
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if (@path_points == 1) {
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YYY \@path_points;
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die "There shouldn't be only one point in the current path";
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}
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# if we were constructing a path, stop it
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push @paths, [ @path_points ] if @path_points;
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@path_points = ();
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};
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# loop until we have spare points
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while (map @$_, @$points) {
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# loop through rows
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ROW: for (my $i = 0; $i < $number_of_lines; $i++) {
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my $row = $points->[$i] or next ROW;
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Slic3r::debugf "Processing row %d...\n", $i;
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if (!@$row) {
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Slic3r::debugf " no points\n";
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$stop_path->();
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next ROW;
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}
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Slic3r::debugf " points = %s\n", join ', ', @$row if $Slic3r::debug;
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# coordinate of current row
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my $c = ($i + 1) * $distance_between_lines;
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# need to start a path?
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if (!@path_points) {
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push @path_points, [ $c, shift @$row ];
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}
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my @connectable_points = $self->find_connectable_points($polygon, $path_points[-1], $c, $row);
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@connectable_points = reverse @connectable_points if $direction == 1;
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Slic3r::debugf " found %d connectable points = %s\n", scalar(@connectable_points),
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join ', ', @connectable_points if $Slic3r::debug;
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if (!@connectable_points && @path_points && $path_points[-1][0] != $c) {
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# no connectable in this row
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$stop_path->();
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}
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foreach my $p (@connectable_points) {
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push @path_points, [ $c, $p ];
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@$row = grep $_ != $p, @$row; # remove point from row
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}
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# invert direction
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$direction = $direction ? 0 : 1;
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}
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$stop_path->() if @path_points;
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}
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# paths must be rotated back
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if ($axes[0] == 1) {
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@paths = map $self->_mgp_from_points_ref($_)->move(-$print->x_length, -$print->y_length)->rotate(-PI()/2)->points, @paths;
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}
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# save into layer
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push @{ $layer->fills }, map Slic3r::ExtrusionPath->new_from_points(@$_), @paths;
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}
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}
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# this function will select the first contiguous block of
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# points connectable to a given one
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sub find_connectable_points {
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my $self = shift;
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my ($polygon, $point, $c, $points) = @_;
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my @connectable_points = ();
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foreach my $p (@$points) {
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push @connectable_points, $p
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if $self->can_connect($polygon, $point, [ $c, $p ]);
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}
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return @connectable_points;
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}
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# this subroutine tries to determine whether two points in a surface
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# are connectable without crossing contour or holes
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sub can_connect {
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my $self = shift;
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my ($polygon, $p1, $p2) = @_;
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# there's room for optimization here
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# this is not needed since we assume that $p1 and $p2 belong to $polygon
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###for ($p1, $p2) {
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###return 0 unless $polygon->isinside($_);
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###}
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# check whether the $p1-$p2 segment doesn't intersect any segment
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# of the contour or of holes
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foreach my $points (@{ $polygon->polygons }) {
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foreach my $line ($self->_lines_from_mgp_points($points)) {
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my $point = SegmentIntersection([$p1, $p2, @$line]);
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if ($point && !$self->points_coincide($point, $p1) && !$self->points_coincide($point, $p2)) {
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return 0;
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}
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}
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}
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return 1;
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}
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sub points_coincide {
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my $self = shift;
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my ($p1, $p2) = @_;
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return 0 if $p2->[0] - $p1->[0] < epsilon && $p2->[1] - $p1->[1] < epsilon;
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return 1;
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}
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sub _lines_from_mgp_points {
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my $self = shift;
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my ($points) = @_;
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my @lines = ();
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my $last_point = $points->[-1];
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foreach my $point (@$points) {
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push @lines, [ $last_point, $point ];
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$last_point = $point;
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}
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return @lines;
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}
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sub _mgp_from_points_ref {
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my $self = shift;
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my ($points) = @_;
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my $p = Math::Geometry::Planar->new;
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$p->points($points);
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return $p;
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}
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1;
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