PrusaSlicer-NonPlainar/resources/shaders/flat_attr.vs
2022-03-04 08:54:23 +01:00

12 lines
204 B
GLSL

#version 110
attribute vec3 v_position;
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
void main()
{
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
}