A fork of PrusaSlicer with non-planar slicing. Based on https://github.com/DrEricEbert/Slic3r_NonPlanar_Slicing
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Oleksandra Yushchenko e002f0066f
Ys code refactoring (#6227)
* GUI_ObjectList code refactoring:
The MenuFactory structure contains functions related to the context menu and bitmaps used to different volume types.
The SettingsFactory structure contains functions to getting overridden options, its bundles and bitmaps used to setting categories.

Fixed bugs/crashes:
1. Add object -> Add Settings from 3D scene -> Right click on object => Part's Settings list instead of object's
   (Same behavior if something else but Object is selected in ObjectList)
2. Add settings to the part -> Change part type to the "Support Blocker/Enforcer" -> Settings disappears (it's OK) but =>
   Save Project -> Open project => Support Blocker/Enforcer has a settings
3. Add part for object -> Change type of part -> Change monitor DPI -> old type icon appears
4. Select all instances in ObjectList -> Context menu in 3D scene -> Add Settings -> Select some category -> Crash

* ObjectLayers: Fixed a crash on re-scaling, when some layer range is selected

* Fixed OSX build

* Added menu item "Split to Objects" for multipart objects

+ Fixed bug: Add 2 parts,
             Add some settings for one part
             Delete part without settings => Single part object without settings, but settings are applied for the object.

+ Next refactoring: use same menu for Plater and ObjectList
2021-03-15 10:04:45 +01:00
.github Removing Slic3r name and links 2020-03-18 17:27:20 +01:00
cmake Reduction on compiler warnings, mainly on MSVC. 2021-02-10 17:29:07 +01:00
deps Disable wxMediaCtrl in wxWidgets build 2021-03-09 12:37:17 +01:00
doc Note regarding absolute paths (#6111) 2021-02-22 20:56:00 +01:00
lib Reworked the Perl unit / integration tests to use the same Print 2019-06-20 20:23:05 +02:00
resources Ys code refactoring (#6227) 2021-03-15 10:04:45 +01:00
sandboxes Don't use sla::EncodedRaster in SLAImport, revive opencsg sandbox 2020-08-27 23:14:42 +02:00
src Ys code refactoring (#6227) 2021-03-15 10:04:45 +01:00
t Fixing unit tests. 2021-03-15 09:55:56 +01:00
tests Fixed unit tests. 2021-03-15 09:55:56 +01:00
xs ConfigOptions: GUI type as enum, not string. 2021-03-15 09:55:57 +01:00
.clang-format Merge branch 'master' into tm_arrange_selection 2019-07-17 17:25:31 +02:00
.gitignore CMake: Split the globs into separate libraries. 2017-08-18 11:39:24 +02:00
Build.PL Support for Visual Studio 2019 Community 2019-06-06 11:40:35 +02:00
CMakeLists.txt Detection of Win10 3D printing API from the default Visual Studio env 2021-03-08 09:38:14 +01:00
LICENSE Added the AGPL v3 license file 2017-10-21 16:09:25 +02:00
PrusaSlicer.mo Update on Brazilian Portuguese translation 2020-03-11 10:59:46 -03:00
PrusaSlicer.sublime-project Further renaming to PrusaSlicer 2019-05-13 15:14:33 +02:00
README.md Alessandro's name spelling fix (README, manifests) 2020-09-22 20:45:59 +02:00
version.inc Bumped up version number 2021-01-11 14:01:51 +01:00

PrusaSlicer logo

PrusaSlicer

You may want to check the PrusaSlicer project page. Prebuilt Windows, OSX and Linux binaries are available through the git releases page or from the Prusa3D downloads page.

PrusaSlicer takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for FFF printers or PNG layers for mSLA 3D printers. It's compatible with any modern printer based on the RepRap toolchain, including all those based on the Marlin, Prusa, Sprinter and Repetier firmware. It also works with Mach3, LinuxCNC and Machinekit controllers.

PrusaSlicer is based on Slic3r by Alessandro Ranellucci and the RepRap community.

See the project homepage and the documentation directory for more information.

What language is it written in?

All user facing code is written in C++, and some legacy code as well as unit tests are written in Perl. Perl is not required for either development or use of PrusaSlicer.

The slicing core is the libslic3r library, which can be built and used in a standalone way. The command line interface is a thin wrapper over libslic3r.

What are PrusaSlicer's main features?

Key features are:

  • multi-platform (Linux/Mac/Win) and packaged as standalone-app with no dependencies required
  • complete command-line interface to use it with no GUI
  • multi-material (multiple extruders) object printing
  • multiple G-code flavors supported (RepRap, Makerbot, Mach3, Machinekit etc.)
  • ability to plate multiple objects having distinct print settings
  • multithread processing
  • STL auto-repair (tolerance for broken models)
  • wide automated unit testing

Other major features are:

  • combine infill every 'n' perimeters layer to speed up printing
  • 3D preview (including multi-material files)
  • multiple layer heights in a single print
  • spiral vase mode for bumpless vases
  • fine-grained configuration of speed, acceleration, extrusion width
  • several infill patterns including honeycomb, spirals, Hilbert curves
  • support material, raft, brim, skirt
  • standby temperature and automatic wiping for multi-extruder printing
  • customizable G-code macros and output filename with variable placeholders
  • support for post-processing scripts
  • cooling logic controlling fan speed and dynamic print speed

Development

If you want to compile the source yourself, follow the instructions on one of these documentation pages:

Can I help?

Sure! You can do the following to find things that are available to help with:

What's PrusaSlicer license?

PrusaSlicer is licensed under the GNU Affero General Public License, version 3. The PrusaSlicer is originally based on Slic3r by Alessandro Ranellucci.

How can I use PrusaSlicer from the command line?

Please refer to the Command Line Interface wiki page.