e0b9865386
was defined with an STL. Fix of rendering on Windows, refresh on resize.
212 lines
7.3 KiB
Perl
212 lines
7.3 KiB
Perl
package Slic3r::GUI::2DBed;
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use strict;
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use warnings;
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use List::Util qw(min max);
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use Slic3r::Geometry qw(PI X Y unscale deg2rad);
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use Slic3r::Geometry::Clipper qw(intersection_pl);
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use Wx qw(:misc :pen :brush :font :systemsettings wxTAB_TRAVERSAL wxSOLID);
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use Wx::Event qw(EVT_PAINT EVT_ERASE_BACKGROUND EVT_MOUSE_EVENTS EVT_SIZE);
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use base qw(Wx::Panel Class::Accessor);
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__PACKAGE__->mk_accessors(qw(bed_shape interactive pos _scale_factor _shift on_move));
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sub new {
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my ($class, $parent, $bed_shape) = @_;
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my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, [250,-1], wxTAB_TRAVERSAL);
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$self->{user_drawn_background} = $^O ne 'darwin';
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$self->bed_shape($bed_shape // []);
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EVT_PAINT($self, \&_repaint);
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EVT_ERASE_BACKGROUND($self, sub {}) if $self->{user_drawn_background};
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EVT_MOUSE_EVENTS($self, \&_mouse_event);
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EVT_SIZE($self, sub { $self->Refresh; });
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return $self;
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}
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sub _repaint {
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my ($self, $event) = @_;
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my $dc = Wx::AutoBufferedPaintDC->new($self);
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my ($cw, $ch) = $self->GetSizeWH;
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return if $cw == 0; # when canvas is not rendered yet, size is 0,0
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if ($self->{user_drawn_background}) {
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# On all systems the AutoBufferedPaintDC() achieves double buffering.
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# On MacOS the background is erased, on Windows the background is not erased
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# and on Linux/GTK the background is erased to gray color.
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# Fill DC with the background on Windows & Linux/GTK.
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my $color = Wx::SystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT);
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$dc->SetPen(Wx::Pen->new($color, 1, wxSOLID));
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$dc->SetBrush(Wx::Brush->new($color, wxSOLID));
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my $rect = $self->GetUpdateRegion()->GetBox();
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$dc->DrawRectangle($rect->GetLeft(), $rect->GetTop(), $rect->GetWidth(), $rect->GetHeight());
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}
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# turn $cw and $ch from sizes to max coordinates
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$cw--;
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$ch--;
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my $cbb = Slic3r::Geometry::BoundingBoxf->new_from_points([
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Slic3r::Pointf->new(0, 0),
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Slic3r::Pointf->new($cw, $ch),
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]);
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# leave space for origin point
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$cbb->set_x_min($cbb->x_min + 4);
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$cbb->set_x_max($cbb->x_max - 4);
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$cbb->set_y_max($cbb->y_max - 4);
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# leave space for origin label
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$cbb->set_y_max($cbb->y_max - 13);
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# read new size
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($cw, $ch) = @{$cbb->size};
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my $ccenter = $cbb->center;
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# get bounding box of bed shape in G-code coordinates
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my $bed_shape = $self->bed_shape;
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my $bed_polygon = Slic3r::Polygon->new_scale(@$bed_shape);
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my $bb = Slic3r::Geometry::BoundingBoxf->new_from_points($bed_shape);
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$bb->merge_point(Slic3r::Pointf->new(0,0)); # origin needs to be in the visible area
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my ($bw, $bh) = @{$bb->size};
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my $bcenter = $bb->center;
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# calculate the scaling factor for fitting bed shape in canvas area
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my $sfactor = min($cw/$bw, $ch/$bh);
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my $shift = Slic3r::Pointf->new(
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$ccenter->x - $bcenter->x * $sfactor,
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$ccenter->y - $bcenter->y * $sfactor, #-
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);
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$self->_scale_factor($sfactor);
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$self->_shift(Slic3r::Pointf->new(
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$shift->x + $cbb->x_min,
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$shift->y - ($cbb->y_max-$self->GetSize->GetHeight), #++
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));
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# draw bed fill
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{
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$dc->SetPen(Wx::Pen->new(Wx::Colour->new(0,0,0), 1, wxSOLID));
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$dc->SetBrush(Wx::Brush->new(Wx::Colour->new(255,255,255), wxSOLID));
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$dc->DrawPolygon([ map $self->to_pixels($_), @$bed_shape ], 0, 0);
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}
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# draw grid
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{
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my $step = 10; # 1cm grid
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my @polylines = ();
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for (my $x = $bb->x_min - ($bb->x_min % $step) + $step; $x < $bb->x_max; $x += $step) {
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push @polylines, Slic3r::Polyline->new_scale([$x, $bb->y_min], [$x, $bb->y_max]);
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}
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for (my $y = $bb->y_min - ($bb->y_min % $step) + $step; $y < $bb->y_max; $y += $step) {
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push @polylines, Slic3r::Polyline->new_scale([$bb->x_min, $y], [$bb->x_max, $y]);
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}
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@polylines = @{intersection_pl(\@polylines, [$bed_polygon])};
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$dc->SetPen(Wx::Pen->new(Wx::Colour->new(230,230,230), 1, wxSOLID));
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$dc->DrawLine(map @{$self->to_pixels([map unscale($_), @$_])}, @$_[0,-1]) for @polylines;
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}
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# draw bed contour
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{
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$dc->SetPen(Wx::Pen->new(Wx::Colour->new(0,0,0), 1, wxSOLID));
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$dc->SetBrush(Wx::Brush->new(Wx::Colour->new(255,255,255), wxTRANSPARENT));
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$dc->DrawPolygon([ map $self->to_pixels($_), @$bed_shape ], 0, 0);
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}
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my $origin_px = $self->to_pixels(Slic3r::Pointf->new(0,0));
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# draw axes
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{
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my $axes_len = 50;
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my $arrow_len = 6;
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my $arrow_angle = deg2rad(45);
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$dc->SetPen(Wx::Pen->new(Wx::Colour->new(255,0,0), 2, wxSOLID)); # red
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my $x_end = Slic3r::Pointf->new($origin_px->[X] + $axes_len, $origin_px->[Y]);
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$dc->DrawLine(@$origin_px, @$x_end);
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foreach my $angle (-$arrow_angle, +$arrow_angle) {
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my $end = $x_end->clone;
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$end->translate(-$arrow_len, 0);
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$end->rotate($angle, $x_end);
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$dc->DrawLine(@$x_end, @$end);
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}
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$dc->SetPen(Wx::Pen->new(Wx::Colour->new(0,255,0), 2, wxSOLID)); # green
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my $y_end = Slic3r::Pointf->new($origin_px->[X], $origin_px->[Y] - $axes_len);
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$dc->DrawLine(@$origin_px, @$y_end);
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foreach my $angle (-$arrow_angle, +$arrow_angle) {
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my $end = $y_end->clone;
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$end->translate(0, +$arrow_len);
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$end->rotate($angle, $y_end);
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$dc->DrawLine(@$y_end, @$end);
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}
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}
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# draw origin
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{
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$dc->SetPen(Wx::Pen->new(Wx::Colour->new(0,0,0), 1, wxSOLID));
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$dc->SetBrush(Wx::Brush->new(Wx::Colour->new(0,0,0), wxSOLID));
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$dc->DrawCircle(@$origin_px, 3);
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$dc->SetTextForeground(Wx::Colour->new(0,0,0));
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$dc->SetFont(Wx::Font->new(10, wxDEFAULT, wxNORMAL, wxNORMAL));
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$dc->DrawText("(0,0)", $origin_px->[X] + 1, $origin_px->[Y] + 2);
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}
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# draw current position
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if (defined $self->pos) {
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my $pos_px = $self->to_pixels($self->pos);
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$dc->SetPen(Wx::Pen->new(Wx::Colour->new(200,0,0), 2, wxSOLID));
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$dc->SetBrush(Wx::Brush->new(Wx::Colour->new(200,0,0), wxTRANSPARENT));
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$dc->DrawCircle(@$pos_px, 5);
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$dc->DrawLine($pos_px->[X]-15, $pos_px->[Y], $pos_px->[X]+15, $pos_px->[Y]);
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$dc->DrawLine($pos_px->[X], $pos_px->[Y]-15, $pos_px->[X], $pos_px->[Y]+15);
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}
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}
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sub _mouse_event {
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my ($self, $event) = @_;
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return if !$self->interactive;
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my $pos = $event->GetPosition;
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my $point = $self->to_units([ $pos->x, $pos->y ]); #]]
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if ($event->LeftDown || $event->Dragging) {
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$self->on_move->($point) if $self->on_move;
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$self->Refresh;
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}
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}
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# convert G-code coordinates into pixels
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sub to_pixels {
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my ($self, $point) = @_;
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my $p = Slic3r::Pointf->new(@$point);
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$p->scale($self->_scale_factor);
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$p->translate(@{$self->_shift});
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return [$p->x, $self->GetSize->GetHeight - $p->y]; #]]
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}
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# convert pixels into G-code coordinates
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sub to_units {
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my ($self, $point) = @_;
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my $p = Slic3r::Pointf->new(
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$point->[X],
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$self->GetSize->GetHeight - $point->[Y],
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);
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$p->translate(@{$self->_shift->negative});
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$p->scale(1/$self->_scale_factor);
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return $p;
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}
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sub set_pos {
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my ($self, $pos) = @_;
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$self->pos($pos);
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$self->Refresh;
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}
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1;
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