64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#include "../libslic3r.h"
|
|
#include "../Model.hpp"
|
|
#include "../TriangleMesh.hpp"
|
|
|
|
#include "STL.hpp"
|
|
|
|
#include <string>
|
|
|
|
#ifdef _WIN32
|
|
#define DIR_SEPARATOR '\\'
|
|
#else
|
|
#define DIR_SEPARATOR '/'
|
|
#endif
|
|
|
|
namespace Slic3r {
|
|
|
|
bool load_stl(const char *path, Model *model, const char *object_name_in)
|
|
{
|
|
TriangleMesh mesh;
|
|
if (! mesh.ReadSTLFile(path)) {
|
|
// die "Failed to open $file\n" if !-e $path;
|
|
return false;
|
|
}
|
|
mesh.repair();
|
|
if (mesh.facets_count() == 0) {
|
|
// die "This STL file couldn't be read because it's empty.\n"
|
|
return false;
|
|
}
|
|
|
|
std::string object_name;
|
|
if (object_name_in == nullptr) {
|
|
const char *last_slash = strrchr(path, DIR_SEPARATOR);
|
|
object_name.assign((last_slash == nullptr) ? path : last_slash + 1);
|
|
} else
|
|
object_name.assign(object_name_in);
|
|
|
|
model->add_object(object_name.c_str(), path, std::move(mesh));
|
|
return true;
|
|
}
|
|
|
|
bool store_stl(const char *path, TriangleMesh *mesh, bool binary)
|
|
{
|
|
if (binary)
|
|
mesh->write_binary(path);
|
|
else
|
|
mesh->write_ascii(path);
|
|
//FIXME returning false even if write failed.
|
|
return true;
|
|
}
|
|
|
|
bool store_stl(const char *path, ModelObject *model_object, bool binary)
|
|
{
|
|
TriangleMesh mesh = model_object->mesh();
|
|
return store_stl(path, &mesh, binary);
|
|
}
|
|
|
|
bool store_stl(const char *path, Model *model, bool binary)
|
|
{
|
|
TriangleMesh mesh = model->mesh();
|
|
return store_stl(path, &mesh, binary);
|
|
}
|
|
|
|
}; // namespace Slic3r
|